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Color scenes / objects background based on globally configured patterns #88

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oxysoft opened this issue Mar 7, 2024 · 1 comment
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feature A new feature or improvement v.1.0.0 Feature addition for full release v1.0.0

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@oxysoft
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oxysoft commented Mar 7, 2024

Feature Description
In our game we break up the features into sub-scenes for ease and to optimize its loading. Our scenes are named according to multiple patterns for example UI_scene, MENU_scene, etc. if we could color based on the prefix or specific scene it would greatly help us to orient ourselves.

In theory this same feature could also fall under the same which also permits coloring objects.

I am very familiar with editor code in Unity and could take a look to implement it potentially

@WooshiiDev WooshiiDev added the feature A new feature or improvement label Mar 15, 2024
@WooshiiDev WooshiiDev added the v.1.0.0 Feature addition for full release v1.0.0 label Jul 22, 2024
@WooshiiDev
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There has been a request for both subscene support(#86) and colours based on indentation(#85), so this seems like a combination of both them in some way.

If you only need the subscene gameobject coloured, you could add custom styles with the background colour you require.

I do agree that having clarity for subscenes with a background that contains the entire instance + children would really help significantly. You're always welcome to give it a go too!

I've assigned this to be added to the 1.0 release as v0.10 is very close and I want to make sure that's out soon.

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