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fnc_scanConfig.sqf
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fnc_scanConfig.sqf
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#include "..\script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Dedmen, johnb43
* Cache an array of all the compatible items for arsenals.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
private _configItems = [
[IDX_VIRT_WEAPONS, createHashMapFromArray [[IDX_VIRT_PRIMARY_WEAPONS, createHashMap], [IDX_VIRT_SECONDARY_WEAPONS, createHashMap], [IDX_VIRT_HANDGUN_WEAPONS, createHashMap]]],
[IDX_VIRT_ATTACHMENTS, createHashMapFromArray [[IDX_VIRT_OPTICS_ATTACHMENTS, createHashMap], [IDX_VIRT_FLASHLIGHT_ATTACHMENTS, createHashMap], [IDX_VIRT_MUZZLE_ATTACHMENTS, createHashMap], [IDX_VIRT_BIPOD_ATTACHMENTS, createHashMap]]]
];
_configItems = createHashMapFromArray _configItems;
for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
_configItems set [_index, createHashMap];
};
// Cache tools for separate tab
private _toolList = createHashMap;
// https://community.bistudio.com/wiki/Arma_3:_Characters_And_Gear_Encoding_Guide#Character_configuration
// https://github.com/acemod/ACE3/pull/9040#issuecomment-1597748331
private _filterFunction = toString {
isClass _x && {if (isNumber (_x >> "scopeArsenal")) then {getNumber (_x >> "scopeArsenal") == 2 && {getNumber (_x >> "scope") > 0}} else {getNumber (_x >> "scope") == 2}} && {getNumber (_x >> QGVAR(hide)) != 1}
};
private _cfgWeapons = configFile >> "CfgWeapons";
private _cfgMagazines = configFile >> "CfgMagazines";
private _className = "";
private _simulationType = "";
private _configItemInfo = "";
private _hasItemInfo = false;
private _itemInfoType = 0;
private _isMiscItem = false;
private _isTool = false;
// Get weapons and other various items
{
_className = configName _x;
_simulationType = getText (_x >> "simulation");
_configItemInfo = _x >> "ItemInfo";
_hasItemInfo = isClass (_configItemInfo);
_itemInfoType = if (_hasItemInfo) then {getNumber (_configItemInfo >> "type")} else {0};
_isMiscItem = _className isKindOf ["CBA_MiscItem", _cfgWeapons];
_isTool = getNumber (_x >> "ACE_isTool") isEqualTo 1;
switch (true) do {
// Weapon attachments
case (
_hasItemInfo &&
{!_isMiscItem} &&
{_itemInfoType in [TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD]}
): {
// Convert type to array index
((_configItems get IDX_VIRT_ATTACHMENTS) get ([TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD] find _itemInfoType)) set [_className call FUNC(baseWeapon), nil];
};
// Headgear
case (_itemInfoType == TYPE_HEADGEAR): {
(_configItems get IDX_VIRT_HEADGEAR) set [_className, nil];
};
// Uniform
case (_itemInfoType == TYPE_UNIFORM): {
(_configItems get IDX_VIRT_UNIFORM) set [_className, nil];
};
// Vest
case (_itemInfoType == TYPE_VEST): {
(_configItems get IDX_VIRT_VEST) set [_className, nil];
};
// NVGs
case (_simulationType == "NVGoggles"): {
(_configItems get IDX_VIRT_NVG) set [_className, nil];
};
// Binos
case (
_simulationType == "Binocular" ||
{_simulationType == "Weapon" && {getNumber (_x >> "type") == TYPE_BINOCULAR_AND_NVG}}
): {
(_configItems get IDX_VIRT_BINO) set [_className call FUNC(baseWeapon), nil];
};
// Map
case (_simulationType == "ItemMap"): {
(_configItems get IDX_VIRT_MAP) set [_className, nil];
};
// Compass
case (_simulationType == "ItemCompass"): {
(_configItems get IDX_VIRT_COMPASS) set [_className, nil];
};
// Radio
case (_simulationType == "ItemRadio"): {
(_configItems get IDX_VIRT_RADIO) set [_className, nil];
};
// Watch
case (_simulationType == "ItemWatch"): {
(_configItems get IDX_VIRT_WATCH) set [_className, nil];
};
// GPS and UAV terminals
case (
_simulationType == "ItemGPS" ||
{_itemInfoType == TYPE_UAV_TERMINAL}
): {
(_configItems get IDX_VIRT_COMMS) set [_className, nil];
};
// Weapon, at the bottom to avoid adding binos
case (
isClass (_x >> "WeaponSlotsInfo") &&
{getNumber (_x >> "type") != TYPE_BINOCULAR_AND_NVG}
): {
