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RELEASE_NOTES.md

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5.5.0

5.5.0-prerelease0002

  • Renamed PixImageCube to PixCube
  • Renamed Aardvark.SceneGraph.IO to Aardvark.SceneGraph.Assimp

5.5.0-prerelease0001

  • Initial prerelease

5.4.12

  • [GL] Fixed potential memory leak after ContextHandle is disposed
  • Optimized generic dispatch
  • Fixed potential leaks with ConcurrentDictionary.GetOrAdd

5.4.11

  • [Application.WPF.GL] SharingRenderControl implementation now uses Silk.NET.Direct3D9 instead of SharpDX
  • Removed SharpDX dependency
  • Re-added dynamic shader caches
  • Fixed multi-threading issue in PrimitiveValueConverter
  • [Sg] Use single value attributes for IndexedGeometry
  • [IndexedGeometry] Fixed Union() and added ToIndexed() overload
  • [IndexedGeometry] Added overload Clone() for deep copy

5.4.10

  • [OpenVR] changed GL texture submit to 2 textures (previously side by side, issue with Quest 3)
  • [GL] Improved querying of supported sample counts
  • [GL] Fixed double disposal of Context
  • [GLFW] Fixed OpenTK context interop
  • [Vulkan] Fixed conservative raster validation error

5.4.10-prerelease0006

  • rebuild glvm for ARM64

5.4.10-prerelease0005

  • [Text] added option to disable sample shading

5.4.10-prerelease0004

  • [GL] added flag to disable multidraw (experimental)

5.4.10-prerelease0003

  • [FontResolve] fixed null family name failure

5.4.10-prerelease0002

  • [PathSegment] minor fixes

5.4.10-prerelease0001

  • [Text] improved Font resolver for Windows and MacOS
  • [PathSegment] fixed several PathSegment tools and added a few new ones

5.4.9

  • [LodRenderer] Handle exceptions in background threads
  • [GL] Implemented GLSL shader caches for platforms that do not support program binaries (e.g. MacOS)

5.4.9-prerelease0001

  • [GL] experimental support for quad-buffer stereo(is back again?)

5.4.8

  • [GL] Fixed locking order of GlobalResourceLock and context locks to avoid potential deadlocks
  • [GL] Added workaround for layered rendering and GLSL < 430
  • [GL] Made context creation and sharing more robust (see RuntimeConfig.RobustContextSharing)
  • [GL] Improved disposal of ContextHandle
  • [GLVM / VKVM] Updated ARM64 binaries
  • [GLFW] Fixed context resource leaks
  • [GLFW] Reset GetCurrentContext on disposal
  • [WinForms / WPF] Removed double dispose of context

5.4.7

  • Fixed Frustum.withAspect and Frustum.withHorizontalFieldOfViewInDegrees
  • [GL] Fixed InvalidEnum error due to GL_POINT_SPRITE
  • [GL] Removed validation via proxy textures (resulted in errors on AMD with multisampled textures)
  • [GL] Removed swizzle for multisampled textures (not supported)
  • [GL] Added simple parameter device limit checks for textures and renderbuffers
  • [GL] Improved texture memory usage tracking
  • [GL] Made retrieval of program binaries more robust
  • [GL] Improved driver information and error formatting
  • [GL] Disabled Dispose() for Program
  • [GL] Fixed resource leaks in ContextHandleOpenTK.create
  • [GL] Fixed ComputeCommand.SetBufferCmd
  • [GL] Fixed issue with texture targets and multisampling
  • [Vulkan] Fixed swapchain creation if maxImages is zero
  • [Vulkan] Fixed issue with image format queries and external memory
  • [Vulkan] Improved error formatting
  • [GLFW] Use no error context only when indicated by debug config
  • Added IRenderTask.GetRuntime() and IRenderTask.GetFramebufferSignature()

5.4.6

  • [ContextHandles] GL.Enable(EnableCap.PointSprite)
  • [ManagedPool] Avoid evaluating draw call set if not active
  • Fix BlendMode.Blend source alpha factor

5.4.5

  • [GeometryPool] Fixed wrongly disposed shader caches

5.4.4

  • Exceptions are caught and logged when updating shaders with the debugger
  • [GL] Fixed resource management issue with compute shaders and shader debugger, resulting in invalid operation errors
  • [GL] Fixed issue with preparing exported buffers
  • [GL] Print before debugger break in DebugCommandStream
  • [Vulkan] Fixed validation error related to memory export

