-
Notifications
You must be signed in to change notification settings - Fork 1
/
mustang.scene
148 lines (123 loc) · 1.44 KB
/
mustang.scene
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
Renderer
{
resolution 1280 720
maxDepth 7
envMap HDR/peppermint_powerplant_4k.hdr
hdrMultiplier 1.411
}
Camera
{
position 7.3 2.2 9.6
lookAt -0.3 0.4 0
fov 22
}
material floor
{
color 0.0 0.0 0.0
roughness 1.0
}
material black
{
color 0.008 0.008 0.008
roughness 1.0
}
material chrome
{
color 0.9 0.9 0.9
roughness 0.0
metallic 1.0
}
material glass
{
color 1.0 1.0 1.0
roughness 0.0
transmission 1.0
ior 1.45
}
material headlight
{
color 1.0 1.0 1.0
roughness 0.1
transmission 1.0
ior 1.45
}
material yellow_blinkers
{
color 1.0 0.28 0.122
roughness 0.156
transmission 1.0
ior 1.45
}
material red_taillight
{
color 0.581 0.009 0.009
roughness 0.0
metallic 0.738
}
material paint
{
color 0.731 0.677 0.575
roughness 0.0
metallic 0.2
clearcoat 1.0
}
material red_interior
{
color 0.2 0.02 0.02
roughness 0.5
}
material tyres
{
color 0.008 0.008 0.008
roughness 0.5
}
mesh
{
file Mustang/Black.obj
material black
}
mesh
{
file Mustang/Body.obj
material paint
}
mesh
{
file Mustang/Chrome.obj
material chrome
}
mesh
{
file Mustang/Floor.obj
material floor
}
mesh
{
file Mustang/Front_Blinkers.obj
material yellow_blinkers
}
mesh
{
file Mustang/Glass.obj
material glass
}
mesh
{
file Mustang/Lights.obj
material headlight
}
mesh
{
file Mustang/Red_Interior.obj
material red_interior
}
mesh
{
file Mustang/Tail_Lights.obj
material red_taillight
}
mesh
{
file Mustang/Tyres.obj
material tyres
}