switch (getNumber (_x >> "type")) do {
case TYPE_WEAPON_PRIMARY: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_PRIMARY_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
case TYPE_WEAPON_HANDGUN: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_HANDGUN_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
case TYPE_WEAPON_SECONDARY: {
((_configItems get IDX_VIRT_WEAPONS) get IDX_VIRT_SECONDARY_WEAPONS) set [_className call FUNC(baseWeapon), nil];
};
};
};
// Misc. items
case (
_hasItemInfo &&
{_isMiscItem &&
{_itemInfoType in [TYPE_OPTICS, TYPE_FLASHLIGHT, TYPE_MUZZLE, TYPE_BIPOD]}} ||
{_itemInfoType in [TYPE_FIRST_AID_KIT, TYPE_MEDIKIT, TYPE_TOOLKIT]} ||
{_simulationType == "ItemMineDetector"}
): {
(_configItems get IDX_VIRT_MISC_ITEMS) set [_className, nil];
if (_isTool) then {_toolList set [_className, nil]};
};
};
} forEach configProperties [_cfgWeapons, _filterFunction, true];
// Get all grenades
// Explicitly don't look at scope for these, we want hidden items to be sorted as grenades/explosives properly
private _grenadeList = createHashMap;
{
_grenadeList insert [true, (getArray (_cfgWeapons >> "Throw" >> _x >> "magazines")) apply {_x call EFUNC(common,getConfigName)}, []];
} forEach getArray (_cfgWeapons >> "Throw" >> "muzzles");
// Get all explosives, mines, IEDS and similar
private _putList = createHashMap;
{
_putList insert [true, (getArray (_cfgWeapons >> "Put" >> _x >> "magazines")) apply {_x call EFUNC(common,getConfigName)}, []];
} forEach getArray (_cfgWeapons >> "Put" >> "muzzles");
// Get all magazine misc items
private _magazineMiscItems = createHashMap;
{
_magazineMiscItems set [configName _x, nil];
} forEach ((toString {getNumber (_x >> "ACE_isUnique") == 1 || getNumber (_x >> "ACE_asItem") == 1}) configClasses _cfgMagazines);
// Remove invalid/non-existent entries
_grenadeList deleteAt "";
_putList deleteAt "";
_magazineMiscItems deleteAt "";
// Get all other grenades, explosives (and similar) and magazines
{
_className = configName _x;
switch (true) do {
// "Misc. items" magazines (e.g. spare barrels, intel, photos)
case (_className in _magazineMiscItems): {
(_configItems get IDX_VIRT_MISC_ITEMS) set [_className, nil];
if (getNumber (_x >> "ACE_isTool") isEqualTo 1) then {_toolList set [_className, nil]};
};
// Grenades
case (_className in _grenadeList): {
(_configItems get IDX_VIRT_GRENADES) set [_className, nil];
};
// Explosives
case (_className in _putList): {
(_configItems get IDX_VIRT_EXPLOSIVES) set [_className, nil];
};
// Primary, handgun & secondary weapon magazines, and magazines that are forced with "ace_arsenal_hide = -1"
case (
getNumber (_x >> QGVAR(hide)) == -1 ||
{getNumber (_x >> "type") in [TYPE_MAGAZINE_PRIMARY_AND_THROW, TYPE_MAGAZINE_SECONDARY_AND_PUT, 1536, TYPE_MAGAZINE_HANDGUN_AND_GL, TYPE_MAGAZINE_MISSILE]}
): {
(_configItems get IDX_VIRT_ITEMS_ALL) set [_className, nil];
};
};
} forEach configProperties [_cfgMagazines, _filterFunction, true];
// Get all backpacks
{
if (getNumber (_x >> "isBackpack") == 1) then {
(_configItems get IDX_VIRT_BACKPACK) set [configName _x, nil];
};
} forEach configProperties [configFile >> "CfgVehicles", _filterFunction, true];
// Get all facewear
{
(_configItems get IDX_VIRT_GOGGLES) set [configName _x, nil];
} forEach configProperties [configFile >> "CfgGlasses", _filterFunction, true];
// Get all faces
private _faceCache = createHashMap;
private _dlcName = "";
private _modPicture = "";
private _faceCategory = "";
{
_faceCategory = configName _x;
{
if (getNumber (_x >> "disabled") == 0 && {getText (_x >> "head") != ""} && {configName _x != "Default"}) then {
_dlcName = _x call EFUNC(common,getAddon);
_modPicture = "";
if (_dlcName != "") then {
_modPicture = (modParams [_dlcName, ["logo"]]) param [0, ""];
};
_faceCache set [configName _x, [getText (_x >> "displayName"), _modPicture, _faceCategory]];
};
} forEach ("true" configClasses _x);
} forEach ("true" configClasses (configFile >> "CfgFaces"));
// Get all voices
