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Add VoxelEngine as an official Redot module #709
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You are free to include a copy or Git sub-module of the voxel module to a fork of Godot, as long as the license is included. In fact, maybe you should open an issue on Redot if you want this. I won't do that myself. If it gets included in Redot, I will still maintain this project from the current repo, so if fixes or improvements are needed, it should preferably be done here and then mirrored into Redot (either via copy like Godot does with thirdparty libs, or Git submodule) so the same repo works for both. Side note: I intentionally didnt expect this module to be built-in Godot in the first place. I'm not opposed to that, but Keep in mind this module is much more experimental than official features found in Godot, which would affect the experience of new users of Redot. Some features are not considered "finished", and development is relatively slow compared to Godot. It's also a bit more difficult to use, and focuses on certain aspects of voxel terrain, not all you can do with voxels. While there is a lot of goodies if you want to get voxel terrain quickly, you have to be prepared to tinker with it. |
Redot is a new fork of Godot, I would like to see VoxelEngine added as an official module to Redot as Redot is open to adding new features as a way to stand out from Godot and having an official voxel engine built in would be beneficial to the larger community.
https://github.com/Redot-Engine/redot-engine
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