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SecretWord_AnkhBotSystem.py
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#---------------------------------------
# Import Libraries
#---------------------------------------
import clr, sys, json, os, codecs, re
clr.AddReference("IronPython.SQLite.dll")
clr.AddReference("IronPython.Modules.dll")
#---------------------------------------
# [Required] Script Information
#---------------------------------------
ScriptName = "SecretWord"
Website = ""
Creator = "Yaz12321"
Version = "0.1"
Description = "Select a secret word. Once someone says it in chat: they win."
settingsFile = os.path.join(os.path.dirname(__file__), "settings.json")
#---------------------------------------
# Version Information
#---------------------------------------
# Version:
# Version 0.1:
# Beta release. Game functions perfectly. Reset yet to be added. Secret word continues to work after it has been guessed.
#Future fixes:
# disable game or reset secret word once it was guessed.
class Settings:
# Tries to load settings from file if given
# The 'default' variable names need to match UI_Config
def __init__(self, settingsFile = None):
if settingsFile is not None and os.path.isfile(settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='r') as f:
self.__dict__ = json.load(f, encoding='utf-8-sig')
else: #set variables if no settings file
self.OnlyLive = False
self.Command = ""
self.Permission = "Everyone"
self.PermissionInfo = ""
self.BaseResponse = "{0} has guessed the secret word. The word was {1}. {0} has won {2} {3}"
self.Payout = 30
self.SecretWord = "SecretWord"
# Reload settings on save through UI
def ReloadSettings(self, data):
self.__dict__ = json.loads(data, encoding='utf-8-sig')
return
# Save settings to files (json and js)
def SaveSettings(self, settingsFile):
with codecs.open(settingsFile, encoding='utf-8-sig',mode='w+') as f:
json.dump(self.__dict__, f, encoding='utf-8-sig')
with codecs.open(settingsFile.replace("json", "js"), encoding='utf-8-sig',mode='w+') as f:
f.write("var settings = {0};".format(json.dumps(self.__dict__, encoding='utf-8-sig')))
return
#---------------------------------------
# Initialize Data on Load
#---------------------------------------
def Init():
# Globals
global MySettings
# Load in saved settings
MySettings = Settings(settingsFile)
# End of Init
return
#---------------------------------------
# Reload Settings on Save
#---------------------------------------
def ReloadSettings(jsonData):
# Globals
global MySettings
# Reload saved settings
MySettings.ReloadSettings(jsonData)
# End of ReloadSettings
return
def Execute(data):
if data.IsChatMessage() and data.GetParam(0).lower():
#check if command is in "live only mode"
if MySettings.OnlyLive:
#set run permission
startCheck = data.IsLive() and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo)
else: #set run permission
startCheck = True
#check if user has permission
if startCheck and Parent.HasPermission(data.User, MySettings.Permission, MySettings.PermissionInfo):
#check if user got enough points
#Parent.SendTwitchMessage("yes")
#create a word counter
wordnum = 0
#for all the words in the message:
wordcount = data.GetParamCount()
while wordnum < wordcount:
#check if word at wordnum matches secret word
if data.GetParam(wordnum) == MySettings.SecretWord:
#give user points
Parent.AddPoints(data.User,data.UserName,MySettings.Payout)
#announce winner.
Parent.SendTwitchMessage(MySettings.BaseResponse.format(data.UserName,MySettings.SecretWord,MySettings.Payout,Parent.GetCurrencyName()))
#reset secret word to null
MySettings.SecretWord = ""
wordnum = wordnum + 1
#no match, and 1 to wordnum and end loop:
else:
#Parent.SendTwitchMessage("test")
wordnum = wordnum + 1
#Parent.SendTwitchMessage(MySettings.NotEnoughResponse.format(wordnum))
return
def Tick():
return
def UpdateSettings():
with open(m_ConfigFile) as ConfigFile:
MySettings.__dict__ = json.load(ConfigFile)
return