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Interation with NavigationRegion3D. #634
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There is no built-in way to use Godot's navigation system. It is significantly more complicated to do this with dynamic voxel terrain than a scene you would would have pre-baked in the editor. See #610 |
In 4.3 there will be an API that seems to solve this problem; you can generate a path by receiving data dynamically, am I right? |
Which API? If you're referring to this, that PR solves a different problem, and it won't help as I described here. |
In godot it's not possible to bake spherical meshes, For example planets. Would this solution resolve this? |
You mean spherical navigation meshes?
Again, which solution? I'm not aware of anything new regarding planets. |
Yes, spherical navigation meshes. |
The navigation branch doesn't account for planets. Navigation meshes assume the world has the same up direction everywhere. |
I have been trying to use Navigation Region 3D to generate navigation meshes but without success.
Is it possible to generate navigation meshes from VoxelLodTerrain or VoxelTerrain in any way?
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