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Modules

Zgoly edited this page Jan 28, 2025 · 2 revisions

Modules

Meteorist

Auto Crafter

[📖 Source code]

Automatically craft items.

Note

This module has additional functionality that cannot be displayed on this page.


Auto Feed

[📖 Source code]

Writes command in chat when hunger level is low.

  • Feed Command

    Command to refill hunger bar.

    • Type: StringSetting
    • Default: /feed
    • Wide: false
  • Hunger Level

    Hunger level at which to send the command.

    • Type: IntSetting
    • Default: 12
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 20
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Fix

[📖 Source code]

Writes command in chat when item close to break.

  • Fix Command

    Command to fix item.

    • Type: StringSetting
    • Default: /fix all
    • Wide: false
  • Mode

    Percentage - calculate item durability in percentage, Default - calculate item durability in numbers.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, Percentage
    • Suggestions: Default, Percentage
  • Min Durability

    The durability number to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1000
    • No Slider: false
  • Min Durability

    The durability percentage to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 100
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Heal

[📖 Source code]

Writes command in chat when health level is low.

  • Heal Command

    Command to refill health bar.

    • Type: StringSetting
    • Default: /heal
    • Wide: false
  • Health Level

    Health level at which to send the command.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 20
    • No Slider: false
  • Delay

    Delay after sending a command in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false

Auto Interact

[📖 Source code]

Automatically interacts with interactable blocks like doors, trapdoors, etc.

  • Blocks

    The block to interact with.

    • Type: BlockListSetting
    • Default: Block{minecraft:oak_door}, Block{minecraft:iron_door}, Block{minecraft:oak_fence_gate}, Block{minecraft:spruce_fence_gate}, Block{minecraft:birch_fence_gate}, Block{minecraft:jungle_fence_gate}, Block{minecraft:acacia_fence_gate}, Block{minecraft:cherry_fence_gate}, Block{minecraft:dark_oak_fence_gate}, Block{minecraft:pale_oak_fence_gate}, Block{minecraft:mangrove_fence_gate}, Block{minecraft:bamboo_fence_gate}, Block{minecraft:spruce_door}, Block{minecraft:birch_door}, Block{minecraft:jungle_door}, Block{minecraft:acacia_door}, Block{minecraft:cherry_door}, Block{minecraft:dark_oak_door}, Block{minecraft:pale_oak_door}, Block{minecraft:mangrove_door}, Block{minecraft:bamboo_door}, Block{minecraft:crimson_fence_gate}, Block{minecraft:warped_fence_gate}, Block{minecraft:crimson_door}, Block{minecraft:warped_door}, Block{minecraft:copper_door}, Block{minecraft:exposed_copper_door}, Block{minecraft:oxidized_copper_door}, Block{minecraft:weathered_copper_door}, Block{minecraft:waxed_copper_door}, Block{minecraft:waxed_exposed_copper_door}, Block{minecraft:waxed_oxidized_copper_door}, Block{minecraft:waxed_weathered_copper_door}
    • Filter: Lambda expression (cannot be displayed)
  • Inner Range

    The range to interact with blocks.

    • Type: DoubleSetting
    • Default: 3.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Outer Range

    The range to stop interacting with blocks.

    • Type: IntSetting
    • Default: 4
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Range Pos Offset

    The offset of the range position.

    • Type: BlockPosSetting
    • Default: BlockPos{x=0, y=1, z=0}
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Leave

[📖 Source code]

Automatically leaves if player with specific name joins the server.

  • Player Names

    Player names to react on.

    • Type: StringListSetting
    • Default: Notch
  • Message

    Message to show after logging out.

    • Type: StringSetting
    • Default: [AutoLeave] Player joined: {player}
    • Wide: false
  • Ignore Friends

    Don't react to players added as friends.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Toggle Off

    Disables Auto Leave after usage.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Auto Login

[📖 Source code]

Automatically logs in your account using /login.

Note

This module has additional functionality that cannot be displayed on this page.

  • Auto Save

    Automatically saves passwords when you login or register.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Self

    Ignore self commands. Recommended to leave enabled, otherwise Auto Save will trigger on Auto Login commands.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Login Command

    Command to login.

    • Type: StringSetting
    • Default: /login
    • Wide: false
  • Commands To Handle

    Commands to handle.

    • Type: StringListSetting
    • Default: login, log, l, register, reg
  • Save Server Ip

    Save server IP in filter.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Save Username

    Save username in filter.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Check Password Command

    Whether to check password command when adding new auto login.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Check Execution Mode

    Whether to check execution mode when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Delay

    Whether to check delay when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Username

    Whether to check username when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Server Ip

    Whether to check server IP when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Check Last Login

    Whether to check last login when adding new auto login.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Auto Mud

[📖 Source code]

Automatically uses water bottle on dirt variants to get mud.

  • Range

    Range to use water bottle.

