diff --git a/addons/irlight/$PBOPREFIX$ b/addons/irlight/$PBOPREFIX$ new file mode 100644 index 00000000000..5bb6f986811 --- /dev/null +++ b/addons/irlight/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\irlight diff --git a/addons/irlight/CfgEventHandlers.hpp b/addons/irlight/CfgEventHandlers.hpp new file mode 100644 index 00000000000..66a525846a6 --- /dev/null +++ b/addons/irlight/CfgEventHandlers.hpp @@ -0,0 +1,17 @@ +class Extended_PreStart_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_SCRIPT(XEH_preStart)); + }; +}; + +class Extended_PreInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_SCRIPT(XEH_preInit)); + }; +}; + +class Extended_PostInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_postInit)); + }; +}; diff --git a/addons/irlight/CfgJointRails.hpp b/addons/irlight/CfgJointRails.hpp new file mode 100644 index 00000000000..f9b3081c42b --- /dev/null +++ b/addons/irlight/CfgJointRails.hpp @@ -0,0 +1,82 @@ +class SlotInfo; +class PointerSlot: SlotInfo { + compatibleItems[] += { + "ACE_DBAL_A3_Red", + "ACE_DBAL_A3_Red_IP", + "ACE_DBAL_A3_Red_II", + "ACE_DBAL_A3_Red_VP", + "ACE_DBAL_A3_Red_LR", + "ACE_DBAL_A3_Red_LR_IP", + "ACE_DBAL_A3_Red_LR_II", + "ACE_DBAL_A3_Red_LR_VP", + "ACE_DBAL_A3_Green", + "ACE_DBAL_A3_Green_IP", + "ACE_DBAL_A3_Green_II", + "ACE_DBAL_A3_Green_VP", + "ACE_DBAL_A3_Green_LR", + "ACE_DBAL_A3_Green_LR_IP", + "ACE_DBAL_A3_Green_LR_II", + "ACE_DBAL_A3_Green_LR_VP", + "ACE_SPIR", + "ACE_SPIR_Medium", + "ACE_SPIR_Narrow", + "ACE_SPIR_LR", + "ACE_SPIR_LR_Medium", + "ACE_SPIR_LR_Narrow" + }; +}; + +class PointerSlot_Rail: PointerSlot { + class compatibleItems { + ACE_DBAL_A3_Red = 1; + ACE_DBAL_A3_Red_IP = 1; + ACE_DBAL_A3_Red_II = 1; + ACE_DBAL_A3_Red_VP = 1; + ACE_DBAL_A3_Red_LR = 1; + ACE_DBAL_A3_Red_LR_IP = 1; + ACE_DBAL_A3_Red_LR_II = 1; + ACE_DBAL_A3_Red_LR_VP = 1; + ACE_DBAL_A3_Green = 1; + ACE_DBAL_A3_Green_IP = 1; + ACE_DBAL_A3_Green_II = 1; + ACE_DBAL_A3_Green_VP = 1; + ACE_DBAL_A3_Green_LR = 1; + ACE_DBAL_A3_Green_LR_IP = 1; + ACE_DBAL_A3_Green_LR_II = 1; + ACE_DBAL_A3_Green_LR_VP = 1; + ACE_SPIR = 1; + ACE_SPIR_Medium = 1; + ACE_SPIR_Narrow = 1; + ACE_SPIR_LR = 1; + ACE_SPIR_LR_Medium = 1; + ACE_SPIR_LR_Narrow = 1; + }; +}; + +class asdg_SlotInfo; +class asdg_FrontSideRail: asdg_SlotInfo { + class compatibleItems { + ACE_DBAL_A3_Red = 1; + ACE_DBAL_A3_Red_IP = 1; + ACE_DBAL_A3_Red_II = 1; + ACE_DBAL_A3_Red_VP = 1; + ACE_DBAL_A3_Red_LR = 1; + ACE_DBAL_A3_Red_LR_IP = 1; + ACE_DBAL_A3_Red_LR_II = 1; + ACE_DBAL_A3_Red_LR_VP = 1; + ACE_DBAL_A3_Green = 1; + ACE_DBAL_A3_Green_IP = 1; + ACE_DBAL_A3_Green_II = 1; + ACE_DBAL_A3_Green_VP = 1; + ACE_DBAL_A3_Green_LR = 1; + ACE_DBAL_A3_Green_LR_IP = 1; + ACE_DBAL_A3_Green_LR_II = 1; + ACE_DBAL_A3_Green_LR_VP = 1; + ACE_SPIR = 1; + ACE_SPIR_Medium = 1; + ACE_SPIR_Narrow = 1; + ACE_SPIR_LR = 1; + ACE_SPIR_LR_Medium = 1; + ACE_SPIR_LR_Narrow = 1; + }; +}; diff --git a/addons/irlight/CfgWeapons.hpp b/addons/irlight/CfgWeapons.hpp new file mode 100644 index 00000000000..4cc6de72945 --- /dev/null +++ b/addons/irlight/CfgWeapons.hpp @@ -0,0 +1,395 @@ +// Attenuation and Flashlight seem to not work with inheritance +#define VISIBLE_POINTER_FLASHLIGHT \ + class Flashlight { \ + color[] = {0, 0, 0}; \ + ambient[] = {0, 0, 0}; \ + size = 0; \ + innerAngle = 0; \ + outerAngle = 0; \ + position = "laser pos"; \ + direction = "laser dir"; \ + useFlare = 0; \ + flareSize = 0; \ + flareMaxDistance = 0; \ + coneFadeCoef = 0; \ + intensity = 0; \ + irLight = 0; \ + volumeShape = ""; \ + scale[] = {0, 0, 0}; \ + class Attenuation { \ + constant = 0; \ + linear = 0; \ + quadratic = 0; \ + start = 0; \ + hardLimitStart = 0; \ + hardLimitEnd = 0; \ + }; \ + } +#define DBAL_A3_FLASHLIGHT \ + class Flashlight { \ + color[] = {1, 1, 1}; \ + ambient[] = {1, 1, 1}; \ + size = 1; \ + innerAngle = 10; \ + outerAngle = 12; \ + position = "laser pos"; \ + direction = "laser dir"; \ + useFlare = 1; \ + flareSize = 1.4; \ + flareMaxDistance = 200; \ + coneFadeCoef = 6; \ + intensity = 100; \ + irLight = 1; \ + volumeShape = "a3\data_f\VolumeLightFlashlight.p3d"; \ + scale[] = {0.25, 0.25, 1}; \ + class Attenuation { \ + constant = 1; \ + linear = 0; \ + quadratic = 0.008; \ + start = 1; \ + hardLimitStart = 220; \ + hardLimitEnd = 250; \ + }; \ + } +#define DBAL_A3_FLASHLIGHT_LR \ + class Flashlight { \ + color[] = {1, 1, 1}; \ + ambient[] = {1, 1, 1}; \ + size = 1; \ + innerAngle = 10; \ + outerAngle = 12; \ + position = "laser pos"; \ + direction = "laser dir"; \ + useFlare = 1; \ + flareSize = 1.4; \ + flareMaxDistance = 200; \ + coneFadeCoef = 6; \ + intensity = 200; \ + irLight = 1; \ + volumeShape = "a3\data_f\VolumeLightFlashlight.p3d"; \ + scale[] = {0.25, 0.25, 1}; \ + class Attenuation { \ + constant = 1; \ + linear = 0; \ + quadratic = 0.001; \ + start = 1; \ + hardLimitStart = 570; \ + hardLimitEnd = 600; \ + }; \ + } +#define SPIR_FLASHLIGHT(hardLimitStart,hardLimitEnd) \ + color[] = {1, 1, 1}; \ + ambient[] = {1, 1, 1}; \ + size = 1; \ + position = "flash dir"; \ + direction = "flash"; \ + useFlare = 1; \ + flareSize = 1.4; \ + flareMaxDistance = 100; \ + irLight = 1; \ + volumeShape = "a3\data_f\VolumeLightFlashlight.p3d"; \ + class Attenuation { \ + constant = 1; \ + linear = 0; \ + quadratic = 0.02; \ + start = 1; \ + hardLimitStart = hardLimitStart; \ + hardLimitEnd = hardLimitEnd; \ + } +#define SPIR_FLASHLIGHT_LR(hardLimitStart,hardLimitEnd) \ + color[] = {1, 1, 1}; \ + ambient[] = {1, 1, 1}; \ + size = 1; \ + position = "flash dir"; \ + direction = "flash"; \ + useFlare = 1; \ + flareSize = 1.4; \ + flareMaxDistance = 100; \ + irLight = 1; \ + volumeShape = "a3\data_f\VolumeLightFlashlight.p3d"; \ + class Attenuation { \ + constant = 1; \ + linear = 0; \ + quadratic = 0.002; \ + start = 1; \ + hardLimitStart = hardLimitStart; \ + hardLimitEnd = hardLimitEnd; \ + } +#define POINTER \ + class Pointer { \ + irLaserPos = "laser pos"; \ + irLaserEnd = "laser dir"; \ + irDistance = 5; \ + } + +class CfgWeapons { + class acc_pointer_IR; + class acc_flashlight; + class InventoryFlashlightItem_Base_F; + + // DBAL-A3 (red pointer) + class ACE_DBAL_A3_Red: acc_pointer_IR { + author = ECSTRING(common,ACETeam); + displayName = CSTRING(DBAL_A3_Red); + descriptionUse = CSTRING(DBAL_A3_DescriptionUse); + descriptionShort = CSTRING(DBAL_A3_DescriptionShort); + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_IP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_VP"; + MRT_SwitchItemHintText = CSTRING(Mode_IRDual); + baseWeapon = "ACE_DBAL_A3_Red"; + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT; + POINTER; + }; + }; + + class ACE_DBAL_A3_Red_IP: ACE_DBAL_A3_Red { + scope = 1; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_II"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red"; + MRT_SwitchItemHintText = CSTRING(Mode_IRPointer); + + class ItemInfo: InventoryFlashLightItem_Base_F { + class Flashlight {}; + POINTER; + }; + }; + + class ACE_DBAL_A3_Red_II: ACE_DBAL_A3_Red { + scope = 1; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_VP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_IP"; + MRT_SwitchItemHintText = CSTRING(Mode_IRIlluminator); + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT; + }; + }; + + class ACE_DBAL_A3_Red_VP: ACE_DBAL_A3_Red { + scope = 1; + ACE_laserpointer = 1; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_II"; + MRT_SwitchItemHintText = CSTRING(Mode_VisiblePointer); + + class ItemInfo: InventoryFlashLightItem_Base_F { + VISIBLE_POINTER_FLASHLIGHT; + POINTER; + }; + }; + + // DBAL-A3 (red pointer, long range) + class ACE_DBAL_A3_Red_LR: ACE_DBAL_A3_Red { + scope = 1; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_LR_IP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_LR_VP"; + baseWeapon = "ACE_DBAL_A3_Red_LR"; + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT_LR; + POINTER; + }; + }; + + class ACE_DBAL_A3_Red_LR_IP: ACE_DBAL_A3_Red_IP { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_LR_II"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_LR"; + baseWeapon = "ACE_DBAL_A3_Red_LR"; + }; + + class ACE_DBAL_A3_Red_LR_II: ACE_DBAL_A3_Red_II { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_LR_VP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_LR_IP"; + baseWeapon = "ACE_DBAL_A3_Red_LR"; + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT_LR; + }; + }; + + class ACE_DBAL_A3_Red_LR_VP: ACE_DBAL_A3_Red_VP { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Red_LR"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Red_LR_II"; + baseWeapon = "ACE_DBAL_A3_Red_LR"; + }; + + // DBAL-A3 (green pointer) + class ACE_DBAL_A3_Green: ACE_DBAL_A3_Red { + scope = 2; + displayName = CSTRING(DBAL_A3_Green); + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_IP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_VP"; + baseWeapon = "ACE_DBAL_A3_Green"; + }; + + class ACE_DBAL_A3_Green_IP: ACE_DBAL_A3_Red_IP { + displayName = CSTRING(DBAL_A3_Green); + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_II"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green"; + baseWeapon = "ACE_DBAL_A3_Green"; + }; + + class ACE_DBAL_A3_Green_II: ACE_DBAL_A3_Red_II { + displayName = CSTRING(DBAL_A3_Green); + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_VP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_IP"; + baseWeapon = "ACE_DBAL_A3_Green"; + }; + + class ACE_DBAL_A3_Green_VP: ACE_DBAL_A3_Red_VP { + displayName = CSTRING(DBAL_A3_Green); + ACE_laserpointer = 2; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_II"; + baseWeapon = "ACE_DBAL_A3_Green"; + }; + + // DBAL-A3 (green pointer, long range) + class ACE_DBAL_A3_Green_LR: ACE_DBAL_A3_Green { + scope = 1; + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_LR_IP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_LR_VP"; + baseWeapon = "ACE_DBAL_A3_Green_LR"; + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT; + POINTER; + }; + }; + + class ACE_DBAL_A3_Green_LR_IP: ACE_DBAL_A3_Green_IP { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_LR_II"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_LR"; + baseWeapon = "ACE_DBAL_A3_Green_LR"; + }; + + class ACE_DBAL_A3_Green_LR_II: ACE_DBAL_A3_Green_II { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_LR_VP"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_LR_IP"; + baseWeapon = "ACE_DBAL_A3_Green_LR"; + + class ItemInfo: InventoryFlashLightItem_Base_F { + DBAL_A3_FLASHLIGHT; + }; + }; + + class ACE_DBAL_A3_Green_LR_VP: ACE_DBAL_A3_Green_VP { + MRT_SwitchItemNextClass = "ACE_DBAL_A3_Green_LR"; + MRT_SwitchItemPrevClass = "ACE_DBAL_A3_Green_LR_II"; + baseWeapon = "ACE_DBAL_A3_Green_LR"; + }; + + // SPIR + class ACE_SPIR: acc_flashlight { + author = ECSTRING(common,ACETeam); + displayName = "SPIR"; + descriptionUse = CSTRING(SPIR_DescriptionUse); + descriptionShort = CSTRING(SPIR_DescriptionShort); + MRT_SwitchItemNextClass = "ACE_SPIR_Medium"; + MRT_SwitchItemPrevClass = "ACE_SPIR_Narrow"; + MRT_SwitchItemHintText = CSTRING(Mode_Wide); + baseWeapon = "ACE_SPIR"; + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT(50,70); + innerAngle = 20; + outerAngle = 32; + coneFadeCoef = 2; + intensity = 50; + scale[] = {1, 1, 1}; + }; + }; + }; + + class ACE_SPIR_Medium: ACE_SPIR { + scope = 1; + MRT_SwitchItemNextClass = "ACE_SPIR_Narrow"; + MRT_SwitchItemPrevClass = "ACE_SPIR"; + MRT_SwitchItemHintText = CSTRING(Mode_Medium); + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT(80,100); + intensity = 100; + innerAngle = 10; + outerAngle = 12; + coneFadeCoef = 3; + scale[] = {1, 1, 5}; + }; + }; + }; + + class ACE_SPIR_Narrow: ACE_SPIR { + scope = 1; + MRT_SwitchItemNextClass = "ACE_SPIR"; + MRT_SwitchItemPrevClass = "ACE_SPIR_Medium"; + MRT_SwitchItemHintText = CSTRING(Mode_Narrow); + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT(120,150); + intensity = 200; + innerAngle = 5; + outerAngle = 6; + coneFadeCoef = 4; + scale[] = {1, 1, 10}; + }; + }; + }; + + // SPIR (long range) + class ACE_SPIR_LR: ACE_SPIR { + scope = 1; + MRT_SwitchItemNextClass = "ACE_SPIR_LR_Medium"; + MRT_SwitchItemPrevClass = "ACE_SPIR_LR_Narrow"; + baseWeapon = "ACE_SPIR_LR"; + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT_LR(80,100); + innerAngle = 20; + outerAngle = 32; + coneFadeCoef = 2; + intensity = 50; + scale[] = {1, 1, 1}; + }; + }; + }; + + class ACE_SPIR_LR_Medium: ACE_SPIR_LR { + MRT_SwitchItemNextClass = "ACE_SPIR_LR_Narrow"; + MRT_SwitchItemPrevClass = "ACE_SPIR_LR"; + MRT_SwitchItemHintText = CSTRING(Mode_Medium); + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT_LR(100,120); + intensity = 100; + innerAngle = 10; + outerAngle = 12; + coneFadeCoef = 3; + scale[] = {1, 1, 5}; + }; + }; + }; + + class ACE_SPIR_LR_Narrow: ACE_SPIR_LR { + MRT_SwitchItemNextClass = "ACE_SPIR_LR"; + MRT_SwitchItemPrevClass = "ACE_SPIR_LR_Medium"; + MRT_SwitchItemHintText = CSTRING(Mode_Narrow); + + class ItemInfo: InventoryFlashlightItem_Base_F { + class Flashlight { + SPIR_FLASHLIGHT_LR(180,200); + intensity = 200; + innerAngle = 5; + outerAngle = 6; + coneFadeCoef = 4; + scale[] = {1, 1, 10}; + }; + }; + }; +}; diff --git a/addons/irlight/README.md b/addons/irlight/README.md new file mode 100644 index 00000000000..3e55e4903f9 --- /dev/null +++ b/addons/irlight/README.md @@ -0,0 +1,4 @@ +ace_irlight +=================== + +Adds IR flashlights. diff --git a/addons/irlight/XEH_PREP.hpp b/addons/irlight/XEH_PREP.hpp new file mode 100644 index 00000000000..db1a29d22e1 --- /dev/null +++ b/addons/irlight/XEH_PREP.hpp @@ -0,0 +1,3 @@ +PREP(getGlowOffset); +PREP(initItemContextMenu); +PREP(onLightToggled); diff --git a/addons/irlight/XEH_postInit.sqf b/addons/irlight/XEH_postInit.sqf new file mode 100644 index 00000000000..47763b8414f --- /dev/null +++ b/addons/irlight/XEH_postInit.sqf @@ -0,0 +1,30 @@ +#include "script_component.hpp" + +[] call FUNC(initItemContextMenu); + +addUserActionEventHandler ["headlights", "Deactivate", FUNC(onLightToggled)]; + +["ACE3 Equipment", QGVAR(hold), LLSTRING(MomentarySwitch), { + ACE_player action ["GunLightOn", ACE_player]; + ACE_player action ["IRLaserOn", ACE_player]; + [] call FUNC(onLightToggled); + true +}, { + ACE_player action ["GunLightOff", ACE_player]; + ACE_player action ["IRLaserOff", ACE_player]; + [] call FUNC(onLightToggled); + true +}] call CBA_fnc_addKeybind; + +["CBA_attachmentSwitched", { + params ["", "", "_item"]; + + private _substr = _item select [0, 8]; + if ( + ACE_player getVariable [QGVAR(isTurnedOn), false] + && {_substr == "ACE_SPIR" || {_substr == "ACE_DBAL"}} + ) then { + ACE_player action ["GunLightOn", ACE_player]; + ACE_player action ["IRLaserOn", ACE_player]; + }; +}] call CBA_fnc_addEventHandler; diff --git a/addons/irlight/XEH_preInit.sqf b/addons/irlight/XEH_preInit.sqf new file mode 100644 index 00000000000..b47cf6628db --- /dev/null +++ b/addons/irlight/XEH_preInit.sqf @@ -0,0 +1,9 @@ +#include "script_component.hpp" + +ADDON = false; + +PREP_RECOMPILE_START; +#include "XEH_PREP.hpp" +PREP_RECOMPILE_END; + +ADDON = true; diff --git a/addons/irlight/XEH_preStart.sqf b/addons/irlight/XEH_preStart.sqf new file mode 100644 index 00000000000..022888575ed --- /dev/null +++ b/addons/irlight/XEH_preStart.sqf @@ -0,0 +1,3 @@ +#include "script_component.hpp" + +#include "XEH_PREP.hpp" diff --git a/addons/irlight/config.cpp b/addons/irlight/config.cpp new file mode 100644 index 00000000000..c63753c9412 --- /dev/null +++ b/addons/irlight/config.cpp @@ -0,0 +1,19 @@ +#include "script_component.hpp" + +class CfgPatches { + class ADDON { + name = COMPONENT_NAME; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common", "ace_laserpointer"}; + author = ECSTRING(common,ACETeam); + authors[] = {"BaerMitUmlaut", "OmniMan"}; + url = ECSTRING(main,URL); + VERSION_CONFIG; + }; +}; + +#include "CfgEventHandlers.hpp" +#include "CfgJointRails.hpp" +#include "CfgWeapons.hpp" diff --git a/addons/irlight/data/irglow.p3d b/addons/irlight/data/irglow.p3d new file mode 100644 index 00000000000..d43e40d0f09 Binary files /dev/null and b/addons/irlight/data/irglow.p3d differ diff --git a/addons/irlight/data/irglow.rvmat b/addons/irlight/data/irglow.rvmat new file mode 100644 index 00000000000..d39184a535b --- /dev/null +++ b/addons/irlight/data/irglow.rvmat @@ -0,0 +1,79 @@ +ambient[] = {0, 0, 0, 1}; +diffuse[] = {0, 0, 0, 1}; +forcedDiffuse[] = {0, 0, 0, 1}; +emmisive[] = {775, 121, 549, 0}; +specular[] = {0, 0, 0, 1}; +specularPower = 30; +PixelShaderID = "Super"; +VertexShaderID = "Super"; +class Stage1 { + texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage2 { + texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage3 { + texture = "#(argb,8,8,3)color(1.0,1.0,1.0,0.0,MC)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage4 { + texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage5 { + texture = "#(argb,8,8,3)color(1,0.0,1,0,SMDI)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage6 { + texture = "#(ai,64,64,1)fresnel(0.4,0.2)"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; +class Stage7 { + texture = "a3\data_f\env_land_co.paa"; + useWorldEnvMap = "true"; + uvSource = "tex"; + class uvTransform { + aside[] = {1, 0, 0}; + up[] = {0, 1, 0}; + dir[] = {0, 0, 0}; + pos[] = {0, 0, 0}; + }; +}; diff --git a/addons/irlight/data/model.cfg b/addons/irlight/data/model.cfg new file mode 100644 index 00000000000..949c7bebcc3 --- /dev/null +++ b/addons/irlight/data/model.cfg @@ -0,0 +1,8 @@ +class CfgModels { + class Default { + sectionsInherit = ""; + sections[] = {""}; + skeletonName = ""; + }; + class irglow: Default {}; +}; diff --git a/addons/irlight/dev/createTestLight.sqf b/addons/irlight/dev/createTestLight.sqf new file mode 100644 index 00000000000..3aace8ab3d8 --- /dev/null +++ b/addons/irlight/dev/createTestLight.sqf @@ -0,0 +1,42 @@ +#include "..\script_component.hpp" +/* + * Author: BaerMitUmlaut + * Creates a scripted test light to test weapon lights without reloading. + * + * Arguments: + * 0: Flashlight class name + * + * Return Value: + * None + * + * Example: + * "ACE_SPIR" call compile preprocessFileLineNumbers "\z\ace\addons\irlight\dev\createTestLight.sqf" + * + * Public: No + */ + +params ["_className"]; + +private _cfg = configFile >> "CfgWeapons" >> _className >> "ItemInfo" >> "Flashlight"; + +deleteVehicle lgt; +lgt = "#lightreflector" createVehicleLocal [0, 0, 0]; +lgt attachTo [player, [0.0396804,0.237947,0.104276], "proxy:\a3\characters_f\proxies\weapon.001", true]; +lgt setLightIntensity getNumber (_cfg >> "intensity"); +lgt setLightColor (getArray (_cfg >> "color") select [0, 3]); +lgt setLightAmbient (getArray (_cfg >> "ambient") select [0, 3]); +lgt setLightConePars [ + getNumber (_cfg >> "outerAngle"), + getNumber (_cfg >> "innerAngle"), + getNumber (_cfg >> "coneFadeCoef") +]; + +attenuation = [ + getNumber (_cfg >> "Attenuation" >> "start"), + getNumber (_cfg >> "Attenuation" >> "constant"), + getNumber (_cfg >> "Attenuation" >> "linear"), + getNumber (_cfg >> "Attenuation" >> "quadratic"), + getNumber (_cfg >> "Attenuation" >> "hardLimitStart"), + getNumber (_cfg >> "Attenuation" >> "hardLimitEnd") +]; +lgt setLightAttenuation attenuation; diff --git a/addons/irlight/functions/fnc_getGlowOffset.sqf b/addons/irlight/functions/fnc_getGlowOffset.sqf new file mode 100644 index 00000000000..613e551111c --- /dev/null +++ b/addons/irlight/functions/fnc_getGlowOffset.sqf @@ -0,0 +1,41 @@ +#include "..\script_component.hpp" +/* + * Author: BaerMitUmlaut + * Gets the player model offset of the IR laser origin. + * Currently unused, see onLightToggled. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * [] call ace_irlight_fnc_getGlowOffset + * + * Public: No + */ + +if (isNil QGVAR(offsetCache)) then { + GVAR(offsetCache) = createHashMap; +}; + +private _weapon = currentWeapon ACE_player; +private _laser = ((weaponsItems ACE_player) select {_x#0 == _weapon})#0#2; + +GVAR(offsetCache) getOrDefaultCall [[_weapon, _laser], { + private _model = getText (configFile >> "CfgWeapons" >> _weapon >> "model"); + private _dummy = createSimpleObject [_model, [0, 0, 0], true]; + private _proxyOffset = _dummy selectionPosition ["\a3\data_f\proxies\weapon_slots\SIDE.001", 1]; + _proxyOffset = [_proxyOffset#1, _proxyOffset#0 * -1, _proxyOffset#2]; + deleteVehicle _dummy; + + _model = getText (configFile >> "CfgWeapons" >> _laser >> "model"); + _dummy = createSimpleObject [_model, [0, 0, 0], true]; + private _selection = getText (configFile >> "CfgWeapons" >> _laser >> "ItemInfo" >> "Pointer" >> "irLaserPos"); + private _laserOffset = _dummy selectionPosition [_selection, "Memory"]; + _laserOffset = [_laserOffset#1, _laserOffset#0 * -1, _laserOffset#2 * -1]; + deleteVehicle _dummy; + + _proxyOffset vectorAdd _laserOffset +}, true]; diff --git a/addons/irlight/functions/fnc_initItemContextMenu.sqf b/addons/irlight/functions/fnc_initItemContextMenu.sqf new file mode 100644 index 00000000000..fa75eba77be --- /dev/null +++ b/addons/irlight/functions/fnc_initItemContextMenu.sqf @@ -0,0 +1,52 @@ +#include "..\script_component.hpp" +/* + * Author: BaerMitUmlaut + * Initializes the item context menu for the DBAL. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * [] call ace_irlight_fnc_initItemContextMenu + * + * Public: No + */ + +{ + _x params ["_variant", "_displayName"]; + + [ + "ACE_DBAL_A3_Red", "POINTER", _displayName, [], "", { + params ["", "", "_item", "", "_variant"]; + + private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); + _item != _baseClass + _variant + }, { + params ["", "", "_item", "", "_variant"]; + + private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon"); + + ACE_player removePrimaryWeaponItem _item; + ACE_player addPrimaryWeaponItem (_baseClass + _variant); + playSound "click"; + + if (_turnedOn) then { + // Force update of flashlight + ACE_player action ["GunLightOff", ACE_player]; + + { + ACE_player action ["GunLightOn", ACE_player]; + ACE_player action ["IRLaserOn", ACE_player]; + } call CBA_fnc_execNextFrame; + }; + }, false, _variant + ] call CBA_fnc_addItemContextMenuOption; +} forEach [ + ["", LSTRING(Mode_IRDual)], + ["_IP", LSTRING(Mode_IRPointer)], + ["_II", LSTRING(Mode_IRIlluminator)], + ["_VP", LSTRING(Mode_VisiblePointer)] +]; diff --git a/addons/irlight/functions/fnc_onLightToggled.sqf b/addons/irlight/functions/fnc_onLightToggled.sqf new file mode 100644 index 00000000000..b3592f28f60 --- /dev/null +++ b/addons/irlight/functions/fnc_onLightToggled.sqf @@ -0,0 +1,36 @@ +#include "..