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QZDoom Tracker (01-21-2023) #1965

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6 of 17 tasks
MajorCooke opened this issue Jan 21, 2023 · 15 comments
Closed
6 of 17 tasks

QZDoom Tracker (01-21-2023) #1965

MajorCooke opened this issue Jan 21, 2023 · 15 comments
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@MajorCooke
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MajorCooke commented Jan 21, 2023

QZDoom is designed for testing specific pull requests (PR for short) for any bugs/problems that might occur. Help would be appreciated. If a PR can be proven it's stable via a comment and proof, or if it's merged, the check box will be filled.

Whenever a new round of testing occurs, the old issue will be replaced with a new one to keep things clean.


Downloads for QZDoom can be found here: Windows | Macintosh

Desired versions should be 4.11+.

The current round of testing includes the following:

This will be a place to discuss any issues with QZDoom in particular. Any issues with any specific PRs should be done in the specific PR itself.

@MajorCooke MajorCooke self-assigned this Jan 21, 2023
@madame-rachelle madame-rachelle pinned this issue Jan 21, 2023
@MajorCooke MajorCooke changed the title QZDoom Tracker QZDoom Tracker (01-21-2023) Jan 21, 2023
@MajorCooke
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Added #1967 and #1924 .

@MajorCooke
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Since this has 17 things merged now, I'm going to end accepting of more features to avoid the risk of potential merge conflicts. Bug fixes will still be accepted though.

@CandiceJoy
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CandiceJoy commented Jan 24, 2023

When I host a game via the CCMD command with a number greater than 1, the game simply freezes. It's probably waiting for a connection, but without a message or SOMETHING....that's not good IMHO, especially since you literally can't do anything until it stops (ie someone connects, purportedly) :P #1927

@CandiceJoy
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CandiceJoy commented Jan 24, 2023

#1878 Has issues as well.

I'm using the PR's own test mod in a clean QZDoom, aside from my ini. If you notice, float doesn't seem to want to change correctly and colour won't go past c0

image

image

@MajorCooke
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MajorCooke commented Jan 24, 2023

Can you report the problems directly to their PRs? That way the authors know of them directly. This is mainly just for indicating what is working so I can check things off.

@CandiceJoy
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#1541 Appears to work as intended.

@MajorCooke
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#1964 works.

@CandiceJoy
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#1394 seems to work as intended.

@CandiceJoy
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#1878 works as intended from what I can tell.

@MajorCooke
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I've received word that the networking stuff was tested by Nash, for a portion of it.

From Ricardo:

the networking part of the host/join ccmds was tested by nash, all that's left is figuring out any issues that might be caused by the restarting itself, and that can be tested with host 1 without going over the internet

@Acts19quiz
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Acts19quiz commented Mar 3, 2023

#1878 works as intended from what I can tell.

Just now noticed this. I tried the g4.11-149 dev build (the latest available as of this post), and the bug is still present.

@inkoalawetrust
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Is QZDoom testing on hiatus ?

@MajorCooke
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No. We're just having trouble getting people to test some things. This always happens. The only true way to get it tested is if it's merged into GZDoom itself, in all honesty.

@madame-rachelle madame-rachelle unpinned this issue Sep 3, 2023
@coelckers
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I consider this one dead by now.

@coelckers coelckers closed this as not planned Won't fix, can't repro, duplicate, stale Sep 14, 2023
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