You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This feature is for Explosions.
This node represents the time in ticks that the projectile has to be airborne before it is primed to explode upon impact.
Lets say the Projectile_Activation_Time is 40 ticks, if the projectile impacts with something before the 40 ticks, there will be no explosion.
If the projectile impacts with something after the 40 ticks, then there WILL be an explosion.
There are games that have done this to prevent accidental self explosion when the Grenade Launcher impacts too quickly after being fired, maybe that's even an IRL thing too for user safety?
Configuration
Explosion:
Projectile_Activation_Time: <Ticks>
Payment (optional)
I'm willing to pay for this feature
The text was updated successfully, but these errors were encountered:
Description
Missing feature from CrackShot.
This feature is for Explosions.
This node represents the time in ticks that the projectile has to be airborne before it is primed to explode upon impact.
Lets say the Projectile_Activation_Time is 40 ticks, if the projectile impacts with something before the 40 ticks, there will be no explosion.
If the projectile impacts with something after the 40 ticks, then there WILL be an explosion.
There are games that have done this to prevent accidental self explosion when the Grenade Launcher impacts too quickly after being fired, maybe that's even an IRL thing too for user safety?
Configuration
Payment (optional)
The text was updated successfully, but these errors were encountered: