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Fix using GOPATH in the guides
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Switch from local path to github link.
Closes googleforgames#1151.
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aLekSer committed Oct 31, 2019
1 parent 89e4a92 commit d5ab49f
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Showing 3 changed files with 29 additions and 24 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -329,9 +329,10 @@ You need to put Base64-encoded string into caBundle field in your fleetautoscale
base64 -i ./rootCA.pem
```

Copy the output of the command above and replace the caBundle field in your text editor:
Copy the output of the command above and replace the caBundle field in your text editor (say vim) with the new value:
```
vim $GOPATH/src/agones.dev/agones/examples/webhookfleetautoscalertls.yaml
wget https://raw.githubusercontent.com/googleforgames/agones/{{< release-branch >}}/examples/webhookfleetautoscalertls.yaml
vim ./webhookfleetautoscalertls.yaml
```

#### 3. Deploy a Webhook service for autoscaling
Expand All @@ -356,10 +357,10 @@ Status: Running

#### 4. Create a Fleet Autoscaler

Let's create a Fleet Autoscaler using the following command:
Let's create a Fleet Autoscaler using the following command (caBundle should be set properly on Step 2):

```
kubectl apply -f $GOPATH/src/agones.dev/agones/examples/webhookfleetautoscalertls.yaml
kubectl apply -f ./webhookfleetautoscalertls.yaml
```

#### 5. See the fleet and autoscaler status.
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41 changes: 22 additions & 19 deletions site/content/en/docs/Guides/Client SDKs/local.md
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Expand Up @@ -10,36 +10,38 @@ description: >
## Local Development

When the game server is running on Agones, the SDK communicates over TCP to a small
gRPC server that Agones coordinated to run in a container in the same network
gRPC server that Agones coordinated to run in a container in the same network
namespace as it - usually referred to in Kubernetes terms as a "sidecar".

Therefore, when developing locally, we also need a process for the SDK to connect to!

To do this, we can run the same binary that runs inside Agones, but pass in a flag
to run it in "local mode". Local mode means that the sidecar binary
will not try to connect to anything, and will just send log messages to stdout and persist local state in memory so
will not try to connect to anything, and will just send log messages to stdout and persist local state in memory so
that you can see exactly what the SDK in your game server is doing, and can
confirm everything works.

To do this you will need to download the latest agonessdk-server-{VERSION}.zip from
[releases](https://github.com/googleforgames/agones/releases), and unzip it.
To do this you will need to download
[agonessdk-server-{{< release-version >}}.zip](https://github.com/googleforgames/agones/releases/download/v{{< release-version >}}/agonessdk-server-{{< release-version >}}.zip), and unzip it.
You will find the executables for the SDK server, one for each type of operating system.

- `sdk-server.windows.amd64.exe` - Windows
- `sdk-server.darwin.amd64` - macOS
- `sdk-server.linux.amd64` - Linux
- `sdk-server.darwin.amd64` - macOS
- `sdk-server.linux.amd64` - Linux

To run in local mode, pass the flag `--local` to the executable.

For example:

```console
$ ./sidecar.linux.amd64 --local
{"ctlConf":{"Address":"localhost","IsLocal":true,"LocalFile":""},"grpcPort":59357,"httpPort":59358,"level":"info","msg":"Starting sdk sidecar","source":"main","time":"2018-08-25T18:01:58-07:00","version":"0.4.0-b44960a8"}
{"level":"info","msg":"Starting SDKServer grpc service...","source":"main","time":"2018-08-25T18:01:58-07:00"}
{"level":"info","msg":"Starting SDKServer grpc-gateway...","source":"main","time":"2018-08-25T18:01:58-07:00"}
{"level":"info","msg":"Ready request has been received!","time":"2017-12-22T16:09:19-08:00"}
{"level":"info","msg":"Shutdown request has been received!","time":"2017-12-22T16:10:19-08:00"}
$ ./sdk-server.linux.amd64 --local
{"ctlConf":{"Address":"localhost","IsLocal":true,"LocalFile":"","Delay":0,"Timeout":0,"Test":"","GRPCPort":59357,"HTTPPort":59358},"message":"Starting sdk sidecar","severity":"info","source":"main","time":"2019-10-30T21:44:37.973139+03:00","version":"1.1.0"}
{"grpcEndpoint":"localhost:59357","message":"Starting SDKServer grpc service...","severity":"info","source":"main","time":"2019-10-30T21:44:37.974585+03:00"}
{"httpEndpoint":"localhost:59358","message":"Starting SDKServer grpc-gateway...","severity":"info","source":"main","time":"2019-10-30T21:44:37.975086+03:00"}
{"message":"Ready request has been received!","severity":"info","time":"2019-10-30T21:45:47.031989+03:00"}
{"message":"gameserver update received","severity":"info","time":"2019-10-30T21:45:47.03225+03:00"}
{"message":"Shutdown request has been received!","severity":"info","time":"2019-10-30T21:46:18.179341+03:00"}
{"message":"gameserver update received","severity":"info","time":"2019-10-30T21:46:18.179459+03:00"}
```

### Providing your own `GameServer` configuration for local development
Expand All @@ -54,20 +56,20 @@ events for `WatchGameServer()`. This is a useful way of testing functionality, s
`Allocated` in your game server code.

{{< alert title="Note" color="info">}}
File modification events can fire more than one for each save (for a variety of reasons),
File modification events can fire more than one for each save (for a variety of reasons),
but it's best practice to ensure handlers that implement `WatchGameServer()` be idempotent regardless, as repeats can
happen when live as well.
{{< /alert >}}

For example:

