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QZDoom Tracker (01-21-2023) #1965
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Since this has 17 things merged now, I'm going to end accepting of more features to avoid the risk of potential merge conflicts. Bug fixes will still be accepted though. |
When I host a game via the CCMD command with a number greater than 1, the game simply freezes. It's probably waiting for a connection, but without a message or SOMETHING....that's not good IMHO, especially since you literally can't do anything until it stops (ie someone connects, purportedly) :P #1927 |
#1878 Has issues as well. I'm using the PR's own test mod in a clean QZDoom, aside from my ini. If you notice, float doesn't seem to want to change correctly and colour won't go past c0 |
Can you report the problems directly to their PRs? That way the authors know of them directly. This is mainly just for indicating what is working so I can check things off. |
#1541 Appears to work as intended. |
#1964 works. |
#1394 seems to work as intended. |
#1878 works as intended from what I can tell. |
I've received word that the networking stuff was tested by Nash, for a portion of it. From Ricardo:
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Just now noticed this. I tried the g4.11-149 dev build (the latest available as of this post), and the bug is still present. |
Is QZDoom testing on hiatus ? |
No. We're just having trouble getting people to test some things. This always happens. The only true way to get it tested is if it's merged into GZDoom itself, in all honesty. |
I consider this one dead by now. |
QZDoom is designed for testing specific pull requests (PR for short) for any bugs/problems that might occur. Help would be appreciated. If a PR can be proven it's stable via a comment and proof, or if it's merged, the check box will be filled.
Whenever a new round of testing occurs, the old issue will be replaced with a new one to keep things clean.
Downloads for QZDoom can be found here: Windows | Macintosh
Desired versions should be 4.11+.
The current round of testing includes the following:
This will be a place to discuss any issues with QZDoom in particular. Any issues with any specific PRs should be done in the specific PR itself.
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