    • Type: IntSetting
    • Default: 4
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Fill Bottle

    Fill bottle with water when there are no water bottles remaining.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Swap Back

    Swap back when everything is done.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Sleep

[📖 Source code]

Gets into bed automatically for you.

  • Bed Search Radius

    Radius to search for beds.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 4
    • No Slider: false
  • Sleep Mode

    'Default' - sleep every amount of ticks; 'WhenPlayerLiesOnBed' - sleep when other player lies down on bed.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, WhenPlayerLiesOnBed
    • Suggestions: Default, WhenPlayerLiesOnBed
  • Sleep Delay

    Delay between tries to sleep in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 200
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • At Night

    Sleep only at night.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • At Thunderstorm

    Sleep only at thunderstorm.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Use Max Sleep Time

    Use maximum sleep time.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Sleep Time

    Maximum time to sleep in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 200
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Dimension Restrict

    Don't go to bed if you're in a dimension like nether/end.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Auto Sneak

[📖 Source code]

Automatically sneaks at block edge (idea by kokqi).

  • Width

    Width of the box.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.05
    • Max: 1.0
    • Slider Min: 0.05
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Height

    Height of the box.

    • Type: DoubleSetting
    • Default: 0.6
    • Min: 0.05
    • Max: 1.0
    • Slider Min: 0.05
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Player Pos Prediction

    Predict player position based on velocity to move box to it.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 5.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sneak Blocks Mode

    Sneak blocks mode.

    • Type: EnumSetting
    • Default: Whitelist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Sneak Blocks Whitelist

    Sneak on blocks from list, but not others.

    • Type: BlockListSetting
    • Default:
  • Sneak Blocks Blacklist

    Sneak on other blocks, but not from list.

    • Type: BlockListSetting
    • Default:
  • Ignore Blocks Mode

    Ignore blocks mode.

    • Type: EnumSetting
    • Default: Whitelist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Ignore Blocks Whitelist

    Ignore blocks from list, but not others.

    • Type: BlockListSetting
    • Default:
  • Ignore Blocks Blacklist

    Ignore other blocks, but not from list.

    • Type: BlockListSetting
    • Default:
  • Show Box

    Show box.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Side Color Off

    The color of the sides of box when not sneaking.

    • Type: ColorSetting
    • Default: 255 0 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Line Color Off

    The color of the lines of box when not sneaking.

    • Type: ColorSetting
    • Default: 255 0 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Side Color On

    The color of the sides of box when sneaking.

    • Type: ColorSetting
    • Default: 0 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Line Color On

    The color of the lines of box when sneaking.

    • Type: ColorSetting
    • Default: 0 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Auto Trade

[📖 Source code]

Automatically trades items with villagers (idea by Hiradpi).

Note

This module has additional functionality that cannot be displayed on this page.

  • One Offer Per Tick

    One offer per tick.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Close When Done

    Closes the trade screen when done.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Print Debug Info

    Prints debug information.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Boat Control

[📖 Source code]

Automatically controls the boat for you.

  • Auto Forward

    Automatically moves forward when you get into the boat.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Stop When Turning

    Do not move forward when turning.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Smart Turning

    Automatically turns the boat.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Turn To Yaw

    Always try (if possible) to turn the boat back to the yaw axis. Not effective but may be useful in some cases.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Yaw

    The yaw to turn to.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -180.0
    • Max: 180.0
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Auto Yaw

    Automatically capture boat's yaw upon boarding.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Accuracy

    Accuracy of turning to yaw. The higher the value, the lower the accuracy.

    • Type: DoubleSetting
    • Default: 10.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Size

    The size of the left collision.

    • Type: Vector3dSetting
    • Default: ( 1.000E+0 1.000E+0 1.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Offset

    The offset of the left collision.

    • Type: Vector3dSetting
    • Default: ( 1.000E+0 0.000E+0 -1.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Right Collision Size

    The size of the right collision.

    • Type: Vector3dSetting
    • Default: ( 1.000E+0 1.000E+0 1.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Right Collision Offset

    The offset of the right collision.

    • Type: Vector3dSetting
    • Default: ( 1.000E+0 0.000E+0 1.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Left Collision Action

    The action to do when left collision is detected.

    • Type: EnumSetting
    • Default: TURNING_RIGHT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Right Collision Action

    The action to do when right collision is detected.

    • Type: EnumSetting
    • Default: TURNING_LEFT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Both Collision Action

    The action to do when both left and right collisions are detected.

    • Type: EnumSetting
    • Default: TURNING_LEFT
    • Values: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
    • Suggestions: NOTHING, MOVING_FORWARD, TURNING_LEFT, TURNING_RIGHT
  • Render Left Collision

    Renders the left collision.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Left Collision Side Color

    The color of the sides of the collision being rendered.

    • Type: ColorSetting
    • Default: 0 0 255 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Left Collision Line Color

    The color of the lines of the collision being rendered.

    • Type: ColorSetting
    • Default: 0 0 255 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Render Right Collision

    Renders the right collision.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Right Collision Side Color

    The color of the sides of the collision being rendered.

    • Type: ColorSetting
    • Default: 255 0 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Right Collision Line Color

    The color of the lines of the collision being rendered.

    • Type: ColorSetting
    • Default: 255 0 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Disconnect Sound

[📖 Source code]

Plays a sound when the Disconnected Screen appears (e.g., when kicked).

Note

This module has additional functionality that cannot be displayed on this page.

  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.block.note_block.pling
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false

Dm Spam

[📖 Source code]

Spams messages in players direct messages.

  • Message Command

    Specified command to direct message a player.

    • Type: StringSetting
    • Default: /msg {player} {message}
    • Wide: false
  • Spam Messages

    List of messages that can be sent to the players.

    • Type: StringListSetting
    • Default: Meteorist :handshake: Meteor
  • Message Mode

    'Sequential' - send messages in the order they appear in the list; 'Random' - pick a random message from the list.

    • Type: EnumSetting
    • Default: Sequential
    • Values: Sequential, Random
    • Suggestions: Sequential, Random
  • Player Mode

    'Sequential' - select players in the order they appear; 'Random' - pick a random player.

    • Type: EnumSetting
    • Default: Sequential
    • Values: Sequential, Random
    • Suggestions: Sequential, Random
  • Delay Between Messages

    Time delay in ticks between the sending of individual messages.

    • Type: IntSetting
    • Default: 20
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Delay Between Players

    Time delay in ticks after all messages have been sent to all players.

    • Type: IntSetting
    • Default: 100
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 1200
    • No Slider: false
  • Disable Trigger

    'None' - never; 'NoMoreMessages' - no more messages to send; 'NoMorePlayers' - no more players to send messages to.

    • Type: EnumSetting
    • Default: None
    • Values: None, NoMoreMessages, NoMorePlayers
    • Suggestions: None, NoMoreMessages, NoMorePlayers
  • Disable On Exit

    Stops the spam message flow when you leave a server.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Disable On Disconnect

    Stops the spam message flow if you are disconnected from the server (eg. kicked).

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Exclude Self

    If set to 'true', the system will not send messages to yourself.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Anti Spam Bypass

    Adds random text at the end of each message to avoid spam detection.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Bypass Text Length

    Defines the number of characters used to bypass spam detection.

    • Type: IntSetting
    • Default: 16
    • Min: -2147483648
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 256
    • No Slider: false
  • Print Debug Info

    Logs debug information in the chat.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Double Doors Interact

[📖 Source code]

Open both doors with one interaction.


Entity Interact

[📖 Source code]

Automatically interacts with entities in range.

  • One Interaction Per Tick

    One interaction per tick.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Entities

    Entities to interact with.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.sheep}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Interact range.

    • Type: DoubleSetting
    • Default: 4.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hand

    The hand to use when interacting.

    • Type: EnumSetting
    • Default: MAIN_HAND
    • Values: MAIN_HAND, OFF_HAND
    • Suggestions: MAIN_HAND, OFF_HAND
  • Swing Hand

    Swing hand client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Babies

    Ignore baby entities.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • One Time

    Interact with each entity only one time.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate

    Sends rotation packets to the server when interacting with entity.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Grid

[📖 Source code]

Allows you to place blocks on a grid.

  • Filter Mode

    Filter placements based on mode.

    • Type: EnumSetting
    • Default: StaggeredOdd
    • Values: None, StaggeredEven, StaggeredOdd
    • Suggestions: None, StaggeredEven, StaggeredOdd
  • Blocks

    Blocks to use for placements.

    • Type: BlockListSetting
    • Default: Block{minecraft:torch}, Block{minecraft:wall_torch}
  • Place

    Place blocks.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate

    Rotate head when placing a block.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Dynamic Height

    Attaches placements to the surface.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Switch Range

    Range to switch to the nearest placement of grid.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Place Range

    Range to place blocks.

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Grid Size

    Grid size.

    • Type: IntSetting
    • Default: 2
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Grid Gap

    Gap between placements.

    • Type: IntSetting
    • Default: 13
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Show

    Show placements.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Main Placement Side Color

    The color of the sides of the blocks being rendered.

    • Type: ColorSetting
    • Default: 0 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Main Placement Line Color

    The color of the lines of the blocks being rendered.

    • Type: ColorSetting
    • Default: 0 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Placement Side Color

    The color of the sides of the blocks being rendered.

    • Type: ColorSetting
    • Default: 255 255 0 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Placement Line Color

    The color of the lines of the blocks being rendered.

    • Type: ColorSetting
    • Default: 255 255 0 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Instructions

[📖 Source code]

Runs commands with different delays and number of cycles. Supports Starscript.

Note

This module has additional functionality that cannot be displayed on this page.

  • Print Debug Info

    Logs debug information to the chat. Not intended for the module, but for the command.
    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Item Sucker

[📖 Source code]

Automatically picks up dropped items.

  • Only Pickupable

    Only pickup items that can be picked up.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Item Filtering Mode

    Defines how items will be filtered when using the item sucker.

    • Type: EnumSetting
    • Default: Blacklist
    • Values: Whitelist, Blacklist
    • Suggestions: Whitelist, Blacklist
  • Item Whitelist

    Items to be exclusively picked up by the item sucker.

    • Type: ItemListSetting
    • Default: minecraft:diamond
    • Bypass Filter When Saving And Loading: false
  • Item Blacklist

    Items which the item sucker should ignore.

    • Type: ItemListSetting
    • Default: minecraft:poisonous_potato
    • Bypass Filter When Saving And Loading: false
  • Sucking Range

    Range within which the Baritone can pick up items.

    • Type: DoubleSetting
    • Default: 5.0
    • Min: 1.0
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 25.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Only On Ground

    Only pick up items that are on the floor.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Move Mode

    Set the move mode of the item sucker.

    • Type: EnumSetting
    • Default: Teleport
    • Values: Teleport, Baritone
    • Suggestions: Teleport, Baritone
  • Check Collisions

    Check if player can teleport to an item and not collide with blocks.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Item Range

    The radius within which Baritone will attempt to pick up items (relative to the item's position).

    • Type: IntSetting
    • Default: 0
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Tp To Origin

    Automatically teleport player to initial position once all items have been picked up.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Wait Time

    Time to wait after teleport (in ticks).

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Reset Time After Tp

    Resets wait time after teleport.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Return To Origin

    Automatically return player to initial position once all items have been picked up.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Return Range

    The radius within which Baritone will return to its initial position (relative to the initial position).

    • Type: IntSetting
    • Default: 0
    • Min: 0
    • Max: 2147483647
    • Slider Min: 0
    • Slider Max: 10
    • No Slider: false
  • Modify Speed

    Whether or not the speed of the player should be altered when using Baritone.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Move Speed

    Modifies the player's movement speed when 'Modify Speed' is enabled.

    • Type: DoubleSetting
    • Default: 10.0
    • Min: 1.0
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 30.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Disable On Item Count

    Disables the module when a certain number of items are picked up.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Item Count Mode

    Defines how the maximum number of items to pick up is calculated.

    • Type: EnumSetting
    • Default: Stacks
    • Values: Stacks, Items
    • Suggestions: Stacks, Items
  • Max Item Count

    Maximum number of items to pick up.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Max Item At Once

    Maximum number of hitboxes to render at once.

    • Type: IntSetting
    • Default: 10
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Show Teleport Box

    Displays player hitbox at items position when using "Teleport" move mode.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Side Color

    The color of the sides of box.

    • Type: ColorSetting
    • Default: 0 0 255 40
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Line Color

    The color of the lines of box.

    • Type: ColorSetting
    • Default: 0 0 255 100
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Jump Flight

[📖 Source code]

Flight that using jumps for fly. No fall recommended.

  • Speed

    Flight speed.

    • Type: DoubleSetting
    • Default: 5.0
    • Min: 1.0
    • Max: 75.0
    • Slider Min: 1.0
    • Slider Max: 75.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Change Y Axis Force

    Force of change y-axis.

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 10
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Scroll To Speed

    Allows change speed using scroll wheel.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Scroll Sensitivity

    Change speed using scroll wheel sensitivity.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.1
    • Max: 5.0
    • Slider Min: 0.1
    • Slider Max: 5.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false

Jump Jump

[📖 Source code]

Makes you jump higher than normal using multiple jumps.

  • Delay

    Delay between jumps in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 3
    • Min: 1
    • Max: 1200
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Jumps Number

    Number of jumps to be made.

    • Type: IntSetting
    • Default: 2
    • Min: 1
    • Max: 1200
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false

Nerd Vision

[📖 Source code]

Allows you to visualize various game mechanics/farms.

  • Spawn Ranges Enabled

    Enables spawn range rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Spawn Range Sphere Type

    Choose how spawn ranges are visualized: default spherical or cubic grid representation.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, Cubic
    • Suggestions: Default, Cubic
  • Center Position Type

    Selects the type of position for the center.

    • Type: EnumSetting
    • Default: Pos
    • Values: BlockPos, Pos
    • Suggestions: BlockPos, Pos
  • Center Position

    Sets the position for the center.

    • Type: Vector3dSetting
    • Default: ( 0.000E+0 0.000E+0 0.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Center Block Position

    Sets the block position for the center.

    • Type: BlockPosSetting
    • Default: BlockPos{x=0, y=0, z=0}
  • Spawn Range Sphere Phi Count

    Sets the sphere phi count for the spawn range.