```console
$ export AGONES_PATH=/home/go/src/agones.dev/agones
$ ./sdk-server.linux.amd64 --local -f ${AGONES_PATH}/examples/simple-udp/gameserver.yaml
{"ctlConf":{"Address":"localhost","IsLocal":true,"LocalFile":"/home/go/src/agones.dev/agones/examples/simple-udp/gameserver.yaml"},"grpcPort":59357,"httpPort":59358,"level":"info","msg":"Starting sdk sidecar","source":"main","time":"2018-08-25T17:56:39-07:00","version":"0.4.0-b44960a8"}
{"level":"info","msg":"Reading GameServer configuration","path":"/home/user/workspace/agones/src/agones.dev/agones/examples/simple-udp/gameserver.yaml","source":"main","time":"2018-08-25T17:56:39-07:00"}
{"level":"info","msg":"Starting SDKServer grpc service...","source":"main","time":"2018-08-25T17:56:39-07:00"}
{"level":"info","msg":"Starting SDKServer grpc-gateway...","source":"main","time":"2018-08-25T17:56:39-07:00"}
$ wget https://raw.githubusercontent.com/googleforgames/agones/{{< release-branch >}}/examples/simple-udp/gameserver.yaml
$ ./sdk-server.linux.amd64 --local -f ./gameserver.yaml
{"ctlConf":{"Address":"localhost","IsLocal":true,"LocalFile":"./gameserver.yaml","Delay":0,"Timeout":0,"Test":"","GRPCPort":59357,"HTTPPort":59358},"message":"Starting sdk sidecar","severity":"info","source":"main","time":"2019-10-30T21:47:45.742776+03:00","version":"1.1.0"}
{"filePath":"/Users/alexander.apalikov/Downloads/agonessdk-server-1.1.0/gameserver.yaml","message":"Reading GameServer configuration","severity":"info","time":"2019-10-30T21:47:45.743369+03:00"}
{"grpcEndpoint":"localhost:59357","message":"Starting SDKServer grpc service...","severity":"info","source":"main","time":"2019-10-30T21:47:45.759692+03:00"}
{"httpEndpoint":"localhost:59358","message":"Starting SDKServer grpc-gateway...","severity":"info","source":"main","time":"2019-10-30T21:47:45.760312+03:00"}
```

### Changing State of a Local GameServer
Expand All @@ -85,6 +87,7 @@ All state transitions are supported for local SDK server, however not all of the
All changes to the GameServer state could be observed and retrieved using Watch() or GameServer() methods using GameServer SDK.

Example of using HTTP gateway locally:

```console
$ curl -X POST "http://localhost:59358/ready" -H "accept: application/json" -H "Content-Type: application/json" -d "{}"
{}
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3 changes: 2 additions & 1 deletion site/htmltest.yaml
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Expand Up @@ -18,4 +18,5 @@ OutputDir: /go/src/agones.dev/agones/site/tmp
OutputLogFile: .htmltest.log
ExternalTimeout: 60
IgnoreURLs:
- http://localhost
- http://localhost
- https://github.com/googleforgames/agones/releases/download

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