5.4.3

  • Updated to FShade 5.5
  • Added support for debugging raytracing effects and compute shaders with the FShade ShaderDebugger
  • Fixed issues with dirty sets in OrderedCommand (GL / Vulkan)
  • [GL] Increased verbosity level of outdated resource warning
  • [GL] Improved warning about missing internal format query support

5.4.2

  • [Vulkan] Fixed issue in SBT update
  • [Sg] Added C# Surface overload
  • Improved shade compile error reporting and code printing

5.4.1

  • Fixed net6.0 target for WinForms and WPF

5.4.0

5.4.0-prerelease0004

  • Renamed NewInputBinding to CreateInputBinding
  • Reverted renaming of provider ofDict methods
  • Restored IAttributeProvider.All
  • Added Signature property to ManagedPool and ManagedTracePool
  • Added obsolete extensions for renamed buffer copy methods
  • [GL] Removed duplicate context tracking
  • [Vulkan] Fixed aspect for depth / stencil samplers
  • [Vulkan] Fixed shader stage computation for dynamic effects

5.4.0-prerelease0003

  • Restored IComputeRuntime.ContextLock

5.4.0-prerelease0002

  • Added validation for sampler state translation
  • Added texture filter reduction
  • Added Blit, reworked Copy and ResolveMultisamples
  • [GL] Added RuntimeConfig.AllowConcurrentResourceAccess
  • [Vulkan] Fixed issue with concurrent eager destroy

5.4.0-prerelease0001

  • Initial prerelease for 5.4

5.3.8

  • [GL] Fixed update issues with OrderedCommand

5.3.7

  • Various optimizations
  • Added RenderTask.renderTo variants with adaptive clear values
  • Fixed RenderPass.before to respect given order
  • [AbstractRenderTask] Make Dispose mutually exclusive with Update and Run
  • [GL] Fixed ObjectDisposedException related to invalid epilogue prev pointer
  • [GLFW] Fixed vsync initialization
  • [GLFW] Disabled unknown joystick axis warning
  • [Vulkan] Fixed issue with pipeline statistics being wrongfully selected

5.3.6

5.3.5

  • OpcPaths now more robust (images vs Images, patches vs Patches) - pro3d-space/PRo3D#280
  • Added support for loading mipmaps from file and stream textures
  • Added RenderTask.renderToWithAdaptiveClear
  • [Vulkan] Fixed synchronization issue with image and buffer uploads
  • [Vulkan] Implemented direct texture and framebuffer clear
  • [GL] Fixed issue with directly clearing depth-only textures

5.3.4

  • Added default component swizzle that duplicates the red channel to the green and blue channels for grayscale formats
  • [Application.Slim.GL] Fixed context initialization
  • [Vulkan] Fixed deadlock in concurrent descriptor set management

5.3.3

  • Added union operation for IndexedGeometry
  • Added IndexedGeometry primitives for arrows and coordinate crosses
  • [Sg] Fixed and improved active flag cache
  • [Vulkan] Fixed issue with logging shader cache reads

5.3.2

  • [GL] Fixed access violation and other issues related to internal format queries
  • [GL] Implemented shader caches for compute shaders
  • [Vulkan] Implemented shader caches for raytracing shaders
  • Improved error logging when shader cache access fails
  • Reworked shader caches to use FShade-based interface serialization instead of FsPickler
  • Made shader cache directory creation lazy

5.3.1

  • Fixed export (sharing) bug on MacOS (pNext chain needs to be empty)
  • Added hardware support validation for mipmap generation
  • [GL] Fixed mipmap generation for compressed file and stream textures
  • [GL] Fixed issue with compressed texture download
  • [Vulkan] Implemented mipmap compressed PixTexture2d upload
  • [Vulkan] Fixed prepare of Stream- / FileTexture with compression

5.3.0

5.3.0-prerelease0005

  • Implemented debug configurations for enabling backend-specific debug features
  • Added validation for color attachment formats when creating framebuffer signatures
  • Added proper support for unsigned integer color attachments

5.3.0-prerelease0004

  • [Vulkan] Implemented RaytracingTask.Update
  • [Vulkan] Implemented CommandTask.PerformUpdate
  • [Vulkan] Reworked resource manager to prevent disposal of resources in use
  • [Vulkan] Use separate device tokens for graphics and compute families
  • [Vulkan] Lock pending set during update loop of ResourceLocationSet
  • [Vulkan] Added basic support for validation features
  • [Raytracing] Fixed issue with acceleration structure building and device tokens
  • [GL] Fixed memory usage tracking for imported resources
  • Added IRenderTask.Update overloads
  • Updated to FShade 5.3 prerelease

