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Medical Prototypes - Characters spawn with cardiac arrest when starting a server with the template mission header config #155

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Red3SE opened this issue Jan 25, 2025 · 3 comments
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kind/bug Release Notes: **FIXED:**

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@Red3SE
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Red3SE commented Jan 25, 2025

Mods (complete and add to the following information):

  • Arma Reforger: 1.2.1.189
  • ACE Core: 1.2.1]
  • Ace All in One (All of them)

Description:

Well, it might be a bug or just im not applying well the tempalte, due to my ignorance. When you try to set up the Ace Medical Prototypes using the template provided, in a GM session, end up with an unconscious player, when respawn.

Steps to reproduce:

  1. Apply the template for the missionHeader, provided by the mod in your config file.
  2. Set up a new GM session with a respawn module and use it.
  3. You'll see you fall unconscious.

Expected behavior:
Don't fall unconscious.

Which platform are you on?
PC

Where did the issue occur?

  • Dedicated

Screenshots:

Image

@Red3SE Red3SE added the kind/bug Release Notes: **FIXED:** label Jan 25, 2025
@Kexanone
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Use this for the time being:

"missionHeader": {
    "m_ACE_Settings": {
        "m_ACE_Medical_Settings": {
            "m_bSecondChanceOnHeadEnabled": 0,
            "m_bSecondChanceOnTorsoEnabled": 1,
            "m_bHealSupplyUsageEnabled": 1,
            "m_fMedicalKitMaxHealScaled": 0.5
        }
    }
}

We will have to investigate in future why our template still doesn't work, but it's currently a nightmare to debug until the dedicated server tool gets fixed: https://feedback.bistudio.com/T188684

@Kexanone Kexanone changed the title ACE Medical Prototypes - Respawning unconscious. Medical Prototypes - Characters spawn in cardiac arrest when starting a server with the template mission header config Jan 25, 2025
@Kexanone Kexanone changed the title Medical Prototypes - Characters spawn in cardiac arrest when starting a server with the template mission header config Medical Prototypes - Characters spawn with cardiac arrest when starting a server with the template mission header config Jan 25, 2025
@Red3SE
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Red3SE commented Jan 26, 2025

Wow, didn't know that. Thanks :D. I'll use that template, hope it works. I don't want to bother you anymore, but how exactly works the second chance on head??. It is a %???

@Kexanone
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Kexanone commented Jan 26, 2025

how exactly works the second chance on head??. It is a %???

No, it's a boolean, so either 1 (true) or 0 (false). When enabled, a "killing" blow to the head will trigger second chance, so instead of dying they enter cardiac arrest instead.

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