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Interation with NavigationRegion3D. #634

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Malkverbena opened this issue May 5, 2024 · 7 comments
Open

Interation with NavigationRegion3D. #634

Malkverbena opened this issue May 5, 2024 · 7 comments
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@Malkverbena
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I have been trying to use Navigation Region 3D to generate navigation meshes but without success.
Is it possible to generate navigation meshes from VoxelLodTerrain or VoxelTerrain in any way?

@Zylann
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Zylann commented May 5, 2024

There is no built-in way to use Godot's navigation system. It is significantly more complicated to do this with dynamic voxel terrain than a scene you would would have pre-baked in the editor.

See #610

@Zylann Zylann added the question label May 5, 2024
@JekSun97
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JekSun97 commented May 5, 2024

In 4.3 there will be an API that seems to solve this problem; you can generate a path by receiving data dynamically, am I right?

@Zylann
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Zylann commented May 5, 2024

Which API? If you're referring to this, that PR solves a different problem, and it won't help as I described here.

@Malkverbena
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In godot it's not possible to bake spherical meshes, For example planets. Would this solution resolve this?

@Zylann
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Zylann commented May 5, 2024

spherical meshes

You mean spherical navigation meshes?

Would this solution resolve this?

Again, which solution? I'm not aware of anything new regarding planets.

@Malkverbena
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Malkverbena commented May 6, 2024

Yes, spherical navigation meshes.
When I said "solution" I was referring to #610

@Zylann
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Zylann commented May 6, 2024

The navigation branch doesn't account for planets. Navigation meshes assume the world has the same up direction everywhere.

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