5.3.0-prerelease0003

  • [Vulkan] Fixed issue with duplicate descriptor writes
  • [Vulkan] Trim excess elements from image sampler array
  • [Vulkan] Fixed extensions being wrongly reported as unavailable
  • [Vulkan] Lock pending set during update loop of DescriptorSetResource

5.3.0-prerelease0002

  • [Vulkan] Fixed issue in DescriptorSetResource related to nested dependencies
  • [Vulkan] Reworked RaytracingTask to prevent unnecessary recompilation
  • [Vulkan] Implemented update-after-bind descriptors to prevent recompilation of render tasks
  • [Vulkan] Added RuntimeConfig.SuppressUpdateAfterBind
  • [Vulkan] Fixed issues with dynamic image sampler arrays
  • Implemented shrinking of AdaptiveCompactBuffer
  • Fixed issue with addition and removal order in AdaptiveCompactBuffer
  • Added IRaytracingTask.Update() overloads
  • Changed parameter order of Sg.pool

5.3.0-prerelease0001

  • Initial prerelease for 5.3

5.2.17

  • Improved error handling of DDS parser
  • [Sg] Added delay
  • [Sg] Added reference counting for onActivation
  • [Application.Slim] Fixed error code printing

5.2.16

  • [Application.Slim.GL] Fix issue with sample count for non-multisampled windows

5.2.15

  • Font constructor with System.IO.Stream

5.2.14

  • Framebuffer Copy/ReadPixels

5.2.13

  • switched to aardvark.assembler

5.2.12

  • reverted Vulkan queue creation
  • enabled sharing extensions by default (windows/linux)

5.2.11

  • disabled useNoError (linux intel, steamdeck compat)

5.2.10

  • text rendering workaround linux(nvidia)

5.2.9

  • Arch/Fedora working
  • moved to Aardvark.Assembler

5.2.9-prerelease0002

  • added missing FragmentProgram.Update

5.2.9-prerelease0001

  • test release
  • moved to Aardvark.Assembler

5.2.8

  • fixed GLFW init problem

5.2.7

  • [Vulkan] requesting all queues for device

5.2.6

  • [Vulkan] updated vk.xml to latest version (1.3)
  • [GL] improved error handling when retrieving uniforms
  • [Sg] Fixed runtime-dependent texture caching
  • [GL] Remove render task commands from dirty set

5.2.5

  • [Text] Winding order of triangles is consistent, degenerated triangles get removed
  • [Vulkan] Added image limits checks for layers, levels and size
  • [GL] Added texture size limit checks
  • [GLFW] Fixed issues with MacOS and other platforms with poor GL support

5.2.4

  • [Vulkan] Implemented host-side texture compression
  • Added RenderTo overloads with adaptive clear values
  • Added checks for maximum multisamples when creating framebuffer signatures and textures
  • Implemented PickObjects for RenderCommand
  • [GLFW] Fixed issue with non-positive window size
  • [GL] Fixed streaming texture issues
  • [GL] Use RGB internal format for BGR texture formats
  • [GLFW] Add hideCocoaMenuBar parameter

5.2.3

  • [ManagedPool] Fixed memory leak
  • Improved block compression decoding and copying
  • [GL] Implemented host-side texture compression

5.2.2

  • [GL] relaxed framebuffer signature compability requirements
  • [Vulkan] using any compatible QueueFamily for CopyEngine

5.2.1

  • implemented ARM64 assembler
  • fixed issue with Retina displays
  • [Vulkan] fixed issue with platforms not supporting queries
  • [Vulkan] fixed issue with platforms not supporting geometry or tessellation shaders

5.2.0

https://github.com/aardvark-platform/aardvark.docs/wiki/Aardvark-5.2-changelog

5.2.0-prerelease0002

  • improved C# interop for ClearValues
  • added setter for Call of ManagedDrawCall
  • made texture clear API consistent with framebuffer clearing

5.2.0-prerelease0001

  • Initial prerelease for 5.2

5.1.22

  • [ManagedPool] no removal of empty PoolNodes from set of RenderObjects: dependency on IndirectBuffer input was causing performance issues when marking/re-evaluating complete set of RenderObjects

5.1.21

  • fixed ComputeShader problem in Vulkan

5.1.20

  • deterministic Id for instanced-effects

5.1.19

  • updated Base & FShade

5.1.18

  • disabled multisampling for text outline - fix for #86

5.1.17

  • fixed package dependeny to FSharp.Data.Adaptive
  • [Vulkan] fixed package dependency to GLSLangSharp
  • [GL] implemented UploadBufferCmd and CopyImageCmd

