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ScalarAngularAcceleration.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_SCALAR_ANGULAR_ACCELERATION_HPP
#define PHQ_SCALAR_ANGULAR_ACCELERATION_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "AngularSpeed.hpp"
#include "DimensionalScalar.hpp"
#include "Frequency.hpp"
#include "Time.hpp"
#include "Unit/AngularAcceleration.hpp"
namespace PhQ {
/// @brief Scalar angular acceleration. Represents the time rate of change of an angular speed; see
/// also PhQ::AngularSpeed, PhQ::Time, and PhQ::Frequency. Can also represent a component or the
/// magnitude of an angular acceleration pseudovector.
template <typename NumericType = double>
class ScalarAngularAcceleration : public DimensionalScalar<Unit::AngularAcceleration, NumericType> {
public:
/// \brief Default constructor. Constructs a scalar angular acceleration with an uninitialized
/// value.
ScalarAngularAcceleration() = default;
/// \brief Constructor. Constructs a scalar angular acceleration with a given value expressed in a
/// given angular acceleration unit.
ScalarAngularAcceleration(const NumericType value, const Unit::AngularAcceleration unit)
: DimensionalScalar<Unit::AngularAcceleration, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a scalar angular acceleration from a given angular speed and
/// time using the definition of angular acceleration.
constexpr ScalarAngularAcceleration(
const AngularSpeed<NumericType>& angular_speed, const Time<NumericType>& time)
: ScalarAngularAcceleration<NumericType>(angular_speed.Value() / time.Value()) {}
/// \brief Constructor. Constructs a scalar angular acceleration from a given angular speed and
/// frequency using the definition of angular acceleration.
constexpr ScalarAngularAcceleration(
const AngularSpeed<NumericType>& angular_speed, const Frequency<NumericType>& frequency)
: ScalarAngularAcceleration<NumericType>(angular_speed.Value() * frequency.Value()) {}
/// \brief Destructor. Destroys this scalar angular acceleration.
~ScalarAngularAcceleration() noexcept = default;
/// \brief Copy constructor. Constructs a scalar angular acceleration by copying another one.
constexpr ScalarAngularAcceleration(
const ScalarAngularAcceleration<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a scalar angular acceleration by copying another one.
template <typename OtherNumericType>
explicit constexpr ScalarAngularAcceleration(
const ScalarAngularAcceleration<OtherNumericType>& other)
: ScalarAngularAcceleration(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a scalar angular acceleration by moving another one.
constexpr ScalarAngularAcceleration(
ScalarAngularAcceleration<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this scalar angular acceleration by copying another
/// one.
constexpr ScalarAngularAcceleration<NumericType>& operator=(
const ScalarAngularAcceleration<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this scalar angular acceleration by copying another
/// one.
template <typename OtherNumericType>
constexpr ScalarAngularAcceleration<NumericType>& operator=(
const ScalarAngularAcceleration<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this scalar angular acceleration by moving another
/// one.
constexpr ScalarAngularAcceleration<NumericType>& operator=(
ScalarAngularAcceleration<NumericType>&& other) noexcept = default;
/// \brief Statically creates a scalar angular acceleration of zero.
[[nodiscard]] static constexpr ScalarAngularAcceleration<NumericType> Zero() {
return ScalarAngularAcceleration<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a scalar angular acceleration with a given value expressed in a
/// given angular acceleration unit.
