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mover.lua
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mover.lua
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------------------------------------------------------------------------------------------------------------------------------------
-- BASIC MACHINES MOD by rnd
-- mod with basic simple automatization for minetest. No background processing, just one abm with 5s timer (clock generator), no other lag causing background processing.
------------------------------------------------------------------------------------------------------------------------------------
-- *** SETTINGS *** --
basic_machines.timer = 5 -- main timestep
basic_machines.machines_minstep = 1 -- minimal allowed activation timestep, if faster machines overheat
basic_machines.max_range = 10 -- machines normal range of operation
basic_machines.machines_operations = 10 -- 1 coal will provide 10 mover basic operations ( moving dirt 1 block distance)
basic_machines.machines_TTL = 16 -- time to live for signals, how many hops before signal dissipates
basic_machines.version = "10/02/2021a";
basic_machines.clockgen = 1; -- if 0 all background continuously running activity (clockgen/keypad) repeating is disabled
-- how hard it is to move blocks, default factor 1, note fuel cost is this multiplied by distance and divided by machine_operations..
basic_machines.hardness = {
["default:stone"]=3,["default:tree"]=1,["default:jungletree"]=1,["default:pine_tree"]=1,["default:aspen_tree"]=1,["default:acacia_tree"]=1, ["default:bush_leaves"] = 0.1,["default:leaves"] = 0.1, ["default:jungleleaves"] = 0.1,
["gloopblocks:pumice_cooled"]=2,["default:cloud"] = 999999,
["default:lava_source"]=5950,["default:water_source"]=5950,["default:obsidian"]=20,["bedrock2:bedrock"]=999999};
--move machines for free
basic_machines.hardness["basic_machines:mover"]=0.;
basic_machines.hardness["basic_machines:keypad"]=0.;
basic_machines.hardness["basic_machines:distributor"]=0.;
basic_machines.hardness["basic_machines:battery_0"]=0.;
basic_machines.hardness["basic_machines:battery_1"]=0.;
basic_machines.hardness["basic_machines:battery_2"]=0.;
basic_machines.hardness["basic_machines:detector"]=0.;
basic_machines.hardness["basic_machines:generator"]=999999.; -- can only place generator by hand
basic_machines.hardness["basic_machines:clockgen"]=0.;
basic_machines.hardness["basic_machines:ball_spawner"]=0.;
basic_machines.hardness["basic_machines:light_on"]=0.;
basic_machines.hardness["basic_machines:light_off"]=0.;
-- grief potential items need highest possible upgrades
basic_machines.hardness["boneworld:acid_source_active"]=5950.;
basic_machines.hardness["darkage:mud"]=5950.;
basic_machines.hardness["es:toxic_water_source"]=5950.;basic_machines.hardness["es:toxic_water_flowing"]=5950;
basic_machines.hardness["default:river_water_source"]=5950.;
-- farming operations are much cheaper
basic_machines.hardness["farming:wheat_8"]=1;basic_machines.hardness["farming:cotton_8"]=1;
basic_machines.hardness["farming:seed_wheat"]=0.5;basic_machines.hardness["farming:seed_cotton"]=0.5;
-- digging mese crystals more expensive
basic_machines.hardness["mese_crystals:mese_crystal_ore1"] = 10;
basic_machines.hardness["mese_crystals:mese_crystal_ore2"] = 10;
basic_machines.hardness["mese_crystals:mese_crystal_ore3"] = 10;
basic_machines.hardness["mese_crystals:mese_crystal_ore4"] = 10;
-- define which nodes are dug up completely, like a tree
basic_machines.dig_up_table = {["default:cactus"]=true,["default:tree"]=true,["default:jungletree"]=true,["default:pine_tree"]=true,
["default:acacia_tree"]=true,["default:aspen_tree"]=true,["default:papyrus"]=true};
-- set up nodes for harvest when digging: [nodename] = {what remains after harvest, harvest result}
basic_machines.harvest_table = {
["mese_crystals:mese_crystal_ore4"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 3"}, -- harvesting mese crystals
["mese_crystals:mese_crystal_ore3"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 2"},
["mese_crystals:mese_crystal_ore2"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 1"},
["mese_crystals:mese_crystal_ore1"] = {"mese_crystals:mese_crystal_ore1", ""},
};
-- set up nodes for plant with reverse on and filter set (for example seeds -> plant) : [nodename] = plant_name
basic_machines.plant_table = {["farming:seed_barley"]="farming:barley_1",["farming:beans"]="farming:beanpole_1", -- so it works with farming redo mod
["farming:blueberries"]="farming:blueberry_1",["farming:carrot"]="farming:carrot_1",["farming:cocoa_beans"]="farming:cocoa_1",
["farming:coffee_beans"]="farming:coffee_1",["farming:corn"]="farming:corn_1",["farming:blueberries"]="farming:blueberry_1",
["farming:seed_cotton"]="farming:cotton_1",["farming:cucumber"]="farming:cucumber_1",["farming:grapes"]="farming:grapes_1",
["farming:melon_slice"]="farming:melon_1",["farming:potato"]="farming:potato_1",["farming:pumpkin_slice"]="farming:pumpkin_1",
["farming:raspberries"]="farming:raspberry_1",["farming:rhubarb"]="farming:rhubarb_1",["farming:tomato"]="farming:tomato_1",