\script_component.hpp" +/* + * Author: BaerMitUmlaut + * Handles toggling flashlights on and off. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * [] call ace_irlight_fnc_onLightToggled + * + * Public: No + */ + +private _isTurnedOn = ACE_player isFlashlightOn primaryWeapon ACE_player + || ACE_player isIRLaserOn primaryWeapon ACE_player; +ACE_player setVariable [QGVAR(isTurnedOn), _isTurnedOn]; + +// This is a surprise tool that will help us later +// Requires: https://feedback.bistudio.com/T170774 +/* +deleteVehicle (ACE_player getVariable [QGVAR(glow), objNull]); + +if (ACE_player isIRLaserOn currentWeapon ACE_player) then { + private _offset = [] call FUNC(getGlowOffset); + private _glow = createSimpleObject [QPATHTOF(data\irglow.p3d), [0, 0, 0]]; + _glow attachTo [ACE_player, _offset, "proxy:\a3\characters_f\proxies\weapon.001", true]; + _glow setObjectTexture [0, "#(rgb,8,8,3)color(0.35,0,0.38,0.1)"]; + _glow setObjectScale 0.1; + + ACE_player setVariable [QGVAR(glow), _glow]; +}; +*/ diff --git a/addons/irlight/script_component.hpp b/addons/irlight/script_component.hpp new file mode 100644 index 00000000000..76e3eb11a32 --- /dev/null +++ b/addons/irlight/script_component.hpp @@ -0,0 +1,17 @@ +#define COMPONENT irlight +#define COMPONENT_BEAUTIFIED IR Lights +#include "\z\ace\addons\main\script_mod.hpp" + +// #define DEBUG_MODE_FULL +// #define DISABLE_COMPILE_CACHE +// #define ENABLE_PERFORMANCE_COUNTERS + +#ifdef DEBUG_ENABLED_IRLIGHT + #define DEBUG_MODE_FULL +#endif + +#ifdef DEBUG_SETTINGS_IRLIGHT + #define DEBUG_SETTINGS DEBUG_SETTINGS_IRLIGHT +#endif + +#include "\z\ace\addons\main\script_macros.hpp" diff --git a/addons/irlight/stringtable.xml b/addons/irlight/stringtable.xml new file mode 100644 index 00000000000..50d93bcd565 --- /dev/null +++ b/addons/irlight/stringtable.xml @@ -0,0 +1,61 @@ + + + + + DBAL-A3 (red) + DBAL-A3 (rot) + + + DBAL-A3 (green) + DBAL-A3 (grĂ¼n) + + + <t color='#9cf953'>Use: </t>Turn Laser ON/OFF<br>Double click to switch mode + <t color='#9cf953'>Benutzen: </t>Laser EIN/AUS<br>Doppelklick um Modus zu wechseln + + + Dual Beam Aiming Laser + Doppelstrahllaservisier + + + Visible Laser + Sichtbarer Laser + + + IR Laser + IR-Laser + + + IR Illuminator + IR-Taschenlampe + + + IR Laser and Illuminator + IR-Laser und -Licht + + + Wide Beam + Breiter Lichtstrahl + + + Medium Beam + Mittlerer Lichtstrahl + + + Narrow Beam + Schmaler Lichtstrahl + + + <t color='#9cf953'>Use: </t>Turn Light ON/OFF<br>Double click to switch mode + <t color='#9cf953'>Benutzen: </t>Licht EIN/AUS<br>Doppelklick um Modus zu wechseln + + + Special Purpose IR LED Illuminator + Infrarot LED Taschenlampe + + + Illuminator / Laser Momentary Switch + Licht / Laser Tastschalter + + + diff --git a/addons/laserpointer/XEH_postInit.sqf b/addons/laserpointer/XEH_postInit.sqf index d2d1aec747d..3a6fa90c2ad 100644 --- a/addons/laserpointer/XEH_postInit.sqf +++ b/addons/laserpointer/XEH_postInit.sqf @@ -62,14 +62,19 @@ GVAR(greenLaserUnits) = []; }; TRACE_3("",_weapon,_laser,_laserID); - if (_laserID isEqualTo 1) exitWith { - GVAR(redLaserUnits) pushBackUnique _unit; - GVAR(greenLaserUnits) deleteAt (GVAR(greenLaserUnits) find _unit); - }; - - if (_laserID isEqualTo 2) exitWith { - GVAR(greenLaserUnits) pushBackUnique _unit; - GVAR(redLaserUnits) deleteAt (GVAR(redLaserUnits) find _unit); + switch (_laserID) do { + case 0: { + GVAR(redLaserUnits) deleteAt (GVAR(redLaserUnits) find _unit); + GVAR(greenLaserUnits) deleteAt (GVAR(greenLaserUnits) find _unit); + }; + case 1: { + GVAR(redLaserUnits) pushBackUnique _unit; + GVAR(greenLaserUnits) deleteAt (GVAR(greenLaserUnits) find _unit); + }; + case 2: { + GVAR(greenLaserUnits) pushBackUnique _unit; + GVAR(redLaserUnits) deleteAt (GVAR(redLaserUnits) find _unit); + }; }; }; diff --git a/addons/map/functions/fnc_isFlashlight.sqf b/addons/map/functions/fnc_isFlashlight.sqf index 2ec7a2c9685..e563d741145 100644 --- a/addons/map/functions/fnc_isFlashlight.sqf +++ b/addons/map/functions/fnc_isFlashlight.sqf @@ -32,7 +32,7 @@ if (isNil "_isFlashlight") then { _weaponConfig >> "FlashLight" ] findIf { isText (_x >> "ACE_Flashlight_Colour") - || {!