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Boomerang-32

Boomerang-32 is a electronics project centered around an ESP32 microcontroller. I will be adding different cool and interesting features as I go along!

Version 0.2:

  • Light dependent resistor
  • Mpu 6050
  • buttons
  • new button testing interface
  • charging module
  • esp32
  • Lipo battery
  • on/off switch

Version 0.1:

  • touch sensor
  • charging module
  • esp32
  • Lipo battery
  • on/off switch

Objectives

Create a handheld electronic device that has basic functionalities such as

  • 🔆dynamically changing screen brightness
  • 🔋 displaying battery level
  • 🎮 games
  • 🤖 virtual Pets
  • 🖥️ Network Monitor
  • 📊 Resource Monitor
  • ↔️ Interactive 3D Accelerometer display
  • ...and more!

I will code everything from scratch using C++ so I can implement all the cool things that I wish to see!

milestone 1:

  • ✔️ screen brightness settings persists between on/off and can be changed.
  • ✔️ a basic menu that can be navigated by a button. (currently only one touch sensor, I have yet to acquire enough buttons).

milestone 2:

  • ✔️ add atleast 4 buttons to the board.
  • ✔️ use buttons to navigate the menu.
  • ✔️ install a Light dependent resistor to adjust screen brightness according to light source.
  • ✔️ replace the touch sensor with a accelerator+gyroscope module.
  • ✔️ wire up all components and wrap up all hardware installation.

milestone 3:

  • create a battery status indicator.
  • a menu to display ambient temperature
  • a menu to test button responsiveness

I will start a daily log section, if you are interested in my development process

day 3 (20/8/2024)

  • I replaced the touch sensor with a accelerometer+gyroscope. I hope to use this sensor to awake the boomerang from deep sleep when the device is held up. (much like mordern smartphones)
  • if the jumper wires arrive today I will complete everything in milestone #2.
  • I need to implement a shorter and simpler button debounce logic wihtout compromising quality. button debounce is when a button is pressed once but makes contact with the circuit more than once, kind of like when you hit a ball once but it doesnt just hit the ground once, but multiple times before coming to a rest. This is problematic as the esp32 will interpret these bounces as additional clicks. we can use code to fix this issue, I just don't want to write long and complex logic that makes it harder to debug.

day 4 (24/8/2024)

  • installed all the hardwares
  • going to work on the software next time

Thats all folks (for now...)