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Adding a mouse cursor #33
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I wonder why do you need a mouse cursor, because this gui application might not work without window manger. *** can't find file [uoncur.bmp] ***
*** can't find file [uoffcur.bmp] ***
*** can't find file [doncur.bmp] ***
*** can't find file [doffcur.bmp] ***
*** can't find file [cursor0.bmp] ***
*** can't find file [cursor1.bmp] *** |
It actually loads and works with out a window manager on aarch64 and mouse is present but you just can't see a cursor until it's on a clickable target. I did try cursor0.bmp and cursor1.bmp and neither of those showed while playing 40 Days and 40 Mights of Rain and A Happy Valentine. Those were the only 2 files the emulator said that were missing and when I provided them, it didn't complain anymore but still didn't show a cursor. Any other suggestions? |
@christianhaitian Hello, I think those In my case with KMSDRM, I have to plug in a USB mouse, the laptop touchpad is not working. |
Hmm....I thought it might be because I had the mouse cursor disabled in SDL but even with the mouse cursor enabled, I get no cursor on the screen on my end. I am using a mouse emulator. I'll trying connecting a usb mouse and see if I get a different result there. |
Greetings,
Any plans to include a mouse cursor within the standalone build of this emulator? I'd like to use this standalone in a linux environment that does not have a window manager.
Thank you,
Christian
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