(getArray (_x >> "ambient") in [[], [0,0,0]])} + || {!(getArray (_x >> "ambient") in [[], [0,0,0]]) && {getNumber (_x >> "irLight") == 0}} } != -1 // return } != -1; diff --git a/docs/wiki/class-names.md b/docs/wiki/class-names.md index e01989c90bb..d8537f06458 100644 --- a/docs/wiki/class-names.md +++ b/docs/wiki/class-names.md @@ -171,6 +171,18 @@ ACE_HuntIR_monitor | HuntIR monitor | ACE_ItemCore | ACE_HuntIR_M203 | HuntIR Round | Grenade shell | ACE_HuntIR_Box | HuntIR Transport Box | ammo box | +### IR Lights +`Added in 3.16.0` + +Class Name | In-Game Name | Type | +---------- | --------- | --------- +ACE_DBAL_A3_Red | DBAL-A3 (red) | Weapon accessory | +ACE_DBAL_A3_Red_LR | DBAL-A3 (red) | Weapon accessory | +ACE_DBAL_A3_Green | DBAL-A3 (green) | Weapon accessory | +ACE_DBAL_A3_Green_LR | DBAL-A3 (green) | Weapon accessory | +ACE_SPIR | SPIR | Weapon accessory | +ACE_SPIR_LR | SPIR | Weapon accessory | + ### Kestrel `Added in 3.0.0` diff --git a/docs/wiki/feature/irlight.md b/docs/wiki/feature/irlight.md new file mode 100644 index 00000000000..0273e083b86 --- /dev/null +++ b/docs/wiki/feature/irlight.md @@ -0,0 +1,50 @@ +--- +layout: wiki +title: IR Lights +component: irlight +description: IR flashlights and multi function lasers. +group: feature +category: equipment +parent: wiki +mod: ace +version: + major: 3 + minor: 16 + patch: 0 +--- + +## 1. Overview + +### 1.1 DBAL-A3 + +The DBAL-A3 is a multi function laser and can be run in the following modes: + +- IR laser and IR illuminator +- IR laser +- IR illuminator +- Visible laser + +### 1.2 SPIR + +The SPIR is an IR only flashlight. It uses a diffused laser, which improves its effective range considerably compared to a conventional flashlight. It has three modes with different beam widths to allow both easy terrain navigation and engagements at longer ranges during difficult lighting conditions. + +### 1.3 Long Range Variants + +Due to Arma 3's dated lighting system, flashlights can shine through objects and walls. To avoid these visual bugs, we have opted to tone down their range considerably compared to their real life counterparts. Although the DBAL-A3 has a range of up to 4000 m according to its manufacturer, such intense lights are simply not feasible in Arma. + +Realism focused players which are not bothered by some visual bugs can use the long range variants of the DBAL-A3 and the SPIR. They are, besides their increased lighting power, identical to their normal range counterparts and can be accessed by appending `_LR` to the class name (see [Class Names](../class-names#ir-lights)). They still provide a lower lighting range than their real life counter parts, but should offer a nice middleground. + +| Attachment | Normal Range | Long Range | +| ---------- | --------------- | ---------------- | +| DBAL-A3 | 220 m | 570 m | +| SPIR | 50 / 80 / 120 m | 80 / 100 / 180 m | + +## 2. Usage + +## 2.1 Momentary Switch + +ACE IR Lights adds a keybind in the equipment category to temporarily turn on a flashlight or laser while holding down the key. There is no default keybind set. + +## 2.2 Function Mode Switching + +The DBAL-A3 function mode can be switched using the [CBA Accessory Functions](https://github.com/CBATeam/CBA_A3/wiki/Accessory-Functions) (default: Ctrl + L) or the item context menu, which can be accessed by double clicking the attachment in the inventory menu.