["farming:seed_wheat"]="farming:wheat_1",["farming:seed_rice"]="farming:rice_1"}
-- list of objects that cant be teleported with mover
basic_machines.no_teleport_table = {
["itemframes:item"] = true,
["signs:text"] = true
}
-- list of nodes mover cant take from in inventory mode
basic_machines.limit_inventory_table = { -- node name = {list of bad inventories to take from} OR node name = true to ban all inventories
["basic_machines:autocrafter"]= {["recipe"]=1, ["output"]=1},
["basic_machines:constructor"]= {["recipe"]=1},
["basic_machines:battery_0"] = {["upgrade"] = 1},
["basic_machines:battery_1"] = {["upgrade"] = 1},
["basic_machines:battery_2"] = {["upgrade"] = 1},
["basic_machines:generator"] = {["upgrade"] = 1},
["basic_machines:mover"] = true,
["basic_machines:grinder"] = {["upgrade"] = 1},
["moreblocks:circular_saw"] = true,
["smartshop:shop"] = true,
}
-- when activated with keypad these will be "punched" to update their text too
basic_machines.signs = {
["default:sign_wall_wood"] = true,
["signs:sign_wall_green"] = true,
["signs:sign_wall_green"] = true,
["signs:sign_wall_yellow"] = true,
["signs:sign_wall_red"] = true,
["signs:sign_wall_red"] = true,
["signs:sign_wall_white_black"] = true,
["signs:sign_yard"] = true
}
basic_machines.connectables = { -- list of machines that distributor can connect to, used for distributor scan feature
["basic_machines:mover"]=0;
["basic_machines:keypad"]=0;
["basic_machines:distributor"]=0;
["basic_machines:battery_0"]=0;
["basic_machines:battery_1"]=0;
["basic_machines:battery_2"]=0;
["basic_machines:detector"]=0;
["basic_machines:generator"]=0;
["basic_machines:clockgen"]=0;
["basic_machines:ball_spawner"]=0;
["basic_machines:light_on"]=0;
["basic_machines:light_off"]=0;
}
-- *** END OF SETTINGS *** --
local machines_timer = basic_machines.timer
local machines_minstep = basic_machines.machines_minstep
local max_range = basic_machines.max_range
local machines_operations = basic_machines.machines_operations
local machines_TTL = basic_machines.machines_TTL
local punchset = {};
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name(); if name == nil then return end
punchset[name] = {};
punchset[name].state = 0;
end)
local get_mover_form = function(pos,player)
if not player then return end
local meta = minetest.get_meta(pos);
local x0,y0,z0,x1,y1,z1,x2,y2,z2,prefer,mode,mreverse;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2");
machines.pos1[player:get_player_name()] = {x=pos.x+x0,y=pos.y+y0,z=pos.z+z0};machines.mark_pos1(player:get_player_name()) -- mark pos1
machines.pos11[player:get_player_name()] = {x=pos.x+x1,y=pos.y+y1,z=pos.z+z1};machines.mark_pos11(player:get_player_name()) -- mark pos11
machines.pos2[player:get_player_name()] = {x=pos.x+x2,y=pos.y+y2,z=pos.z+z2};machines.mark_pos2(player:get_player_name()) -- mark pos2
prefer = meta:get_string("prefer");
local mreverse = meta:get_int("reverse");
local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6};
local mode_string = meta:get_string("mode") or "";
local meta1 = minetest.get_meta({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0}); -- source meta
local meta2 = minetest.get_meta({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2}); -- target meta
local inv1=1; local inv2=1;
local inv1m = meta:get_string("inv1");local inv2m = meta:get_string("inv2");
local list1 = meta1:get_inventory():get_lists(); local inv_list1 = ""; local j;
j=1; -- stupid dropdown requires item index but returns string on receive so we have to find index.. grrr, one other solution: invert the table: key <-> value
for i in pairs( list1) do
inv_list1 = inv_list1 .. i .. ",";
if i == inv1m then inv1=j end; j=j+1;
end
local list2 = meta2:get_inventory():get_lists(); local inv_list2 = "";
j=1;
for i in pairs( list2) do
inv_list2 = inv_list2 .. i .. ",";
if i == inv2m then inv2=j; end; j=j+1;
end
local upgrade = meta:get_float("upgrade"); if upgrade>0 then upgrade = upgrade - 1 end
local seltab = meta:get_int("seltab");
local form;
if seltab == 1 then -- MODE --
local mode_description = {
["normal"] = "This will move blocks as they are - without change.",
["dig"] = "This will transform blocks as if player digged them.",
["drop"] = "This will take block/item out of chest (you need to set filter) and will drop it",
["object"] = "make TELEPORTER/ELEVATOR. This will move any object inside sphere (with center source1 and radius defined by source2) to target position. For ELEVATOR teleport points need to be placed exactly in same coordinate line with mover and you need to upgrade with 1 diamondblock for every 100 height difference. ",
["inventory"] = "This will move items from inventory of any block at source position to any inventory of block at target position",
["transport"] = "This will move all blocks at source area to new area starting at target position. This mode preserves all inventories and other metadata",
};
local text = mode_description[mode_string] or "description";
local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6};
mode = mode_list[mode_string] or 1;
form = "size[8,8.25]" .. -- width, height
--"size[6,10]" .. -- width, height
"tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]"..
"label[0.,0;MODE selection]".."button[3,0.25;1,1;help;help]"..
"dropdown[0.,0.35;3,1;mode;normal,dig,drop,object,inventory,transport;".. mode .."]"..
"textarea[0.25,1.25;8,2.;description;;".. text.."]"..
"field[0.25,3.5;3,1;prefer;FILTER;"..prefer.."]"..
"list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter;3,3.4;1,1;]"..
"list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade;5,3.4;1,1;]".."label[4,3;UPGRADE LVL ".. upgrade .."]" ..
"list[current_player;main;0,4.5;8,4;]"..
"listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter]"..
"listring[current_player;main] button_exit[5,0.25;1,1;OK;OK]"
else -- POSITIONS
local inventory_list1,inventory_list2;
if mode_string == "inventory" then
inventory_list1 = "label[4.5,0.25;source inventory] dropdown[4.5,0.75;1.5,1;inv1;".. inv_list1 ..";" .. inv1 .."]"
inventory_list2 = "label[4.5,3.;target inventory] dropdown[4.5,3.5;1.5,1;inv2;".. inv_list2 .. ";" .. inv2 .."]"
else
inventory_list1 = ""; inventory_list2 = ""
end
form = "size[8,8.25]" .. -- width, height
--"size[6,10]" .. -- width, height
"tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]"..
"label[0.,0;" .. minetest.colorize("lawngreen","INPUT AREA - mover will dig here").."]"..
"field[0.25,1.;1,1;x0;source1;"..x0.."] field[1.25,1.;1,1;y0;;"..y0.."] field[2.25,1.;1,1;z0;;"..z0.."]"..
"image[3,0.75;1,1;machines_pos1.png]"..
inventory_list1..
"field[0.25,2;1,1;x1;source2;"..x1.."] field[1.25,2;1,1;y1;;"..y1.."] field[2.25,2;1,1;z1;;"..z1.."]"..
"image[3,1.75;1,1;machines_pos11.png]"..
"label[0.,2.75;" .. minetest.colorize("red","TARGET POSITION - mover will move to here").."]"..
"field[0.25,3.75;1,1;x2;Target;"..x2.."] field[1.25,3.75;1,1;y2;;"..y2.."] field[2.25,3.75;1,1;z2;;"..z2.."]"..
"image[3,3.5;1,1;machines_pos2.png]"..
inventory_list2 ..
"label[0.,4.25;REVERSE source and target (0/1/2)]"..
"field[0.25,5;1.,1;reverse;;"..mreverse.."]" ..
"listring[current_player;main] button[4,4.75;1,1;help;help] button_exit[5,4.75;1,1;OK;OK]"
end
return form
end
local find_and_connect_battery = function(pos)
local r = 1;
for i = 0,2 do
local positions = minetest.find_nodes_in_area( --find battery
{x=pos.x-r, y=pos.y-r, z=pos.z-r},
{x=pos.x+r, y=pos.y+r, z=pos.z+r},
"basic_machines:battery_" .. i )
if #positions>0 then
local meta = minetest.get_meta(pos);
local fpos = positions[1] ;
meta:set_int("batx", fpos.x);meta:set_int("baty", fpos.y); meta:set_int("batz", fpos.z)
return fpos
end -- pick first battery we found
end
return nil
end
local check_for_falling = minetest.check_for_falling or nodeupdate; -- 1st for mt 5.0.0+, 2nd for 0.4.17.1 and older
-- MOVER --
minetest.register_node("basic_machines:mover", {
description = "Mover - universal digging/harvesting/teleporting/transporting machine, its upgradeable.",
tiles = {"compass_top.png","default_furnace_top.png", "basic_machine_mover_side.png","basic_machine_mover_side.png","basic_machine_mover_side.png","basic_machine_mover_side.png"},
groups = {cracky=3},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext", "Mover block. Set it up by punching or right click. Activate it by keypad signal.")
meta:set_string("owner", placer:get_player_name()); meta:set_int("public",0);
meta:set_int("x0",0);meta:set_int("y0",-1);meta:set_int("z0",0); -- source1
meta:set_int("x1",0);meta:set_int("y1",-1);meta:set_int("z1",0); -- source2: defines cube
meta:set_int("pc",0); meta:set_int("dim",1);-- current cube position and dimensions
meta:set_int("pc",0); meta:set_int("dim",1);-- current cube position and dimensions
meta:set_int("x2",0);meta:set_int("y2",1);meta:set_int("z2",0);
meta:set_float("fuel",0)
meta:set_string("prefer", "");
meta:set_string("mode", "normal");
meta:set_float("upgrade", 1);
meta:set_int("seltab",1);
local privs = minetest.get_player_privs(placer:get_player_name());
if privs.privs then meta:set_float("upgrade", -1); end -- means operation will be for free
local inv = meta:get_inventory();inv:set_size("upgrade", 1*1);inv:set_size("filter", 1*1)
local name = placer:get_player_name(); punchset[name].state = 0
local text = "This machine can move anything. General idea is the following : \n\n"..
"First you need to define rectangle box work area (larger area, where it takes from, defined by source1/source2 which are two number 1 boxes that appear in world) and target position (where it puts, marked by one number 2 box) by punching mover then following CHAT instructions exactly.\n\n"..
"CHECK why it doesnt work: 1. did you click OK in mover after changing setting 2. does it have battery, 3. does battery have enough fuel 4. did you set filter for taking out of chest?\n\n"..
"IMPORTANT: Please read the help button inside machine before first use.";
local form = "size [7.5,5.5] textarea[0,0.1;8,7;help;MOVER INTRODUCTION;".. text.."]"
minetest.show_formspec(name, "basic_machines:intro_mover", form)
end,
can_dig = function(pos, player) -- dont dig if upgrades inside, cause they will be destroyed
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
return inv:is_empty("upgrade")
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local privs = minetest.get_player_privs(player:get_player_name());
--local cant_build = minetest.is_protected(pos,player:get_player_name());
--if not privs.privs and cant_build then return end -- only ppl sharing protection can setup
local form = get_mover_form(pos,player)
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if minetest.is_protected(pos,player:get_player_name()) then return end
if listname == "filter" then
local meta = minetest.get_meta(pos);
local itemname = stack:to_string() or "";
meta:set_string("prefer",itemname);
--minetest.chat_send_player(player:get_player_name(),"#mover: filter set as " .. itemname)
local form = get_mover_form(pos,player)
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
return 1;
end
if listname == "upgrade" then
-- update upgrades
local meta = minetest.get_meta(pos);
local upgrade = 0;
local inv = meta:get_inventory();
local upgrade_name = "default:mese";
if meta:get_int("elevator")==1 then upgrade_name = "default:diamondblock" end
if stack:get_name() == upgrade_name then
--inv:contains_item("upgrade", ItemStack({name="default:mese"})) then
upgrade = (inv:get_stack("upgrade", 1):get_count()) or 0;
upgrade = upgrade + stack:get_count();
if upgrade > 10 then upgrade = 10 end -- not more than 10
meta:set_float("upgrade",upgrade+1);
local form = get_mover_form(pos,player)
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
end
end
return stack:get_count();
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if minetest.is_protected(pos,player:get_player_name()) then return end
local meta = minetest.get_meta(pos);
meta:set_float("upgrade",1); -- reset upgrade
local form = get_mover_form(pos,player)
minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form)
return stack:get_count();
end,
effector = {
action_on = function (pos, node,ttl)
if type(ttl)~="number" then ttl = 1 end
local meta = minetest.get_meta(pos);
local fuel = meta:get_float("fuel");
local x0=meta:get_int("x0"); local y0=meta:get_int("y0"); local z0=meta:get_int("z0");
local x2=meta:get_int("x2"); local y2=meta:get_int("y2"); local z2=meta:get_int("z2");
local mode = meta:get_string("mode");
local mreverse = meta:get_int("reverse")
local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from
local pos2 = {x=x2+pos.x,y=y2+pos.y,z=z2+pos.z}; -- where to put
local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position
local x1=meta:get_int("x1")-x0+1;local y1=meta:get_int("y1")-y0+1;local z1=meta:get_int("z1")-z0+1; -- get dimensions
--pc = z*a*b+x*b+y, from x,y,z to pc
-- set current input position
pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1;
pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1;
pos1.z = z0 + pc;
pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z;
-- special modes that use its own source/target positions:
if mode == "transport" and mreverse<2 then
pos2 = {x=meta:get_int("x2")-x0+pos1.x,y=meta:get_int("y2")-y0+pos1.y,z=meta:get_int("z2")-z0+pos1.z}; -- translation from pos1
end
if mreverse ~= 0 and mreverse ~= 2 then -- reverse pos1, pos2
if mode == "object" then
x0 = pos2.x-pos.x; y0 = pos2.y-pos.y; z0 = pos2.z-pos.z;
pos2 = {x=pos1.x,y=pos1.y,z=pos1.z};
else
local post = {x=pos1.x,y=pos1.y,z=pos1.z};
pos1 = {x=pos2.x,y=pos2.y,z=pos2.z};
pos2 = {x=post.x,y=post.y,z=post.z};
end
end
-- PROTECTION CHECK
local owner = meta:get_string("owner");
if (minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner)) and mode~="object" then
meta:set_string("infotext", "Mover block. Protection fail. ")
return
end
local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2);
local prefer = meta:get_string("prefer");
-- FUEL COST: calculate
local dist = math.abs(pos2.x-pos1.x)+math.abs(pos2.y-pos1.y)+math.abs(pos2.z-pos1.z);
local hardness = basic_machines.hardness[node1.name];
-- no free teleports from machine blocks
if hardness == 0 and mode == "object" then hardness = 1 end
local fuel_cost = hardness or 1;
local upgrade = meta:get_float("upgrade") or 1;
-- taking items from chests/inventory move
if node1.name == "default:chest_locked" or mode == "inventory" then fuel_cost = basic_machines.hardness[prefer] or 1 end;
fuel_cost=fuel_cost*dist/machines_operations; -- machines_operations=10 by default, so 10 basic operations possible with 1 coal
if mode == "object" then
fuel_cost=fuel_cost*0.1;
if (x2 == 0 and y2 == 0) or (x2==0 and z2==0) or (y2==0 and z2 == 0) then -- check if elevator mode
local requirement = math.floor((math.abs(pos2.x-pos.x)+math.abs(pos2.y-pos.y)+math.abs(pos2.z-pos.z))/100)+1;
if upgrade-1<requirement then
meta:set_string("infotext","MOVER: Elevator error. Need at least "..requirement .. " diamond block(s) in upgrade (1 for every 100 distance). ");
return;
end
fuel_cost = 0
end
elseif mode == "inventory" then
fuel_cost=fuel_cost*0.1;
end
fuel_cost = fuel_cost/upgrade; -- upgrade decreases fuel cost
if upgrade == -1 then fuel_cost = 0 end -- free operation for admin
-- FUEL OPERATIONS
if fuel<fuel_cost then -- needs fuel to operate, find nearby battery
local found_fuel = 0;
-- cached battery position
local fpos = {x=meta:get_int("batx"), y=meta:get_int("baty"), z=meta:get_int("batz")};
-- check battery for power
local power_draw = fuel_cost;
if power_draw<1 then power_draw = 1 end -- at least 10 one block operations with 1 refuel
local supply = basic_machines.check_power(fpos, power_draw);
if supply>0 then
found_fuel=supply;
elseif supply<0 then -- no battery at target location, try to find it!
local fpos = find_and_connect_battery(pos);
if not fpos then
meta:set_string("infotext", "Can not find nearby battery to connect to!");
minetest.sound_play("default_cool_lava", {pos=pos,gain=1.0,max_hear_distance = 8,})
return
end
end
if found_fuel~=0 then
fuel = fuel+found_fuel;
meta:set_float("fuel", fuel);
meta:set_string("infotext", "Mover block refueled. Fuel ".. fuel);
end
end
if fuel < fuel_cost then
meta:set_string("infotext", "Mover block. Energy ".. fuel ..", needed energy " .. fuel_cost .. ". Put nonempty battery next to mover.");
return
end
if mode == "object" then -- teleport objects and return
-- if target is chest put items in it
local target_chest = false
if node2.name == "default:chest" or node2.name == "default:chest_locked" then
target_chest = true
end
local r = math.max(math.abs(x1),math.abs(y1),math.abs(z1)); r = math.min(r,10);
local teleport_any = false;
if target_chest then -- put objects in target chest
local cmeta = minetest.get_meta(pos2);
local inv = cmeta:get_inventory();
for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do
local lua_entity = obj:get_luaentity()
if not obj:is_player() and lua_entity and lua_entity.itemstring ~= "" then
local detected_obj = lua_entity.itemstring or ""
if not basic_machines.no_teleport_table[detected_obj] and (prefer=="" or prefer==detected_obj) then -- object on no teleport list
-- put item in chest
local stack = ItemStack(lua_entity.itemstring)
if inv:room_for_item("main", stack) then
teleport_any = true;
inv:add_item("main", stack);
end
obj:setpos({x=0,y=0,z=0});
obj:remove();
end
end
end
if teleport_any then
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,})
end
return
end
local times = tonumber(prefer) or 0; if times > 20 then times = 20 elseif times<0.2 then times = 0 end
local velocityv;
if times~=0 then
velocityv = { x = pos2.x-x0-pos.x, y = pos2.y-y0-pos.y, z = pos2.z-z0-pos.z};
local vv=math.sqrt(velocityv.x*velocityv.x+velocityv.y*velocityv.y+velocityv.z*velocityv.z);
local velocitys=0;
if times~=0 then velocitys = vv/times else vv = 0 end
if vv ~= 0 then vv=velocitys/vv else vv = 0 end;
velocityv.x = velocityv.x * vv; velocityv.y = velocityv.y * vv; velocityv.z = velocityv.z* vv
end
--minetest.chat_send_all(" times ".. times .. " v " .. minetest.pos_to_string(velocityv));
-- move objects to another location
local finalsound = true;
for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do
if obj:is_player() then
if not minetest.is_protected(obj:getpos(), owner) and (prefer == "" or obj:get_player_name()== prefer) then -- move player only from owners land
obj:moveto(pos2, false)
teleport_any = true;
end
else
local lua_entity = obj:get_luaentity();
