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Minor C++20 enhancements.
Compile #248: Commit f768ec8 pushed by Wolftein
November 18, 2024 12:33 5m 55s main
November 18, 2024 12:33 5m 55s
Minor enhancements.
Compile #247: Commit 9979c9f pushed by Wolftein
November 17, 2024 18:47 7m 41s main
November 17, 2024 18:47 7m 41s
Improved Transform interface class.
Compile #246: Commit 49db4b2 pushed by Wolftein
November 14, 2024 19:47 7m 6s main
November 14, 2024 19:47 7m 6s
Update Quaternion.hpp
Compile #245: Commit 5f94795 pushed by Wolftein
November 13, 2024 22:29 7m 19s main
November 13, 2024 22:29 7m 19s
Made Quaternion and Transform serializable.
Compile #244: Commit 2634b54 pushed by Wolftein
November 13, 2024 22:14 8m 14s main
November 13, 2024 22:14 8m 14s
Improved system tick by ticking only tickable subsystem(s).
Compile #243: Commit 0c8c17e pushed by Wolftein
November 12, 2024 14:57 7m 46s main
November 12, 2024 14:57 7m 46s
Added protection against models with a high number of sub meshes.
Compile #242: Commit f067d25 pushed by Wolftein
November 12, 2024 14:32 7m 30s main
November 12, 2024 14:32 7m 30s
Fixed pipeline and model loading.
Compile #241: Commit 3fbfc30 pushed by Wolftein
November 11, 2024 04:18 7m 52s main
November 11, 2024 04:18 7m 52s
Renamed Begin() back to Prepare().
Compile #240: Commit df5478f pushed by Wolftein
November 11, 2024 04:12 6m 38s main
November 11, 2024 04:12 6m 38s
Update D3D11Driver.cpp
Compile #239: Commit cc9e606 pushed by Wolftein
November 11, 2024 04:01 6m 42s main
November 11, 2024 04:01 6m 42s
Fixed resizing window not respecting the last MSAA value.
Compile #238: Commit 020d958 pushed by Wolftein
November 11, 2024 02:40 7m 4s main
November 11, 2024 02:40 7m 4s
Added Antialiasing and allows you to specify MSAA for the default swa…
Compile #237: Commit 24d2d88 pushed by Wolftein
November 11, 2024 02:37 2m 48s main
November 11, 2024 02:37 2m 48s
Fixed spdlog dependency.
Compile #236: Commit b05cf9f pushed by Wolftein
November 10, 2024 19:59 7m 4s main
November 10, 2024 19:59 7m 4s
Fixed trying to read an invalid index from a TOMLArray.
Compile #235: Commit abb01cf pushed by Wolftein
November 10, 2024 19:52 2m 11s main
November 10, 2024 19:52 2m 11s
Minor alignment and comment fix from the last commit.
Compile #234: Commit d17c655 pushed by Wolftein
November 10, 2024 19:26 2m 26s main
November 10, 2024 19:26 2m 26s
Added CPU instancing.
Compile #233: Commit 2a5c58f pushed by Wolftein
November 10, 2024 19:24 1m 51s main
November 10, 2024 19:24 1m 51s
Added source semantics to map between the material and the shader, s…
Compile #232: Commit 5b03c65 pushed by Wolftein
November 10, 2024 17:45 2m 22s main
November 10, 2024 17:45 2m 22s
Fix call to Camera::Compute when scene matrix is ​​changed via Camera…
Compile #231: Commit 0079844 pushed by Wolftein
November 10, 2024 15:51 2m 35s main
November 10, 2024 15:51 2m 35s
Fixed Quaternio::FromEulerAngles() and fixed creating a mesh without …
Compile #230: Commit 693e151 pushed by Wolftein
November 8, 2024 16:27 11m 36s main
November 8, 2024 16:27 11m 36s
Fixed view matrix not being inverted when calculating the projection …
Compile #229: Commit 575bb9d pushed by Wolftein
November 8, 2024 04:17 8m 10s main
November 8, 2024 04:17 8m 10s
Added Quaternion::FromDirection.
Compile #228: Commit 66d0f10 pushed by Wolftein
November 8, 2024 03:43 8m 5s main
November 8, 2024 03:43 8m 5s
Fixed Matrix4::GetDeterminant() and Matrix4::CreateLook().
Compile #227: Commit 7c89613 pushed by Wolftein
November 8, 2024 03:18 7m 28s main
November 8, 2024 03:18 7m 28s
Fixed Matrix4::CreatePerspective, Matrix4::CreateOrthographic and Mat…
Compile #226: Commit 468a9bb pushed by Wolftein
November 7, 2024 17:57 8m 0s main
November 7, 2024 17:57 8m 0s
Fixed Matrix4::CreatePerspective function.
Compile #225: Commit 87cf7c7 pushed by Wolftein
November 7, 2024 03:49 6m 57s main
November 7, 2024 03:49 6m 57s
Added Camera::Look for setting the camera to look at.
Compile #224: Commit 71266b7 pushed by Wolftein
November 7, 2024 03:23 7m 56s main
November 7, 2024 03:23 7m 56s