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some 2d sph fluid experimentation using rust

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YaSPH2D

"Yet another SPH" .. thing.. in 2D!
Playing around with Smoothed Particle Hydrodynamics simulation in Rust. All 2d for now.

Implements solvers using

Nearest neighbor search using ideas from Compressed Neighbour Lists for SPH, Stefan Band et al.. Actual compression is WIP (see #3)

Some more links to resources in the code.

To find even more resources about fluid simulation in general check out my gist on CFD where I continously gather links and short descriptions on various concepts.