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fov_functions.py
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fov_functions.py
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'''
Copyright (C) 2018 Stefano Peris <xenonlab.develop@gmail.com>
Github repository: <https://github.com/XenonLab-Studio/The_Dungeon_of_Sin.git>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import libtcodpy as libtcod
def initialize_fov(game_map):
fov_map = libtcod.map_new(game_map.width, game_map.height)
for y in range(game_map.height):
for x in range(game_map.width):
libtcod.map_set_properties(fov_map, x, y, not game_map.tiles[x][y].block_sight,
not game_map.tiles[x][y].blocked)
return fov_map
def recompute_fov(fov_map, x, y, radius, light_walls=True, algorithm=0):
libtcod.map_compute_fov(fov_map, x, y, radius, light_walls, algorithm)