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Projectile activation time. #192

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DarkmanBree opened this issue Oct 29, 2022 · 0 comments
Open
1 task

Projectile activation time. #192

DarkmanBree opened this issue Oct 29, 2022 · 0 comments
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enhancement New feature or request good first issue Easy contribution if you are a DEV looking to join the team

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@DarkmanBree
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Description

Missing feature from CrackShot.

This feature is for Explosions.
This node represents the time in ticks that the projectile has to be airborne before it is primed to explode upon impact.

Lets say the Projectile_Activation_Time is 40 ticks, if the projectile impacts with something before the 40 ticks, there will be no explosion.
If the projectile impacts with something after the 40 ticks, then there WILL be an explosion.

There are games that have done this to prevent accidental self explosion when the Grenade Launcher impacts too quickly after being fired, maybe that's even an IRL thing too for user safety?

Configuration

Explosion:
  Projectile_Activation_Time: <Ticks>

Payment (optional)

  • I'm willing to pay for this feature
@DarkmanBree DarkmanBree added enhancement New feature or request new labels Oct 29, 2022
@DeeCaaD DeeCaaD added good first issue Easy contribution if you are a DEV looking to join the team and removed new labels Nov 1, 2022
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Labels
enhancement New feature or request good first issue Easy contribution if you are a DEV looking to join the team
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