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Activation.h
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Activation.h
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#pragma once
#include "Config.h"
#include <cmath>
namespace nn {
/** Various activation functions implemented */
namespace activation {
namespace types {
enum {
Sigmoid = 0,
Tanh,
HardSigmoid,
ReLU,
LeakyReLU,
ELU,
Linear,
Absolute,
HardTanh,
Sine,
Cosine,
Sinc,
};
}
class ActivationFunction {
public:
virtual ~ActivationFunction() {
}
virtual int getId() = 0;
virtual NUM_TYPE calculate(NUM_TYPE x) = 0;
virtual NUM_TYPE derivative(NUM_TYPE x) = 0;
};
class Sigmoid : public ActivationFunction {
public:
int getId() override {
return types::Sigmoid;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return 1.0 / (1.0 + exp(-x));
}
NUM_TYPE derivative(NUM_TYPE x) override {
NUM_TYPE f = calculate(x);
return f * (1.0 - f);
}
};
class Tanh : public ActivationFunction {
public:
int getId() override {
return types::Tanh;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return tanh(x);
}
NUM_TYPE derivative(NUM_TYPE x) override {
NUM_TYPE f = calculate(x);
return 1.0 - (f * f);
}
};
class HardSigmoid : public ActivationFunction {
public:
int getId() override {
return types::HardSigmoid;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x < -2.5)
? 0
: (x <= 2.5)
? 0.2 * x + 0.5
: 1;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x < -2.5 || x > 2.5) ? 0 : 0.2;
}
};
class ReLU : public ActivationFunction {
public:
int getId() override {
return types::ReLU;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x >= 0) ? x : 0;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x >= 0) ? 1 : 0;
}
};
class LeakyReLU : public ActivationFunction {
public:
int getId() override {
return types::LeakyReLU;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x >= 0) ? x : 0.01 * x;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x >= 0) ? 1 : 0.01;
}
};
class ELU : public ActivationFunction {
const NUM_TYPE alpha = 0.7;
public:
int getId() override {
return types::ELU;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x >= 0) ? x : alpha * (exp(x) - 1.0);
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x >= 0) ? 1 : calculate(x) + alpha;
}
};
/** Linear function. Just for testing. */
class Linear : public ActivationFunction {
const NUM_TYPE alpha = 1.0;
public:
int getId() override {
return types::Linear;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return alpha * x;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return alpha;
}
};
class Absolute : public ActivationFunction {
public:
int getId() override {
return types::Absolute;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return abs(x);
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x < 0) ? -1 : 1;
}
};
class HardTanh : public ActivationFunction {
public:
int getId() override {
return types::HardTanh;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x < -1) ? -1 : (x <= 1) ? x : 1;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x < -1 || x > 1) ? 0 : 1;
}
};
class Sine : public ActivationFunction {
public:
int getId() override {
return types::Sine;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return sin(x);
}
NUM_TYPE derivative(NUM_TYPE x) override {
return cos(x);
}
};
class Cosine : public ActivationFunction {
public:
int getId() override {
return types::Cosine;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return cos(x);
}
NUM_TYPE derivative(NUM_TYPE x) override {
return -sin(x);
}
};
class Sinc : public ActivationFunction {
public:
int getId() override {
return types::Sinc;
}
NUM_TYPE calculate(NUM_TYPE x) override {
return (x == 0) ? 1 : sin(x) / x;
}
NUM_TYPE derivative(NUM_TYPE x) override {
return (x == 0) ? 0 : (cos(x) - sin(x) / x) / x;
}
};
}
}