You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
4.11.1, Custom Build (no changes) & Official Build
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Ubuntu 22.04 LTS and Linux Mint 21.2 Cinnamon
Relevant hardware info
AMD Ryzen 7 3700x + Nvidia 3060 Ti or Oracle VirtualBox (VMSVGA)
Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
When entering the game, a minimal mouse movement will become a massive player rotation, that increases in speed the further away you get from the top-left angle.
This has lead me to believe that, on Linux platforms, the game may be rotating the player by the current absolute mouse position instead of the current mouse delta
Couldn't replicate issue on Windows
Hardware configurations:
Ubuntu 22.04 LTS on WSL2 (Windows 10 22H2 build 19045.3570)
AMD Ryzen 3700x
32 GB RAM
Nvidia 3060 Ti
Vulkan
Linux Mint 21.2 Cinnamon on Oracle VirtualBox 7.0.10
2 Cores
4 GB RAM
VMSVGA
OpenGL
Can't really do anything with this. If you want to play in a VM you must use mouse emulation that properly captures mouse movement.
The following software is suitable for such things:
NoMachine
Parsec
Sunshine/Moonlight pairing
Barrier (when locked to a single screen)
Closing this as this is otherwise unworkable. The same problems would present for any OS when emulating another OS - anything that uses absolute mouse pointing will be unable to use mouse aiming that is present in almost nearly any FPS game.
GZDoom version
4.11.1, Custom Build (no changes) & Official Build
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Ubuntu 22.04 LTS and Linux Mint 21.2 Cinnamon
Relevant hardware info
AMD Ryzen 7 3700x + Nvidia 3060 Ti or Oracle VirtualBox (VMSVGA)
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When entering the game, a minimal mouse movement will become a massive player rotation, that increases in speed the further away you get from the top-left angle.
This has lead me to believe that, on Linux platforms, the game may be rotating the player by the current absolute mouse position instead of the current mouse delta
Couldn't replicate issue on Windows
Hardware configurations:
AMD Ryzen 3700x
32 GB RAM
Nvidia 3060 Ti
Vulkan
2 Cores
4 GB RAM
VMSVGA
OpenGL
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
No logs currently available
The text was updated successfully, but these errors were encountered: