We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The current code that load the normal map data into a texture is a bit janky. And it's working only with OpenGL.
Here's how it's looking like with the GL3+ RenderSystem
And here's what we are currently getting with the D3D11 RenderSystem
From what I understand, it seems that Ogre expect the texture to be in an "SNORM" pixel format.
The only info I currently have on the issue is this tweet exchange :
https://twitter.com/matiasgoldberg/status/948332133998874624
The relative section of the code is the Ogre_glTF_textureImporter::getNormalSNORM(int gltfTextureSourceID)method
Ogre_glTF_textureImporter::getNormalSNORM(int gltfTextureSourceID)
The text was updated successfully, but these errors were encountered:
c976903
No branches or pull requests
The current code that load the normal map data into a texture is a bit janky. And it's working only with OpenGL.
Here's how it's looking like with the GL3+ RenderSystem
And here's what we are currently getting with the D3D11 RenderSystem
From what I understand, it seems that Ogre expect the texture to be in an "SNORM" pixel format.
The only info I currently have on the issue is this tweet exchange :
https://twitter.com/matiasgoldberg/status/948332133998874624
The relative section of the code is the
Ogre_glTF_textureImporter::getNormalSNORM(int gltfTextureSourceID)
methodThe text was updated successfully, but these errors were encountered: