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Zeus artillery doesn't spawn shrapnels #747
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can't find the mortars in the configs so I guess it hasn't been worked on yet. |
That might be a limitation on how the projectiles are fired with zeus. |
"unless we rewrite zeus." oh yes go forth and fix the broken PITA that zeus is. (i'll become your waifu if something so magic happens) |
I think zeus has more lines of code than ACE has though. (All the ui scripting hurts my brain) |
You would have to overwrite the module (ModuleOrdnance_F) function (BIS_fnc_moduleProjectile) with your own one As an aside, the zeus UI framework is actually really nicely designed even if entirely undocumented 😝 |
Sure. After: |
Duplicates #342 |
No @jaynus, its not a duplicate! Frag requires the config entries, but also that the ammo shells have an attached PFH. That's the difficult thing to do on Zeus spawned rounds. |
I'm not sure my work-around is relyable in MP. |
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Didn't know that.
Might solve the issue then. No idea how to overwrite |
I will take a look @commy2 We are already doing that for one module function anyway. |
You can no longer overwrite BIS functions with the latest version of arma. However you can just edit the module (ModuleOrdnance_F) in cfgVehicles to use your own function. I had to do this for my own addon work recently. |
This is done in #784 |
ACE3 Version: 3.0.0
Mods:
Placed ACE3 Modules:
Description:
Spawning artillery strikes through Zeus will not cause explosions to spawn shrapnels
Check out this video I made:
https://youtu.be/aZpzg3qwk10
Steps to reproduce:
Where did the issue occur?
"Multiplayer"
RPT log file:
Nothing worth looking into inside it.
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