private _voiceCache = (configProperties [configFile >> "CfgVoice", "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [configFile >> "CfgVoice" >> "NoVoice"];
_voiceCache = _voiceCache apply {configName _x};
// Get all insignia
private _insigniaCache = "(if (isNumber (_x >> 'scope')) then {getNumber (_x >> 'scope')} else {2}) == 2" configClasses (configFile >> "CfgUnitInsignia");
_insigniaCache = _insigniaCache apply {configName _x};
// Get all disposable launchers
private _launchersConfig = configProperties [configFile >> "CBA_DisposableLaunchers"];
private _launchers = createHashMap;
private _launcher = "";
// Get the loaded launchers (used launchers aren't necessary)
{
// Convert to config case
_launcher = ((getArray _x) param [0, ""]) call EFUNC(common,getConfigName);
if (_launcher != "") then {
_launchers set [_launcher, nil];
};
} forEach _launchersConfig;
private _configItemsFlat = +_configItems;
private _weapons = _configItemsFlat deleteAt IDX_VIRT_WEAPONS;
private _attachments = _configItemsFlat deleteAt IDX_VIRT_ATTACHMENTS;
for "_index" from IDX_VIRT_ITEMS_ALL to IDX_VIRT_MISC_ITEMS do {
_configItemsFlat merge [_configItemsFlat deleteAt _index, true];
};
for "_index" from IDX_VIRT_PRIMARY_WEAPONS to IDX_VIRT_HANDGUN_WEAPONS do {
_configItemsFlat merge [_weapons deleteAt _index, true];
};
for "_index" from IDX_VIRT_OPTICS_ATTACHMENTS to IDX_VIRT_BIPOD_ATTACHMENTS do {
_configItemsFlat merge [_attachments deleteAt _index, true];
};
// This contains config case entries only
uiNamespace setVariable [QGVAR(configItems), compileFinal _configItems];
uiNamespace setVariable [QGVAR(configItemsFlat), compileFinal _configItemsFlat];
uiNamespace setVariable [QGVAR(faceCache), compileFinal _faceCache];
uiNamespace setVariable [QGVAR(voiceCache), compileFinal (_voiceCache createHashMapFromArray [])];
uiNamespace setVariable [QGVAR(insigniaCache), compileFinal (_insigniaCache createHashMapFromArray [])];
uiNamespace setVariable [QGVAR(grenadeCache), compileFinal _grenadeList];
uiNamespace setVariable [QGVAR(putCache), compileFinal _putList];
uiNamespace setVariable [QGVAR(magazineMiscItems), compileFinal _magazineMiscItems];
uiNamespace setVariable [QGVAR(CBAdisposableLaunchers), compileFinal _launchers];
uiNamespace setVariable [QGVAR(configItemsTools), compileFinal _toolList];
// Compatibility: Override baseWeapon for RHS optics
// No good way to do this via script for other RHS attachments, needs manual compat
private _baseWeaponCache = uiNamespace getVariable QGVAR(baseWeaponNameCache);
{
private _baseAttachment = configName (_cfgWeapons >> getText (_x >> "rhs_optic_base"));
if (_baseAttachment != "") then {
_baseWeaponCache set [toLowerANSI configName _x, _baseAttachment];
};
} forEach ("getText (_x >> 'rhs_optic_base') != ''" configClasses _cfgWeapons);
// Compatibility: Override baseWeapon for CBA Scripted Optics
// Adapted from https://github.com/Theseus-Aegis/Mods/blob/master/addons/armory/functions/fnc_getBaseVariant.sqf
private _isScriptedOptic = toString {
isClass (_x >> "CBA_ScriptedOptic") ||
{(getText (_x >> "weaponInfoType")) regexMatch "CBA_scriptedOptic.*?"}
};
{
private _xClass = toLowerANSI configName _x;
private _baseOptic = _xClass call FUNC(baseOptic);
if (_baseOptic != "" && {_baseOptic != _xClass}) then {
TRACE_2("updating baseOptic",_xClass,_baseOptic);
_baseWeaponCache set [_xClass, _baseOptic];
};
} forEach (_isScriptedOptic configClasses _cfgWeapons);
// Compatibility: Override baseWeapon for CBA Scripted Attachments
private _isScriptedAttachment = toString {
getText (_x >> "MRT_SwitchItemNextClass") != "" ||
{getText (_x >> "MRT_SwitchItemPrevClass") != ""}
};
{
private _xClass = toLowerANSI configName _x;
private _baseAttachment = _xClass call FUNC(baseAttachment);
if (_baseAttachment != "" && {_baseAttachment != _xClass}) then {
TRACE_2("updating baseAttachment",_xClass,_baseAttachment);
_baseWeaponCache set [_xClass, _baseAttachment];
};
} forEach (_isScriptedAttachment configClasses _cfgWeapons);