-
Notifications
You must be signed in to change notification settings - Fork 56
/
Copy pathMakefile.psx.mk
124 lines (107 loc) · 6.06 KB
/
Makefile.psx.mk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
LD := $(CROSS)ld
# flags
AS_FLAGS += -Iinclude -march=r3000 -mtune=r3000 -no-pad-sections -O1 -G0
PSXCC_FLAGS := -quiet -mcpu=3000 -fgnu-linker -mgas -gcoff
# configuration
PSX_OVLS := dra ric weapon
PSX_KSTAGES := cen dre lib mad no0 no1 no3 np3 nz0 sel st0 wrp
PSX_RSTAGES := rwrp
PSX_BOSTAGES := mar
PSX_RBOSTAGES := rbo3
PSX_ALLSTAGES := $(addprefix st,$(PSX_KSTAGES)) $(addprefix st,$(PSX_RSTAGES)) $(addprefix bo,$(PSX_BOSTAGES)) $(addprefix bo,$(PSX_RBOSTAGES))
PSX_SERVANTS := tt_000 tt_001 tt_002 tt_003 tt_004
PSX_US_TARGETS := main $(PSX_OVLS) $(PSX_ALLSTAGES) $(PSX_SERVANTS)
PSX_HD_TARGETS := dra ric tt_000 stcen stwrp
# immovable
PSX_BASE_SYMS := $(CONFIG_DIR)/symbols.$(VERSION).txt
extract_us: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_US_TARGETS)))
$(PNG2S) bdecode config/gfx.game.json disks/us assets/game
make extract_assets
make build_assets
extract_hd: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_HD_TARGETS)))
make extract_assets
make build_assets
extract_disk_us: extract_disk_psxus
extract_disk_hd: extract_disk_pspeu
extract_disk_psx%: $(SOTNDISK)
$(SOTNDISK) extract disks/sotn.$*.cue disks/$* > /dev/null
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/main.ld: $(CONFIG_DIR)/splat.$(VERSION).main.yaml | main_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/dra.ld: $(CONFIG_DIR)/splat.$(VERSION).dra.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).dra.txt | dra_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/ric.ld: $(CONFIG_DIR)/splat.$(VERSION).ric.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).ric.txt | ric_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/stmad.ld: $(CONFIG_DIR)/splat.$(VERSION).stmad.yaml $(CONFIG_DIR)/symbols.beta.txt $(CONFIG_DIR)/symbols.stmad.txt | stmad_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/MAD/F_MAD.BIN $(ASSETS_DIR)/st/mad
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt | st%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/bo%.ld: $(CONFIG_DIR)/splat.$(VERSION).bo%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).bo%.txt | bo%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/BOSS/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/boss/$*
build/hd/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt | st%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/f_$*.bin $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/tt_%.ld: $(CONFIG_DIR)/splat.$(VERSION).tt_%.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).tt_%.txt | tt_%_dirs
$(SPLAT) $<
touch $@
$(BUILD_DIR)/weapon.ld: $(CONFIG_DIR)/splat.$(VERSION).weapon.yaml $(PSX_BASE_SYMS) $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt.in
$(SPLAT) $<
touch $@
$(BUILD_DIR)/$(DRA).elf: $(call list_o_files,dra)
echo $(call list_o_files,dra)
$(call link,dra,$@)
$(BUILD_DIR)/tt_%.elf: $(BUILD_DIR)/tt_%.ld $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
$(call link,tt_$*,$@)
$(BUILD_DIR)/src/st/sel/%.c.o: src/st/sel/%.c $(MASPSX_APP) $(CC1PSX) src/st/sel/sel.h | stsel_dirs
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_1.animset.o: $(ASSETS_DIR)/weapon/%_1.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s -s g_Animset
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_2.animset.o: $(ASSETS_DIR)/weapon/%_2.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s -s g_Animset2
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s
# assembly and c files
$(BUILD_DIR)/%.s.o: %.s
mkdir -p $(dir $@)
$(AS) $(AS_FLAGS) -o $@ $<
$(BUILD_DIR)/%.c.o: %.c $(MASPSX_APP) $(CC1PSX)
mkdir -p $(dir $@)
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/main/psxsdk/libgpu/sys.c.o: $(SRC_DIR)/main/psxsdk/libgpu/sys.c $(MASPSX_APP) $(CC1PSX)
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX_21) | $(AS) $(AS_FLAGS) -o $@
extract_assets: $(SOTNASSETS)
cd tools/sotn-assets; $(GO) install
$(SOTNASSETS) extract config/assets.$(VERSION).yaml
build_assets: $(SOTNASSETS)
$(SOTNASSETS) build config/assets.$(VERSION).yaml
$(BUILD_DIR)/assets/dra/memcard_%.png.o: assets/dra/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/dra/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/dra/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.png.o $(BUILD_DIR)/assets/dra/memcard_$*.png.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.pal.o $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
$(BUILD_DIR)/assets/st/sel/memcard_%.png.o: assets/st/sel/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/st/sel/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
# anything from MAD is an exception and it should be ignored
$(BUILD_DIR)/$(ASSETS_DIR)/st/mad/%.o:
touch $@