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config.template
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config.template
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#
# This file is part of the Simutrans project under the Artistic License.
# (see LICENSE.txt)
#
#
# to compile:
# copy this file to config.default and adjust the settings
#
#BACKEND := gdi
#BACKEND := sdl2
#BACKEND := posix
#OSTYPE := amiga
#OSTYPE := freebsd
#OSTYPE := haiku
#OSTYPE := linux
#OSTYPE := mac
#OSTYPE := mingw
#OSTYPE := openbsd
#DEBUG := 1 # Level 1-3, higher number means more debug-friendly but slower, see Makefile
#MSG_LEVEL := 3 # Level 1-4, more runtime debug messages (without only warnings and errors)
#OPTIMISE := 1 # Add umpteen optimisation flags
#PROFILE := 1 # Enable profiling
#PROFILE := 2 # Enable profiling with optimisation flags, can be used with `OPTIMISE = 1'
#STATIC := 1 # Enable static linkage, but not SDL2 for non-MinGW OSTYPE.
#AV_FOUNDATION := 1 # Use AVFoundation instead of QTKit. If you are building on macOS 10.12 or later, this must be enabled.
#WITH_REVISION := 1 # adds the revision from svn; required for networkgames
# if you do not use SVN, add -DREVISION="1234" to the FLAGS below
#WIN32_CONSOLE := 1 # adds a console for windows debugging
#MULTI_THREAD := 1 # Enable multithreading
# using freetype for Truetype font support
#USE_FREETYPE := 1
# using UPnP for easy server hosting behind routers
#USE_UPNP := 1
# Enable support for zstd save file compression (larger save files than bzip2, but faster)
#USE_ZSTD := 1
# use fontconfig to find default font (does not work for windows)
USE_FONTCONFIG := @fontconfig@
# enable link time optimizations
#LTO := 1
# using FluidSynth for MIDI playback (SDL2 backend needed for Linux/MacOS, SDL2 or GDI for MinGW)
#USE_FLUIDSYNTH_MIDI := 1
# Define these as empty strings, if you don't have the respective config program
#ALLEGRO_CONFIG :=
#PNG_CONFIG :=
#SDL_CONFIG :=
#SDL2_CONFIG :=
#FREETYPE_CONFIG :=
# Or define as the config program if you do
#ALLEGRO_CONFIG := allegro-config
#PNG_CONFIG := pkg-config libpng
#SDL_CONFIG := sdl-config
#SDL2_CONFIG := sdl2-config
#FREETYPE_CONFIG := freetype-config
#VERBOSE := 1
# The following useful conditional compilation flags exist
#
# Needed to compile:
# SIM_BIG_ENDIAN: MUST be set for PPC/Motorola byte order! (old mac, amiga)
# NO_INTPTR_T: must be set if intptr_t is not available
#
# Changing appearance:
# USE_SOFTPOINTER: emulate mouse pointer (set automatically in Makefile)
#
# Useful for debugging:
# DEBUG_ROUTES: show routing calculation information in minimap
# SHOW_FORE_GRUND: show which objects are drawn as foreground
# DEBUG_FLUSH_BUFFER: show the dirty areas on the screen
# USE_VALGRIND_MEMCHECK: make valgrind-memcheck aware of the memory allocation stuff in dataobj/freelist
# SYSLOG: send debug output to syslog
#
# Following flags alter game engine (and are off for standard builds)
# OTTD_LIKE: Enables half height tiles and crossconnects all industries
# AUTOMATIC_BRIDGES and AUTOMATIC_TUNNELS: will be built also for player
# AUTOJOIN_PUBLIC: stations next to a public stop will be joined to it
# MAX_CHOOSE_BLOCK_TILES=xxx: maximum distance between choose signal and a target (undefined means no limit)
# DESTINATION_CITYCARS: Citycars can have a destination (not recommended)
#
# In order to use the flags, add a line like this: (-Dxxx)
# FLAGS := -DREVISION="1234"
# Output directories:
#
# use this put objects file in same directory, where the sources are (not recommended):
# ... otherwise defaults to 'build/default')
#
# BUILDDIR := $(shell pwd)
#
# use this to specify the target directory for the executable:
# .. otherwise defaults to BUILDDIR
#
# MAKEOBJ_PROGDIR := $(shell pwd)
# NETTOOL_PROGDIR := $(shell pwd)
# PROGDIR := $(shell pwd)