5.1.16

  • [GL] fixed IRuntime.Clear/ClearColor
  • [Sg] added C# ColorOutput overload

5.1.15

  • fixed GL compute shader image bindings

5.1.14

  • switched to official AssimpNet

5.1.13

  • updated mac glfw lib & option to control cocoa menu bar

5.1.12

  • fixed texture download in absense of bufferstorage

5.1.11

  • fixed osx64 glvm build

5.1.10

  • fix for segfaults on GL without direct state access

5.1.9

  • updated FSharp.Core >= 4.7.0
  • updated to newest Base/FShade/Adaptive packages
  • removed System.Reactive

5.1.8

  • added argument validation for texture copying
  • added argument validation for texture download and upload
  • [GL] changed Shader caches to depend on context / runtime
  • [GL] fixed copy of cubemaps
  • [GL] fixed RenderingLock

5.1.7

  • added types to specify clear values more easily
  • added IRenderTask.RenderTo() overloads with clear values
  • added RenderTask.render* variants with clear values
  • added map and bind functions for IAdaptiveResource
  • DepthTest.None and DepthTest.Always are no longer aliases (revert to < 5.1.0 behavior)
  • fixed various bugs related to cube texture arrays
  • texture creation functions now validate parameters
  • [GL] fixed nop RenderingLock
  • [GL] render control size is ensured to be valid now
  • [GL] fixed bug with draw buffers and prepared surfaces with signatures different from the render task

5.1.6

  • reworked low-level texture API
  • added functions for creating (adaptive) 1D and 3D textures
  • removed IBackendTextureOutputView and BackendTextureOutputView
  • fixed management and disposal of renderTo tasks
  • proper out-of-date marking for adaptive resources
  • reworked TextureFilter and SamplerState regarding anisotropic filtering
  • [GL] fixed bug in Context.Blit()
  • [GL] fixed copy and download of texture array slices
  • [SgFSharp] removed unnecessary SRTP usage
  • [SgFSharp] added Sg.lines'
  • [Vulkan] implemented dynamic sampler states

5.1.5

  • fixed Silk.NET.Core depenedency
  • fixed renderToColorCube

5.1.4

  • updated packages

5.1.3

  • [Vulkan] CommandTask no longer disposes ResourceManager
  • [Sg] Added instancing utilities for IndexedGeometry

5.1.2

  • fixed thread abort exn on linux

5.1.1

5.0.17

  • [GL] OpenVR support for GL

5.0.15

  • [GL] replaced EXT_direct_state_access with ARB_direct_state_access
  • [GL] fixed crashes when using core profile
  • [GL] RenderTask.Dispose no longer needs a transaction (#60)

5.0.14

  • [GL] More robust parsing of GL and GLSL versions

5.0.3

  • [Text] fixed compatibility with render passes

5.0.0

  • [Base] updated aardvark to v5
  • [Base] reworked Buffer API: added BufferUsage flags
  • [Base] added indirect draw stride
  • [Base] refactored RenderObject drawcalls
  • [Base] removed IResizeBuffer, IMappedBuffer, IMappedIndirectBuffer
  • [Sg] reworked ManagedPool

4.12.4

  • [GL] fixed mip level calculation in texture upload

4.12.3

  • [Base] updated base packages

4.12.2

  • [Base] fixed GLVM loading for all plattforms

4.12.1

  • [Base] updated GLVM for linux

4.12.0

  • [GL] removed warnings from LodRenderer
  • [GL] added support for NormalUV texture (2-channel float images)

4.11.15

  • [GL] fixed BufferRuntime.Clear

4.11.12

  • [GL] added quad-buffered stereo support to GameWindow

4.11.8

  • [Base] fixed RenderTask.custom
  • [GL] fixed size 0 UniformBuffer alloc

4.11.7

  • [Base] updated packages / fixed memory leak

4.11.5

  • [Base] reverted memory leak fix

4.11.4

  • [Base] rmeoved hooking mechanism of dynamic uniforms (no need anymore, allowed overwrite of view/proj trafo)
  • [Base] moved Caches (UnaryCache, BinaryCache) to Base.FSharp
  • [Sg] fixed memory leak when using derived attirbutes (e.g. ModelViewTrafo, ModelViewProjTrafo)
  • [GL] fixed texture array uniforms

4.11.3

  • LoD Render: removed debug ouput

4.11.2

  • [GL] fixed buffer resource stats
  • [GL] fixed unmanaged memory leak of VAO