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min.go
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min.go
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package govec
// V2F
// Min returns a vector with the minimum of each component of the two vectors.
func (v V2F[T]) Min(v2 V2F[T]) V2F[T] {
return V2F[T]{X: min(v.X, v2.X), Y: min(v.Y, v2.Y)}
}
// MinInPlace updates the vector in-place with the minimum of each component of the two vectors.
func (v *V2F[T]) MinInPlace(v2 V2F[T]) {
v.X = min(v.X, v2.X)
v.Y = min(v.Y, v2.Y)
}
// MinComp returns a vector with the minimum of each component of the vector and the given components.
func (v V2F[T]) MinComp(x T, y T) V2F[T] {
return V2F[T]{X: min(v.X, x), Y: min(v.Y, y)}
}
// MinCompInPlace updates the vector in-place with the minimum of each component of the vector and the given components.
func (v *V2F[T]) MinCompInPlace(x T, y T) {
v.X = min(v.X, x)
v.Y = min(v.Y, y)
}
// V3F
// Min returns a vector with the minimum of each component of the two vectors.
func (v V3F[T]) Min(v2 V3F[T]) V3F[T] {
return V3F[T]{X: min(v.X, v2.X), Y: min(v.Y, v2.Y), Z: min(v.Z, v2.Z)}
}
// MinInPlace updates the vector in-place with the minimum of each component of the two vectors.
func (v *V3F[T]) MinInPlace(v2 V3F[T]) {
v.X = min(v.X, v2.X)
v.Y = min(v.Y, v2.Y)
v.Z = min(v.Z, v2.Z)
}
// MinComp returns a vector with the minimum of each component of the vector and the given components.
func (v V3F[T]) MinComp(x T, y T, z T) V3F[T] {
return V3F[T]{X: min(v.X, x), Y: min(v.Y, y), Z: min(v.Z, z)}
}
// MinCompInPlace updates the vector in-place with the minimum of each component of the vector and the given components.
func (v *V3F[T]) MinCompInPlace(x T, y T, z T) {
v.X = min(v.X, x)
v.Y = min(v.Y, y)
v.Z = min(v.Z, z)
}
// V2I
// Min returns a vector with the minimum of each component of the two vectors.
func (v V2I[T]) Min(v2 V2I[T]) V2I[T] {
return V2I[T]{X: min(v.X, v2.X), Y: min(v.Y, v2.Y)}
}
// MinInPlace updates the vector in-place with the minimum of each component of the two vectors.
func (v *V2I[T]) MinInPlace(v2 V2I[T]) {
v.X = min(v.X, v2.X)
v.Y = min(v.Y, v2.Y)
}
// MinComp returns a vector with the minimum of each component of the vector and the given components.
func (v V2I[T]) MinComp(x T, y T) V2I[T] {
return V2I[T]{X: min(v.X, x), Y: min(v.Y, y)}
}
// MinCompInPlace updates the vector in-place with the minimum of each component of the vector and the given components.
func (v *V2I[T]) MinCompInPlace(x T, y T) {
v.X = min(v.X, x)
v.Y = min(v.Y, y)
}
// V3I
// Min returns a vector with the minimum of each component of the two vectors.
func (v V3I[T]) Min(v2 V3I[T]) V3I[T] {
return V3I[T]{X: min(v.X, v2.X), Y: min(v.Y, v2.Y), Z: min(v.Z, v2.Z)}
}
// MinInPlace updates the vector in-place with the minimum of each component of the two vectors.
func (v *V3I[T]) MinInPlace(v2 V3I[T]) {
v.X = min(v.X, v2.X)
v.Y = min(v.Y, v2.Y)
v.Z = min(v.Z, v2.Z)
}
// MinComp returns a vector with the minimum of each component of the vector and the given components.
func (v V3I[T]) MinComp(x T, y T, z T) V3I[T] {
return V3I[T]{X: min(v.X, x), Y: min(v.Y, y), Z: min(v.Z, z)}
}
// MinCompInPlace updates the vector in-place with the minimum of each component of the vector and the given components.
func (v *V3I[T]) MinCompInPlace(x T, y T, z T) {
v.X = min(v.X, x)
v.Y = min(v.Y, y)
v.Z = min(v.Z, z)
}