    • Type: IntSetting
    • Default: 16
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Spawn Range Sphere Theta Count

    Sets the sphere theta count for the spawn range.

    • Type: IntSetting
    • Default: 16
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Idle Range Sphere Phi Count

    Sets the sphere phi count for the idle range.

    • Type: IntSetting
    • Default: 24
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Idle Range Sphere Theta Count

    Sets the sphere theta count for the idle range.

    • Type: IntSetting
    • Default: 24
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Despawn Range Sphere Phi Count

    Sets the sphere phi count for the despawn range.

    • Type: IntSetting
    • Default: 32
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Despawn Range Sphere Theta Count

    Sets the sphere theta count for the despawn range.

    • Type: IntSetting
    • Default: 32
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Center Position Mode

    Determines how the center is calculated: relative to the player or absolute.

    • Type: EnumSetting
    • Default: Relative
    • Values: Relative, Absolute
    • Suggestions: Relative, Absolute
  • Display Center Position

    Displays the center position indicator.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Center Position Size

    Sets the size of the center position indicator.

    • Type: Vector3dSetting
    • Default: ( 1.000E+0 0.000E+0 1.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Center Position Shape Mode

    Sets the shape mode for the center position.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Center Position Side Color

    Sets the center position side color.

    • Type: ColorSetting
    • Default: 0 255 255 1
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Center Position Line Color

    Sets the center position line color.

    • Type: ColorSetting
    • Default: 0 255 255 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawn Range Enabled

    Enables spawn range rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Spawn Sphere Range

    Sets the spawn sphere range.

    • Type: DoubleSetting
    • Default: 24.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 24.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Spawn Block Sphere Range

    Sets the spawn sphere range.

    • Type: IntSetting
    • Default: 24
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 24
    • No Slider: false
  • Spawn Range Shape Mode

    Sets the shape mode for the spawn range.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Spawn Range Side Color

    Sets the spawn range side color.

    • Type: ColorSetting
    • Default: 255 0 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawn Range Line Color

    Sets the spawn range line color.

    • Type: ColorSetting
    • Default: 255 0 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Idle Range Enabled

    Enables idle range rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Idle Sphere Range

    Sets the idle sphere range.

    • Type: DoubleSetting
    • Default: 32.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 32.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Idle Block Sphere Range

    Sets the idle sphere range.

    • Type: IntSetting
    • Default: 32
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 32
    • No Slider: false
  • Idle Range Shape Mode

    Sets the shape mode for the idle range.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Idle Range Side Color

    Sets the idle range side color.

    • Type: ColorSetting
    • Default: 255 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Idle Range Line Color

    Sets the idle range line color.

    • Type: ColorSetting
    • Default: 255 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Despawn Range Enabled

    Enables despawn range rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Despawn Sphere Range

    Sets the despawn sphere range.

    • Type: DoubleSetting
    • Default: 128.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 128.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Despawn Block Sphere Range

    Sets the despawn sphere range.

    • Type: IntSetting
    • Default: 128
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 128
    • No Slider: false
  • Despawn Range Shape Mode

    Sets the shape mode for the despawn range.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Despawn Range Side Color

    Sets the despawn range side color.

    • Type: ColorSetting
    • Default: 0 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Despawn Range Line Color

    Sets the despawn range line color.

    • Type: ColorSetting
    • Default: 0 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Enabled

    Enables turtle eggs rendering.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Range Size

    Sets the size of the turtle eggs range.

    • Type: Vector3dSetting
    • Default: ( 4.700E+1 7.000E+0 4.700E+1)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Range Enabled

    Enables turtle eggs range rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Range Shape Mode

    Sets the shape mode for the turtle eggs range.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Range Side Color

    Sets the turtle eggs range side color.

    • Type: ColorSetting
    • Default: 255 255 255 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Range Line Color

    Sets the turtle eggs range line color.

    • Type: ColorSetting
    • Default: 255 255 255 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Zombies Range Enabled

    Enables turtle eggs zombies range rendering.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Zombies Range Shape Mode

    Sets the shape mode for the turtle eggs zombies range.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Zombies Range Side Color

    Sets the turtle eggs zombies range side color.

    • Type: ColorSetting
    • Default: 255 0 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Zombies Range Line Color

    Sets the turtle eggs zombies range line color.

    • Type: ColorSetting
    • Default: 255 0 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Aggression Render Enabled

    Enables turtle eggs aggression render.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Aggression Egg Render Enabled

    Enables turtle eggs aggression egg render.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Aggression Egg Render Shape Mode

    Sets the shape mode for the turtle eggs aggression render.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Aggression Egg Render Side Color

    Sets the turtle eggs aggression render side color.

    • Type: ColorSetting
    • Default: 255 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Aggression Zombie Render Enabled

    Enables turtle eggs aggression zombie render.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Aggression Egg Render Line Color

    Sets the turtle eggs aggression render line color.

