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OthelloGame_V0.1.cbp
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OthelloGame_V0.1.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="OthelloGame" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/OthelloGame_V0" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="C:/Users/yassi/Projects/Othello/ProjetOthello/include" />
</Compiler>
<Linker>
<Add library="sfml-graphics-s-d" />
<Add library="sfml-window-s-d" />
<Add library="sfml-system-s-d" />
<Add library="opengl32" />
<Add library="freetype" />
<Add library="winmm" />
<Add library="gdi32" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/OthelloGame_V0" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="sfml-graphics-s" />
<Add library="sfml-window-s" />
<Add library="sfml-system-s" />
<Add library="opengl32" />
<Add library="freetype" />
<Add library="winmm" />
<Add library="gdi32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="-DSFML_STATIC" />
<Add directory="C:/Users/yassi/Documents/SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit/SFML-2.5.1/include" />
</Compiler>
<Linker>
<Add directory="C:/Users/yassi/Documents/SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit/SFML-2.5.1/lib" />
</Linker>
<Unit filename="include/Case.h" />
<Unit filename="include/Game.h" />
<Unit filename="include/Othellier.h" />
<Unit filename="include/Player.h" />
<Unit filename="include/common.h" />
<Unit filename="main.cpp" />
<Unit filename="src/Case.cpp" />
<Unit filename="src/Game.cpp" />
<Unit filename="src/Othellier.cpp" />
<Unit filename="src/Player.cpp" />
<Extensions />
</Project>
</CodeBlocks_project_file>