- Update scaling defaults
- Update to Minecraft 1.21.1
- Add shield scaling
- Zone pattern matching now supports: biome regex, biome tags, structure regex, structure tags
- Add new structure tags:
dungeon_difficulty:level_1
...dungeon_difficulty:level_6
- Enchanted items now have
Uncommon
insteadRare
rarity (can be disabled in client config)
- Scaled items now have increased rarity
- Replace Projectile Damage Attribute with Ranged Weapon API
- Improve compatibility with BumbleZone, thanks to TelepathicGrunt
- Fix difficulty modifiers being applied to players #13
- Fix recursive loot scaling #10
- Fix mobs placed as part of structure NBT not scaled #12
- Fix manually placed spawners not spawning mobs #8
- Fix Null Pointer Exception in Mob Spawner custom rule set causing server wide crash. #7
- Temporarily remove scaling equipment of spawned mobs
- Rework configuration structure, now much more user-friendly for changes
- Rework per player difficulty for more linear scaling, added toggle
- Rework item scaling logic
- Add entity scaling safeguard (to scaling multiple times)
- Add structure specific difficulty
- Fix item attributes with matching UUIDs disappearing
- Fix experience modifier
- New default config
- Fix some item attributes duplication
- Update dependencies
- Support 1.19.3
- PowerScale mod has been renamed to Dungeon Difficulty.