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CHANGELOG.md

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3.0.1

  • Update scaling defaults

3.0.0

  • Update to Minecraft 1.21.1
  • Add shield scaling
  • Zone pattern matching now supports: biome regex, biome tags, structure regex, structure tags
  • Add new structure tags:
    • dungeon_difficulty:level_1 ... dungeon_difficulty:level_6

2.2.1

  • Enchanted items now have Uncommon instead Rare rarity (can be disabled in client config)

2.2.0

  • Scaled items now have increased rarity

2.1.0

  • Replace Projectile Damage Attribute with Ranged Weapon API

2.0.6

  • Improve compatibility with BumbleZone, thanks to TelepathicGrunt

2.0.5

  • Fix difficulty modifiers being applied to players #13

2.0.4

  • Fix recursive loot scaling #10
  • Fix mobs placed as part of structure NBT not scaled #12

2.0.3

  • Fix manually placed spawners not spawning mobs #8

2.0.2

  • Fix Null Pointer Exception in Mob Spawner custom rule set causing server wide crash. #7

2.0.1

  • Temporarily remove scaling equipment of spawned mobs

2.0.0

  • Rework configuration structure, now much more user-friendly for changes
  • Rework per player difficulty for more linear scaling, added toggle
  • Rework item scaling logic
  • Add entity scaling safeguard (to scaling multiple times)
  • Add structure specific difficulty
  • Fix item attributes with matching UUIDs disappearing
  • Fix experience modifier
  • New default config

1.2.1

  • Fix some item attributes duplication

1.2.0

  • Update dependencies
  • Support 1.19.3

1.1.1

  • PowerScale mod has been renamed to Dungeon Difficulty.