    • Type: ColorSetting
    • Default: 255 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Aggression Zombie Render Shape Mode

    Sets the shape mode for the turtle eggs aggression render.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Aggression Zombie Render Side Color

    Sets the turtle eggs aggression render side color.

    • Type: ColorSetting
    • Default: 255 0 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Aggression Zombie Render Line Color

    Sets the turtle eggs aggression render line color.

    • Type: ColorSetting
    • Default: 255 0 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Enabled

    Enables spawners rendering.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Render Sphere Enabled

    Enables spawners render sphere rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Render Sphere Visualization Type

    Choose how spawners render spheres are visualized: default spherical or cubic grid representation.

    • Type: EnumSetting
    • Default: Default
    • Values: Default, Cubic
    • Suggestions: Default, Cubic
  • Render Sphere Phi Count

    Sets the sphere phi count for the spawners render sphere.

    • Type: IntSetting
    • Default: 16
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Render Sphere Theta Count

    Sets the sphere theta count for the spawners render sphere.

    • Type: IntSetting
    • Default: 16
    • Min: 4
    • Max: 2147483647
    • Slider Min: 4
    • Slider Max: 128
    • No Slider: false
  • Render Sphere Shape Mode

    Sets the shape mode for the spawners render sphere.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Render Sphere Side Color

    Sets the spawners render sphere side color.

    • Type: ColorSetting
    • Default: 0 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Render Sphere Line Color

    Sets the spawners render sphere line color.

    • Type: ColorSetting
    • Default: 0 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Detecting Zone Enabled

    Enables spawners detecting zone rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Detecting Zone Shape Mode

    Sets the shape mode for the spawners detecting zone.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Detecting Zone Side Color

    Sets the spawners detecting zone side color.

    • Type: ColorSetting
    • Default: 255 255 255 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Detecting Zone Line Color

    Sets the spawners detecting zone line color.

    • Type: ColorSetting
    • Default: 255 255 255 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawning Zone Enabled

    Enables spawners spawning zone rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Spawning Zone Rounding

    Round spawning zone size to block size.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Spawning Zone Shape Mode

    Sets the shape mode for the spawners spawning zone.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Spawning Zone Side Color

    Sets the spawners spawning zone side color.

    • Type: ColorSetting
    • Default: 255 0 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawning Zone Line Color

    Sets the spawners spawning zone line color.

    • Type: ColorSetting
    • Default: 255 0 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Active Spawner Enabled

    Enables spawners active spawner rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Active Spawner Shape Mode

    Sets the shape mode for the spawners active spawner.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Active Spawner Side Color

    Sets the spawners active spawner side color.

    • Type: ColorSetting
    • Default: 0 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Active Spawner Line Color

    Sets the spawners active spawner line color.

    • Type: ColorSetting
    • Default: 0 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Inactive Spawner Enabled

    Enables spawners inactive spawner rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Inactive Spawner Shape Mode

    Sets the shape mode for the spawners inactive spawner.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Inactive Spawner Side Color

    Sets the spawners inactive spawner side color.

    • Type: ColorSetting
    • Default: 255 0 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Inactive Spawner Line Color

    Sets the spawners inactive spawner line color.

    • Type: ColorSetting
    • Default: 255 0 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Render Debug Info Enabled

    Enables debug info rendering for the spawners render.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Render Debug Info Offset

    Sets the spawners render debug info offset.

    • Type: Vector3dSetting
    • Default: ( 0.000E+0 0.000E+0 0.000E+0)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Render Debug Info Size

    Sets the spawners render debug info size.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Render Debug Info Margin

    Sets the vertical margin between debug info pairs.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Render Debug Info Allowed Keys

    Sets the spawners render debug info allowed keys.

    • Type: StringListSetting
    • Default: Delay, RequiredPlayerRange
  • Enabled

    Enables iron golems rendering.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Detecting Zone Enabled

    Enables iron golems detecting zone rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Detecting Zone Size

    Sets the iron golems detecting zone size.

    • Type: Vector3dSetting
    • Default: ( 3.200E+1 3.200E+1 3.200E+1)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Detecting Zone Shape Mode

    Sets the shape mode for the iron golems detecting zone.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Detecting Zone Side Color

    Sets the iron golems detecting zone side color.

    • Type: ColorSetting
    • Default: 255 255 255 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Detecting Zone Line Color

    Sets the iron golems detecting zone line color.

    • Type: ColorSetting
    • Default: 255 255 255 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawning Zone Enabled

    Enables iron golems spawning zone rendering.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Spawning Zone Size

    Sets the iron golems spawning zone size.

    • Type: Vector3dSetting
    • Default: ( 1.700E+1 1.300E+1 1.700E+1)
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Spawning Zone Shape Mode

    Sets the shape mode for the iron golems spawning zone.

