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Starting with the DX11 Demo, i'm trying to render the MirrorTexture by RenderForm in fullscreen mode (by setting "Windowed" Property in SwapChain description to false).
But it does not work, the content of the mirror is not shown in fullscreen, the display stays dark.
The scene/cube is only visible in the Oculus device.
What is the correct way to render the mirror in fullscreen?
The text was updated successfully, but these errors were encountered:
But I am not an expert for using DirectX in Windows forms, so I cannot say if this is the optimal way to do that; especially when showing Oculus mirrored image - usually you should set the size of render targets to size of the screen, but with Oculus render target the resolution is probably fixed.
Starting with the DX11 Demo, i'm trying to render the MirrorTexture by RenderForm in fullscreen mode (by setting "Windowed" Property in SwapChain description to false).
But it does not work, the content of the mirror is not shown in fullscreen, the display stays dark.
The scene/cube is only visible in the Oculus device.
What is the correct way to render the mirror in fullscreen?
The text was updated successfully, but these errors were encountered: