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Bistro demo for Godot showcasing lighting and high quality assets.

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Bistro-Demo-Tweaked

Bistro demo for Godot showcasing lighting and high quality assets.

Bistro-Showcase.mp4

Includes Godot-Human-For-Scale to run around the level, and an interface for changing the time of day, resolution scaling, and quality scaling. Appropriate objects in the level are set to dynamic and are physics enabled, to see the effects of lighting on dynamic objects as well.

Usage

  1. Clone or download the Github repository.
  2. Download Godot 4.x and open the repository folder with Godot.
  3. Run the project. (Play button on the upper right corner of Godot's interface)

Releases

Windows: Bistro-Demo-Tweaked-Windows.zip
Mac: Bistro-Demo-Tweaked-Mac.zip
Linux: Bistro-Demo-Tweaked-Linux.zip

To get past the "Apple cannot check it for malicious software" warning on Mac, follow the instructions here.

Controls

Action Mouse/Keyboard Controller (Xbox)
Capture/uncapture mouse ESCAPE START
Hide/unhide control panel UI H D-pad Left
Move W-A-S-D Left Stick
Sprint (Toggle) SHIFT Left Stick Button
Jump SPACE A
Noclip TILDE (~) D-pad Up
Switch third person/first person V BACK
Zoom/focus (Toggle) Right Click Left Trigger

*.res Files Reimported

When opening the project for the first time, you may notice hundreds of *.res files get modified in your source control. This is a quirk of the Godot importer and these changes can be safely discarded once project has already been opened once.

Extra Options

Use the Light Change Utility node to change lighting scenarios in editor.
Includes a profiler to see performance details. RAM counter not available in release builds.
You can turn music on or off in editor.

lightchangeutility

ui

Credits

Ported from Amazon Lumberyard Bistro.
Original porting work done by Logan Preshaw, original port can be found here.
Uses sphynx-owner's motion blur addon.
Uses Creative Commons sounds, attributions are here.

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Bistro demo for Godot showcasing lighting and high quality assets.

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