    • Type: EnumSetting
    • Default: Both
    • Values: Lines, Sides, Both
    • Suggestions: Lines, Sides, Both
  • Spawning Zone Side Color

    Sets the iron golems spawning zone side color.

    • Type: ColorSetting
    • Default: 0 255 0 10
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255
  • Spawning Zone Line Color

    Sets the iron golems spawning zone line color.

    • Type: ColorSetting
    • Default: 0 255 0 255
    • SUGGESTIONS: 0 0 0 255, 225 25 25 255, 25 225 25 255, 25 25 225 255, 255 255 255 255

Placer

[📖 Source code]

Places blocks in range.

Note

This module has additional functionality that cannot be displayed on this page.

  • Check Conditions

    Check conditions for placing blocks, such as whether block can be placed and whether there is entity that blocking block from being placed.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Rotate Head

    Rotate head when placing a block.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Limit Range

    Limit block placement range.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Range

    Max range to place blocks.

    • Type: DoubleSetting
    • Default: 4.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 1.0
    • Slider Max: 6.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Render Each Block

    Render each block in placer area.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Use Delay

    Use delay between placing blocks.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Max Blocks Per Tick

    Maximum blocks to place per tick.

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 2147483647
    • Slider Min: 1
    • Slider Max: 10
    • No Slider: false
  • Delay

    Delay after placing block(s) in ticks (20 ticks = 1 sec).

    • Type: IntSetting
    • Default: 1
    • Min: 1
    • Max: 120
    • Slider Min: 1
    • Slider Max: 40
    • No Slider: false
  • Pause On Auto Eat

    Pause when Auto Eat is active and eats food.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Pause On Auto Gap

    Pause when Auto Gap is active and eats gaps.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Pause On Kill Aura

    Pause when Kill Aura is active and attacks target entities.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Range Actions

[📖 Source code]

Combined functionality of different range actions.

Note

This module has additional functionality that cannot be displayed on this page.


Slot Click

[📖 Source code]

Module that automates clicking on slots.

Note

This module has additional functionality that cannot be displayed on this page.

  • Disable After Iteration

    Disables the module after one iteration.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Print Debug Info

    Prints debug information.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Z Aimbot

[📖 Source code]

Smart aimbot that takes many settings into account when targeting.

  • Entities

    Specifies the entity types to aim at.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.player}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Maximum distance to target entities.

    • Type: DoubleSetting
    • Default: 4.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Priority

    Sorting method to prioritize targets within range.

    • Type: EnumSetting
    • Default: ClosestAngle
    • Values: LowestDistance, HighestDistance, LowestHealth, HighestHealth, ClosestAngle
    • Suggestions: LowestDistance, HighestDistance, LowestHealth, HighestHealth, ClosestAngle
  • Ignore Babies

    Prevents aiming at baby variants of mobs.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Named

    Prevents aiming at named mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Passive

    Allows aiming at passive mobs only if they target you.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Tamed

    Prevents aiming at tamed mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Friends

    Prevents aiming at players on your friends list.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Target Movement Prediction

    Amount to predict the target's movement when aiming.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 20.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Aim Target

    Part of the target entity's body to aim at.

    • Type: EnumSetting
    • Default: Head
    • Values: Head, Body, Feet
    • Suggestions: Head, Body, Feet
  • Instant Aim

    Aim at the target entity instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Sync Speed With Cooldown

    Synchronize aim speed with attack cooldown progress.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Speed

    Speed at which to adjust aim.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Use Fov Range

    Restrict aiming to entities within the specified FOV.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Fov Range

    Maximum Field of View (FOV) range for targeting entities.

    • Type: DoubleSetting
    • Default: 90.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 180.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Ignore Walls

    Allow aiming through walls.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle

Z Kill Aura

[📖 Source code]

Killaura which only attacks target if you aim at it.

  • Entities

    Specifies the entity types to target for attack.

    • Type: EntityTypeListSetting
    • Default: {entity.minecraft.player}
    • Filter: Lambda expression (cannot be displayed)
    • Groups: animal, wateranimal, monster, ambient, misc
  • Range

    Defines the maximum range for attacking a target entity.

    • Type: DoubleSetting
    • Default: 4.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 6.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Ignore Babies

    Prevents attacking baby variants of mobs.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Named

    Prevents attacking named mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Passive

    Allows attacking passive mobs only if they target you.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Tamed

    Prevents attacking tamed mobs.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Ignore Friends

    Prevents attacking players on your friends list.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Ignore Walls

    Allows attacking through walls.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • On Fall Mode

    Chooses an attack strategy when falling to maximize critical damage.

    • Type: EnumSetting
    • Default: Value
    • Values: None, Value, RandomValue
    • Suggestions: None, Value, RandomValue
  • On Fall Value

    Defines a specific value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • On Fall Min Random Value

    Specifies the minimum randomized value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.2
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • On Fall Max Random Value

    Specifies the maximum randomized value for attacking while falling.

