Skip to content

Latest commit

 

History

History
31 lines (18 loc) · 746 Bytes

README.md

File metadata and controls

31 lines (18 loc) · 746 Bytes

GTA2 map thing

This code is quite old. I wrote it in the summer of 2008 and I haven't touched it since.

Screenshot.

How to run

  1. Download GTA 2 from http://www.rockstargames.com/classics/?id=3
  2. Install it somehow and get the .gmp and .sty-files and put them in data/

You need CMake. You also need SDL and Boost. Build it by typing:

cmake .
make

And run it:

src/worldzor

Bugs

  • Most slope types aren't implemented.
  • Transparent textures aren't transparent.
  • There is no ordering of transparent quads.

How to fix stuff

You can find documentation on the map and style formats here: http://gtamp.com/gta2/