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Cookoff sound and visuals desynchronize #4900
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Probably say3d can be used. It will stop the sound if the object it's attached to is destroyed and it will follow the object if it moves around. |
This commit broke it by introducing random delays that are calculated on each machine independently: |
https://github.com/acemod/ACE3/blob/master/addons/cookoff/functions/fnc_cookOff.sqf#L135-L137 Just need to remove these Because the function runs on every machine, everyone rolls a different number. |
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
Arma 3 Version:
1.66
(stable)CBA Version:
3.1.2
(stable)ACE3 Version:
3.x.x
(dev + c0c4166)Mods:
@CBA_A3
@ace
Description:
Steps to reproduce:
Where did the issue occur?
Placed Modules:
RPT log file:
The text was updated successfully, but these errors were encountered: