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Yeah this sounds pretty cool and should be doable with the plugin. You will wanna be very careful and incrementally test possibly one line at a time since I wouldn't want the toolhead to crash into the fourth axis. Config wise: you'll want to have a polynomial/model degree of 1 for the x axis and 0 for the y (i.e. (1, 0)) so you only get a straight taper along the cue. You could measure as few as two points along taper and enter them into the plugin settings; however, grabbing a few more along the taper couldn't hurt. You'll probably have to do this by carefully lowering the tool and sliding a sheet of paper under to tell when the tool is about to touch, since I don't think any auto probes would work. Let me know how it goes and I'd be happy to answer any questions that come up. |
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I have a rather odd question/request and hoping maybe you can point me in the right direction.
As I understand, your plugin takes XYZ movements along with a surface mesh and adjusts the Z-heights accordingly. Is it possible to use your plug to read in gcode, make the adjustments and write out new g-code?
Some background:
I'm a custom cue maker and often work with extremely small/detailed designs that need to have pockets milled out. My 4th axis is mounted to the bed of my CNC router, however due to the nature taper of the cue, Z0 at X0 is different than Z0 at Xn. The difference is basically a 0.4 degree line. Butt end of cue is 1.25" and the joint end is 0.840" over 29". The equals a 0.4 degree taper.
I want to be able to transform the G-code so my pocket Z-depths are the same. Essentially what I'm after is a way to "tilt" the entire G-code to a plane parallel to the taper angle of the cue. I think your software is doing exactly what I'm after, but is doing it on the fly and sending the data directly to the printer.
An example is the white rectangle pictured above. My CAD/CAM software is setup such that the rectangle pocket will be cut into a flat stock at .120" deep. The problem is the left side of the rectangle Z0 is higher than the right side. So the left side is .120" deep but the other end may only be 0.65" deep. If the software was aware of a surface bed mesh of 0.4 degree taper angle, it could offset the Z-heights accordingly and give me a pocket that is consistent depth.
I hope this is making sense, if not I can try and explain in more detail.
Thanks,
Phil
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