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Based on our conversation, here are the two approaches:
The simplest, acceptable approach is:
Dots always faces the door
Dots turns toward the enemy it's attacking
After combat, stay rotated until the next move, where it faces the door again
The more desirable, more sophisticated approach:
when the player tap on a tile, the movement gets decomposed in one-cell steps
for each step, Dots move to an adjacent cell, and pause for something like 300ms
Dots orients its back towards the previous tile
When attacking, Dots reorients towards the attacker
The second approach, while more complex, will make the game a bit nicer to play and allow for positioning strategies, like flanking or backstabbing damage
face rightward when moving
only face enemy when engaged in combat
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