Made for simple rendering without a need of extra hand work and setting up your general rendering pipelines.
- Preset based rendering (Writing down your preset names in the config file)
- Render Queue rendering (selecting Sequence render queue and Audio render queue indexes)
- Adjustable paths
- Adjustable memory usage and Image caching per thread
-
Sequence Rendering
-
Audio Rendering
-
Video Compiling (e.g. combining sequence w/wo audio)
All of them are optional and can be run separately through different batch files!
-
Aerender.exe - it's in your AE already.
All the rendering parameters and variables can be changed in
_config.bat
!
-
Add FFMPEG's folder, where its executable at, into
PATH
Enviroment variable in Windows.- If not possible, then add a full path to the program's
executable(ffmpeg.exe) into the
_config.bat
's variable calledPATH_TO_FFMPEG
- If not possible, then add a full path to the program's
executable(ffmpeg.exe) into the
-
Add Aerender's folder, where its executable at, into
PATH
Enviroment variable in Windows.- If not possible, then add a full path to the program's
executable(aerender.exe) into the config file's variable called
PATH_TO_AERENDER
- If not possible, then add a full path to the program's
executable(aerender.exe) into the config file's variable called
-
Done.
All the rendering parameters and variables can be changed in
_config.bat
!
-
It has comments about every parameter in the file, pointing out this info in here just in case.
-
Also, do not add additional quotes or delete any from the examples in the config file, also don't add additional spaces at the beginning, and the end of
=
symbols, it's because BATCH sucks, but I used it so non-programmers bois on Windows could use this thing.
Description: for the amount of threads to be used for the rendering a sequence.
- You can use Env variable
%NUMBER_OF_PROCESSORS%
to set all of your threads for rendering. - You can perform some arithmetical operations on the
%NUMBER_OF_PROCESSORS%
variable e.g. division%NUMBER_OF_PROCESSORS%/2
to use half of your available threads.
Description: Image caching in percentage [0-100].
Description: Max memory usage in percentage [0-100].