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The world become very unstable with with high coordinates in a blocky world.
I can reproduce it in the demo "blocky_terrain", I just add translation = Vector3(5000000, 100, 5000000)
in the ready function of the character controller.
Latest Godot 3.4
Latest godot_voxel commit on godot 3.x branch
The text was updated successfully, but these errors were encountered:
TheToto
changed the title
Blocky mesher extremelly buggy whith hight coordinates.
Blocky mesher extremelly buggy whith high coordinates.
May 1, 2022
TheToto
changed the title
Blocky mesher extremelly buggy whith high coordinates.
Blocky mesher extremely buggy whith high coordinates
May 1, 2022
This has nothing to do with this module. Godot 3 does not support large coordinates.
In Godot 4 you can compile with double-precision support to improve stability (float=64) but the renderer itself is still a problem, as everything still visually jitter.
See godotengine/godot#58516
Hello,
The world become very unstable with with high coordinates in a blocky world.
I can reproduce it in the demo "blocky_terrain", I just add
translation = Vector3(5000000, 100, 5000000)
in the ready function of the character controller.
Latest Godot 3.4
Latest godot_voxel commit on godot 3.x branch
The text was updated successfully, but these errors were encountered: