From d587d4c1e9752a18d3024cd5a5e3921af84a1539 Mon Sep 17 00:00:00 2001 From: briaguya <70942617+briaguya-ai@users.noreply.github.com> Date: Mon, 18 Jul 2022 19:22:12 -0400 Subject: [PATCH] fix non-rando non-3d-drops small key crash (#789) Co-authored-by: briaguya --- soh/src/code/z_en_item00.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/code/z_en_item00.c b/soh/src/code/z_en_item00.c index baa49020a18..51870bc17de 100644 --- a/soh/src/code/z_en_item00.c +++ b/soh/src/code/z_en_item00.c @@ -1297,7 +1297,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) { * Draw Function used for most collectible types of En_Item00 (ammo, bombs, sticks, nuts, magic...). */ void EnItem00_DrawCollectible(EnItem00* this, GlobalContext* globalCtx) { - if ((gSaveContext.n64ddFlag && this->getItemId != GI_NONE) || this->actor.params == ITEM00_SMALL_KEY) { + if (gSaveContext.n64ddFlag && (this->getItemId != GI_NONE || this->actor.params == ITEM00_SMALL_KEY)) { f32 mtxScale = 16.0f; Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY); s32 randoGetItemId = Randomizer_GetRandomizedItemId(this->getItemId, this->actor.id, this->ogParams, globalCtx->sceneNum);