template <Unit::AngularAcceleration Unit>
[[nodiscard]] static constexpr ScalarAngularAcceleration<NumericType> Create(
const NumericType value) {
return ScalarAngularAcceleration<NumericType>{
ConvertStatically<Unit::AngularAcceleration, Unit, Standard<Unit::AngularAcceleration>>(
value)};
}
constexpr ScalarAngularAcceleration<NumericType> operator+(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const {
return ScalarAngularAcceleration<NumericType>{this->value + scalar_angular_acceleration.value};
}
constexpr ScalarAngularAcceleration<NumericType> operator-(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const {
return ScalarAngularAcceleration<NumericType>{this->value - scalar_angular_acceleration.value};
}
constexpr ScalarAngularAcceleration<NumericType> operator*(const NumericType number) const {
return ScalarAngularAcceleration<NumericType>{this->value * number};
}
constexpr AngularSpeed<NumericType> operator*(const Time<NumericType>& time) const {
return AngularSpeed<NumericType>{*this, time};
}
constexpr ScalarAngularAcceleration<NumericType> operator/(const NumericType number) const {
return ScalarAngularAcceleration<NumericType>{this->value / number};
}
constexpr AngularSpeed<NumericType> operator/(const Frequency<NumericType>& frequency) const {
return AngularSpeed<NumericType>{*this, frequency};
}
constexpr Frequency<NumericType> operator/(const AngularSpeed<NumericType>& angular_speed) const {
return Frequency<NumericType>{*this, angular_speed};
}
constexpr NumericType operator/(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const noexcept {
return this->value / scalar_angular_acceleration.value;
}
constexpr void operator+=(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) noexcept {
this->value += scalar_angular_acceleration.value;
}
constexpr void operator-=(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) noexcept {
this->value -= scalar_angular_acceleration.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a scalar angular acceleration with a given value expressed in
/// the standard angular acceleration unit.
explicit constexpr ScalarAngularAcceleration(const NumericType value)
: DimensionalScalar<Unit::AngularAcceleration, NumericType>(value) {}
};
template <typename NumericType>
inline constexpr bool operator==(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(const ScalarAngularAcceleration<NumericType>& left,
const ScalarAngularAcceleration<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream,
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) {
stream << scalar_angular_acceleration.Print();
return stream;
}
template <typename NumericType>
inline constexpr ScalarAngularAcceleration<NumericType> operator*(
const NumericType number,
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) {
return scalar_angular_acceleration * number;
}
template <typename NumericType>
inline constexpr Time<NumericType>::Time(
const AngularSpeed<NumericType>& angular_speed,
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration)
: Time<NumericType>(angular_speed.Value() / scalar_angular_acceleration.Value()) {}
template <typename NumericType>
inline constexpr Frequency<NumericType>::Frequency(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration,
const AngularSpeed<NumericType>& angular_speed)
: Frequency<NumericType>(scalar_angular_acceleration.Value() / angular_speed.Value()) {}
template <typename NumericType>
inline constexpr AngularSpeed<NumericType>::AngularSpeed(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration,
const Time<NumericType>& time)
: AngularSpeed<NumericType>(scalar_angular_acceleration.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr AngularSpeed<NumericType>::AngularSpeed(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration,
const Frequency<NumericType>& frequency)
: AngularSpeed<NumericType>(scalar_angular_acceleration.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr AngularSpeed<NumericType> Time<NumericType>::operator*(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const {
return AngularSpeed<NumericType>(scalar_angular_acceleration, *this);
}
template <typename NumericType>
inline constexpr ScalarAngularAcceleration<NumericType> Frequency<NumericType>::operator*(
const AngularSpeed<NumericType>& angular_speed) const {
return ScalarAngularAcceleration<NumericType>{angular_speed, *this};
}
template <typename NumericType>
inline constexpr ScalarAngularAcceleration<NumericType> AngularSpeed<NumericType>::operator*(
const Frequency<NumericType>& frequency) const {
return ScalarAngularAcceleration<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr ScalarAngularAcceleration<NumericType> AngularSpeed<NumericType>::operator/(
const Time<NumericType>& time) const {
return ScalarAngularAcceleration<NumericType>{*this, time};
}
template <typename NumericType>
inline constexpr Time<NumericType> AngularSpeed<NumericType>::operator/(
const ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const {
return Time<NumericType>{*this, scalar_angular_acceleration};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::ScalarAngularAcceleration<NumericType>> {
inline size_t operator()(
const PhQ::ScalarAngularAcceleration<NumericType>& scalar_angular_acceleration) const {
return hash<NumericType>()(scalar_angular_acceleration.Value());
}
};
} // namespace std
#endif // PHQ_SCALAR_ANGULAR_ACCELERATION_HPP