local detected_obj = lua_entity.name or ""
if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list
if times > 0 then
local finalmove = true;
-- move objects with set velocity in target direction
obj:setvelocity(velocityv);
if obj:get_luaentity() then -- interaction with objects like carts
if lua_entity.name then
if lua_entity.name == "basic_machines:ball" then -- move balls for free
lua_entity.velocity = {x=velocityv.x*times,y=velocityv.y*times,z=velocityv.z*times};
finalmove = false;
finalsound = false;
end
if lua_entity.name == "carts:cart" then -- just accelerate cart
lua_entity.velocity = {x=velocityv.x*times,y=velocityv.y*times,z=velocityv.z*times};
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
return;
end
end
end
--obj:setacceleration({x=0,y=0,z=0});
if finalmove then -- dont move objects like balls to destination after delay
minetest.after(times, function () if obj then obj:setvelocity({x=0,y=0,z=0}); obj:moveto(pos2, false) end end);
end
else
obj:moveto(pos2, false)
end
end
teleport_any = true;
end
end
if teleport_any then
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
if finalsound then minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,}) end
end
return
end
local dig=false; if mode == "dig" then dig = true; end -- digs at target location
local drop = false; if mode == "drop" then drop = true; end -- drops node instead of placing it
local harvest = false; -- harvest mode for special nodes: mese crystals
-- decide what to do if source or target are chests
local source_chest=false; if string.find(node1.name,"default:chest") then source_chest=true end
if node1.name == "air" then return end -- nothing to move
local target_chest = false
if node2.name == "default:chest" or node2.name == "default:chest_locked" then
target_chest = true
end
if not(target_chest) and not(mode=="inventory") and minetest.get_node(pos2).name ~= "air" then return end -- do nothing if target nonempty and not chest
local invName1="";local invName2="";
if mode == "inventory" then
invName1 = meta:get_string("inv1");invName2 = meta:get_string("inv2");
if mreverse == 1 then -- reverse inventory names too
local invNamet = invName1;invName1=invName2;invName2=invNamet;
end
end
-- inventory mode
if mode == "inventory" then
--if prefer == "" then meta:set_string("infotext", "Mover block. must set nodes to move (filter) in inventory mode."); return; end
-- forbidden nodes to take from in inventory mode - to prevent abuses :
local limit_inventory = basic_machines.limit_inventory_table[node1.name]
if limit_inventory then
if limit_inventory == true or limit_inventory[invName1] then -- forbidden to take from this inventory
return
end
end
local stack, meta1,inv1;
if prefer == "" then -- if prefer == "" then just pick one item from chest to transfer
meta1 = minetest.get_meta(pos1);
inv1 = meta1:get_inventory();
if inv1:is_empty(invName1) then return end -- nothing to move
local size = inv1:get_size(invName1);
local found = false;
for i = 1, size do -- find item to move in inventory
stack = inv1:get_stack(invName1, i);
if not stack:is_empty() then found = true break end
end
if not found then return end
end
-- can we move item to target inventory?
if prefer~="" then
stack = ItemStack(prefer);
end
local meta2 = minetest.get_meta(pos2); local inv2 = meta2:get_inventory();
if not inv2:room_for_item(invName2, stack) then return end
-- add item to target inventory and remove item from source inventory
if prefer~="" then
meta1 = minetest.get_meta(pos1); inv1 = meta1:get_inventory();
end
if inv1:contains_item(invName1, stack) then
inv2:add_item(invName2, stack);
inv1:remove_item(invName1, stack);
else
if upgrade == -1 then -- admin is owner.. just add stuff
inv2:add_item(invName2, stack);
else
return -- item not found in chest
end
end
minetest.sound_play("chest_inventory_move", {pos=pos2,gain=1.0,max_hear_distance = 8,})
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
return
end
-- filtering
if prefer~="" then -- prefered node set
if prefer~=node1.name and not source_chest and mode ~= "inventory" then return end -- only take prefered node or from chests/inventories
if source_chest then -- take stuff from chest
local cmeta = minetest.get_meta(pos1);
local inv = cmeta:get_inventory();
local stack = ItemStack(prefer);
if inv:contains_item("main", stack) then
inv:remove_item("main", stack);
else
return
end
if mreverse == 1 then -- planting mode: check if transform seed->plant is needed
if basic_machines.plant_table[prefer]~=nil then
prefer = basic_machines.plant_table[prefer];
end
end
end
node1 = {}; node1.name = prefer;
end
if (prefer == "" and source_chest) then return end -- doesnt know what to take out of chest/inventory
-- if target chest put in chest
if target_chest then
local cmeta = minetest.get_meta(pos2);
local inv = cmeta:get_inventory();
-- dig tree or cactus
local count = 0;-- check for cactus or tree
local dig_up = false; -- digs up node as a tree
if dig then
if not source_chest and basic_machines.dig_up_table[node1.name] then dig_up = true end
-- do we harvest the node?
if not source_chest then
if basic_machines.harvest_table[node1.name]~=nil then
harvest = true
local remains = basic_machines.harvest_table[node1.name][1];
local result = basic_machines.harvest_table[node1.name][2];
minetest.set_node(pos1,{name=remains});
inv:add_item("main",result);
end
end
if dig_up == true then -- dig up to 16 nodes
local r = 1;
if node1.name == "default:cactus" or node1.name == "default:papyrus" then r = 0 end
if node1.name == "default:acacia_tree" then r = 2 end -- acacia trees grow wider than others
local positions = minetest.find_nodes_in_area( --
{x=pos1.x-r, y=pos1.y, z=pos1.z-r},
{x=pos1.x+r, y=pos1.y+16, z=pos1.z+r},
node1.name)
for _, pos3 in ipairs(positions) do
--if count>16 then break end
minetest.set_node(pos3,{name="air"}); count = count+1;
end
inv:add_item("main", node1.name .. " " .. count-1);-- if tree or cactus was digged up
end
-- minetest drop code emulation
if not harvest then
local table = minetest.registered_items[node1.name];
if table~=nil then --put in chest
if table.drop~= nil then -- drop handling
if table.drop.items then
--handle drops better, emulation of drop code
local max_items = table.drop.max_items or 0;
if max_items==0 then -- just drop all the items (taking the rarity into consideration)
max_items = #table.drop.items or 0;
end
local drop = table.drop;
local i = 0;
for k,v in pairs(drop.items) do
if i > max_items then break end; i=i+1;
local rare = v.rarity or 1;
if math.random(1, rare)==1 then
node1={};node1.name = v.items[math.random(1,#v.items)]; -- pick item randomly from list
inv:add_item("main",node1.name);
end
end
else
inv:add_item("main",table.drop);
end
else
inv:add_item("main",node1.name);
end
end
end
else -- if not dig just put it in
inv:add_item("main",node1.name);
end
end
minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 8,})
if target_chest and source_chest then -- chest to chest transport has lower cost, *0.1
fuel_cost=fuel_cost*0.1;
end
fuel = fuel - fuel_cost; meta:set_float("fuel",fuel);
meta:set_string("infotext", "Mover block. Fuel "..fuel);
if mode == "transport" then -- transport nodes parallel as defined by source1 and target, clone with complete metadata
local meta1 = minetest.get_meta(pos1):to_table();
minetest.set_node(pos2, minetest.get_node(pos1));
minetest.get_meta(pos2):from_table(meta1);
minetest.set_node(pos1,{name="air"});minetest.get_meta(pos1):from_table(nil)
return;
end
-- REMOVE DIGGED NODE
if not(target_chest) then
if not drop then minetest.set_node(pos2, {name = node1.name}); end
if drop then
local stack = ItemStack(node1.name);
minetest.add_item(pos2,stack) -- drops it
end
end
if not(source_chest) and not(harvest) then
if dig then check_for_falling(pos1) end -- pre 5.0.0 nodeupdate(pos1)
minetest.set_node(pos1, {name = "air"});
end
end,
action_off = function (pos, node,ttl) -- this toggles reverse option of mover
if type(ttl)~="number" then ttl = 1 end
local meta = minetest.get_meta(pos);
local mreverse = meta:get_int("reverse");
local mode = meta:get_string("mode");
if mode ~= "dig" then -- reverse switching is not very helpful when auto harvest trees for example
if mreverse == 1 then mreverse = 0 elseif mreverse==0 then mreverse = 1 end
meta:set_int("reverse",mreverse);
end
end
}
})
-- anal retentive change in minetest 5.0.0 to minetest 5.1.0 changing unknown node warning into crash
-- forcing many checks with all possible combinations + adding many new crash combinations
local check_mover_filter = function(mode, filter, mreverse) -- mover input validation, is it correct node
if filter == "" then return true end -- allow clearing filter
if mode == "normal" or mode == "dig" then
local nodedef = minetest.registered_nodes[filter]
if mreverse==1 and basic_machines.plant_table[filter] then return true end -- allow farming
if not nodedef then return false end
end
return true
end
-- KEYPAD --
local function use_keypad(pos,ttl, again) -- position, time to live ( how many times can signal travel before vanishing to prevent infinite recursion ), do we want to activate again
if ttl<0 then return end;
local meta = minetest.get_meta(pos);
local t0 = meta:get_int("t");
local t1 = minetest.get_gametime();
