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Area reclaim for Puppy #2548

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GoogleFrog opened this issue Oct 7, 2017 · 3 comments · May be fixed by #4368
Open

Area reclaim for Puppy #2548

GoogleFrog opened this issue Oct 7, 2017 · 3 comments · May be fixed by #4368

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@GoogleFrog
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An area reclaim command would be useful for Puppy. A hack would be to make it a constructor that can only reclaim wreckages, not units or other features. I don't know whether a constructor is detected as a constructor with 0 build power. It could have positive build power and always be blocked in allowBuildStep. Alternately, it could actually have build power and in allowBuildStep it would use the income to charge its internal storage. A downside of this solution is that Fight in wreckage strewn areas would be annoying.

The other solution is some sort of lua command.

@GoogleFrog GoogleFrog added this to the PieInTheSky milestone Oct 7, 2017
@aeonios
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aeonios commented Oct 8, 2017

I think a lua command would be pretty easy for this. "Get consumable wrecks within circle, send puppy to nearest wreck, repeat periodically".

@sprunk
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sprunk commented Oct 13, 2017

It could have positive build power and always be blocked in allowBuildStep. Alternately, it could actually have build power and in allowBuildStep it would use the income to charge its internal storage.

Sounds like a great use of engine harvest storage.

@GoogleFrog
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Sure, if harvest storage works.

@sprunk sprunk linked a pull request Apr 1, 2021 that will close this issue
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4 participants