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Blocky mesher extremely buggy whith high coordinates #377

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TheToto opened this issue May 1, 2022 · 2 comments
Closed

Blocky mesher extremely buggy whith high coordinates #377

TheToto opened this issue May 1, 2022 · 2 comments

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@TheToto
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TheToto commented May 1, 2022

ezgif com-gif-maker

Hello,

The world become very unstable with with high coordinates in a blocky world.

I can reproduce it in the demo "blocky_terrain", I just add
translation = Vector3(5000000, 100, 5000000)
in the ready function of the character controller.

Latest Godot 3.4
Latest godot_voxel commit on godot 3.x branch

@TheToto TheToto changed the title Blocky mesher extremelly buggy whith hight coordinates. Blocky mesher extremelly buggy whith high coordinates. May 1, 2022
@TheToto TheToto changed the title Blocky mesher extremelly buggy whith high coordinates. Blocky mesher extremely buggy whith high coordinates May 1, 2022
@Zylann
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Zylann commented May 2, 2022

This has nothing to do with this module. Godot 3 does not support large coordinates.
In Godot 4 you can compile with double-precision support to improve stability (float=64) but the renderer itself is still a problem, as everything still visually jitter.
See godotengine/godot#58516

@TheToto
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TheToto commented May 2, 2022

Oh, okay, i didn't know that. I can workaround that anyway.
Thank you

@TheToto TheToto closed this as completed May 2, 2022
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