local T = meta:get_int("T"); -- temperature
if t0>t1-machines_minstep then -- activated before natural time
T=T+1;
else
if T>0 then
T=T-1
if t1-t0>5 then T = 0 end
end
end
meta:set_int("T",T);
meta:set_int("t",t1); -- update last activation time
if T > 2 then -- overheat
minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25})
meta:set_string("infotext","overheat: temperature ".. T)
return
end
local name = meta:get_string("owner");
if minetest.is_protected(pos,name) then meta:set_string("infotext", "Protection fail. reset."); meta:set_int("count",0); return end
local count = meta:get_int("count") or 0; -- counts how many repeats left
local repeating = meta:get_int("repeating");
if repeating==1 and again~=1 then
-- stop it
meta:set_int("repeating",0);
meta:set_int("count", 0)
meta:set_int("T",4);
meta:set_string("infotext", "#KEYPAD: reseting. Punch again after 5s to activate")
return;
end
if count>0 then -- this is keypad repeating its activation
count = count - 1; meta:set_int("count",count);
else
meta:set_int("repeating",0);
--return
end
if count>=0 then
meta:set_string("infotext", "Keypad operation: ".. count .." cycles left")
else
meta:set_string("infotext", "Keypad operation: activation ".. -count)
end
if count>0 then -- only trigger repeat if count on
if repeating == 0 then meta:set_int("repeating",1); end-- its repeating now
if basic_machines.clockgen==0 then return end
minetest.after(machines_timer, function()
use_keypad(pos,machines_TTL,1)
end )
end
local x0,y0,z0,mode;
x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
x0=pos.x+x0;y0=pos.y+y0;z0=pos.z+z0;
mode = meta:get_int("mode");
-- pass the signal on to target, depending on mode
local tpos = {x=x0,y=y0,z=z0}; -- target position
local node = minetest.get_node(tpos);if not node.name then return end -- error
local text = meta:get_string("text");
if text ~= "" then -- TEXT MODE; set text on target
if text == "@" then -- keyboard mode, set text from input
text = meta:get_string("input") or "";
meta:set_string("input",""); -- clear input again
end
local bit = string.byte(text);
if bit == 33 then -- if text starts with !, then we send chat text to all nearby players, radius 5
text = string.sub(text,2) ; if not text or text == "" then return end
local players = minetest.get_connected_players();
for _,player in pairs(players) do
local pos1 = player:getpos();
local dist = math.sqrt((pos1.x-tpos.x)^2 + (pos1.y-tpos.y)^2 + (pos1.z-tpos.z)^2 );
if dist<=5 then
minetest.chat_send_player(player:get_player_name(), text)
end
end
return
elseif bit == 36 then-- text starts with $, play sound
text = string.sub(text,2) ; if not text or text == "" then return end
local i = string.find(text, " ")
if not i then
minetest.sound_play(text, {pos=pos,gain=1.0,max_hear_distance = 16})
else
local pitch = tonumber(string.sub(text,i+1)) or 1;
if pitch<0.01 or pitch > 10 then pitch = 1 end
minetest.sound_play(string.sub(text,1,i-1), {pos=pos,gain=1.0,max_hear_distance = 16,pitch = pitch})
end
end
local tmeta = minetest.get_meta(tpos);if not tmeta then return end
if basic_machines.signs[node.name] then -- update text on signs with signs_lib
tmeta:set_string("infotext", text);
tmeta:set_string("text",text);
local table = minetest.registered_nodes[node.name];
if not table.on_punch then return end -- error
if signs_lib and signs_lib.update_sign then
--signs_lib.update_sign(pos)
table.on_punch(tpos, node, nil); -- warning - this can cause problems if no signs_lib installed
end
return
end
-- target is keypad, special functions: @, % that output to target keypad text
if node.name == "basic_machines:keypad" then -- special modify of target keypad text and change its target
x0=tmeta:get_int("x0");y0=tmeta:get_int("y0");z0=tmeta:get_int("z0");
x0=tpos.x+x0;y0=tpos.y+y0;z0=tpos.z+z0;
tpos = {x=x0,y=y0,z=z0};
if string.byte(text) == 64 then -- target keypad's text starts with @ ( ascii code 64) -> character replacement
text = string.sub(text,2); if not text or text == "" then return end
--read words[j] from blocks above keypad:
local j=0;
text = string.gsub(text, "@",
function()
j=j+1;
return minetest.get_meta({x=pos.x,y=pos.y+j,z=pos.z}):get_string("infotext")
end