    • Type: DoubleSetting
    • Default: 0.4
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Mode

    Selects a hit speed mode for attacking.

    • Type: EnumSetting
    • Default: Value
    • Values: None, Value, RandomValue
    • Suggestions: None, Value, RandomValue
  • Hit Speed Value

    Defines a specific hit speed value for attacking.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Min Random Value

    Specifies the minimum randomized hit speed value.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hit Speed Max Random Value

    Specifies the maximum randomized hit speed value.

    • Type: DoubleSetting
    • Default: 0.0
    • Min: -Infinity
    • Max: Infinity
    • Slider Min: -10.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Swing Hand

    Makes hand swing visible client-side.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle

Zoom Plus

[📖 Source code]

Advanced Zoom module with more customizable settings.

  • Zoom Factor

    The factor by which to zoom.

    • Type: DoubleSetting
    • Default: 6.0
    • Min: 2.0
    • Max: Infinity
    • Slider Min: 2.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Scroll Step

    The step size for scrolling.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Save Scroll Step

    Whether to save the scroll step value between sessions.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Cinematic

    Enables cinematic mode when zooming.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Cinematic Factor

    The factor for cinematic mode.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.1
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Normalize Cinematic

    Whether to normalize cinematic mode.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Normalize Sensitivity

    Whether to normalize sensitivity.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Sensitivity Normalization Factor

    The factor for normalized sensitivity.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Normalize Zoom

    Whether to normalize zoom.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Zoom Normalization Factor

    The factor for normalized zoom.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Hide HUD

    Whether to hide the HUD.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Render Hands

    Whether to render hands.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Allow Scroll

    Whether to allow zoom scrolling.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Instant Zoom In

    Whether to zoom in instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Easing Style

    The easing style for zooming in.

    • Type: EnumSetting
    • Default: Quint
    • Values: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
    • Suggestions: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
  • Easing Direction

    The direction of the easing for zooming in.

    • Type: EnumSetting
    • Default: Out
    • Values: In, Out, InOut, OutIn
    • Suggestions: In, Out, InOut, OutIn
  • Easing Duration

    The duration of the easing for zooming in.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.1
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Play Sound

    Whether to play a sound when zooming in.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.ui.toast.in
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Instant Zoom Out

    Whether to zoom out instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Easing Style

    The easing style for zooming out.

    • Type: EnumSetting
    • Default: Quint
    • Values: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
    • Suggestions: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
  • Easing Direction

    The direction of the easing for zooming out.

    • Type: EnumSetting
    • Default: Out
    • Values: In, Out, InOut, OutIn
    • Suggestions: In, Out, InOut, OutIn
  • Easing Duration

    The duration of the easing for zooming out.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.1
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Play Sound

    Whether to play a sound when zooming out.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.ui.toast.out
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 0.25
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Instant Scroll In

    Whether to scroll in instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Easing Style

    The easing style for scrolling in.

    • Type: EnumSetting
    • Default: Quint
    • Values: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
    • Suggestions: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
  • Easing Direction

    The direction of the easing for scrolling in.

    • Type: EnumSetting
    • Default: Out
    • Values: In, Out, InOut, OutIn
    • Suggestions: In, Out, InOut, OutIn
  • Easing Duration

    The duration of the easing for scrolling in.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.1
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Play Sound

    Whether to play a sound when scrolling in.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.item.spyglass.use
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Instant Scroll Out

    Whether to scroll out instantly.

    • Type: BoolSetting
    • Default: false
    • SUGGESTIONS: true, false, toggle
  • Easing Style

    The easing style for scrolling out.

    • Type: EnumSetting
    • Default: Quint
    • Values: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
    • Suggestions: Linear, Sine, Quad, Cubic, Quart, Quint, Expo, Circ, Back, Elastic, Bounce
  • Easing Direction

    The direction of the easing for scrolling out.

    • Type: EnumSetting
    • Default: Out
    • Values: In, Out, InOut, OutIn
    • Suggestions: In, Out, InOut, OutIn
  • Easing Duration

    The duration of the easing for scrolling out.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.1
    • Max: Infinity
    • Slider Min: 0.1
    • Slider Max: 10.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Play Sound

    Whether to play a sound when scrolling out.

    • Type: BoolSetting
    • Default: true
    • SUGGESTIONS: true, false, toggle
  • Sound

    Sound to play.

    • Type: SoundEventListSetting
    • Default: minecraft.item.spyglass.stop_using
  • Sound Pitch

    Pitch of the sound.

    • Type: DoubleSetting
    • Default: 1.0
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.5
    • Slider Max: 2.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
  • Sound Volume

    Volume of the sound.

    • Type: DoubleSetting
    • Default: 0.5
    • Min: 0.0
    • Max: Infinity
    • Slider Min: 0.0
    • Slider Max: 1.0
    • On Slider Release: false
    • Decimal Places: 3
    • No Slider: false
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