"Yet another SPH" .. thing.. in 2D!
Playing around with Smoothed Particle Hydrodynamics simulation in Rust. All 2d for now.
Implements solvers using
- Weakly Compressible SPH (WCSPH)
- DFSPH
Nearest neighbor search using ideas from Compressed Neighbour Lists for SPH, Stefan Band et al.. Actual compression is WIP (see #3)
Some more links to resources in the code.
To find even more resources about fluid simulation in general check out my gist on CFD where I continously gather links and short descriptions on various concepts.