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ScalarVelocityGradient.hpp
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// Copyright © 2020-2024 Alexandre Coderre-Chabot
//
// This file is part of Physical Quantities (PhQ), a C++ library of physical quantities, physical
// models, and units of measure for scientific computing.
//
// Physical Quantities is hosted at:
// https://github.com/acodcha/phq
//
// Physical Quantities is licensed under the MIT License:
// https://mit-license.org
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
// associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// - The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
// - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef PHQ_SCALAR_VELOCITY_GRADIENT_HPP
#define PHQ_SCALAR_VELOCITY_GRADIENT_HPP
#include <cstddef>
#include <functional>
#include <ostream>
#include "DimensionalScalar.hpp"
#include "Frequency.hpp"
#include "ScalarDisplacementGradient.hpp"
#include "Time.hpp"
#include "Unit/Frequency.hpp"
namespace PhQ {
/// \brief Scalar component or resultant of a three-dimensional Euclidean velocity gradient dyadic
/// tensor. For the related tensor, see PhQ::VelocityGradient. Can also represent the time rate of
/// change of a scalar displacement gradient; see PhQ::ScalarDisplacementGradient, PhQ::Time, and
/// PhQ::Frequency.
template <typename NumericType = double>
class ScalarVelocityGradient : public DimensionalScalar<Unit::Frequency, NumericType> {
public:
/// \brief Default constructor. Constructs a scalar velocity gradient with an uninitialized value.
ScalarVelocityGradient() = default;
/// \brief Constructor. Constructs a scalar velocity gradient with a given value expressed in a
/// given frequency unit.
ScalarVelocityGradient(const NumericType value, const Unit::Frequency unit)
: DimensionalScalar<Unit::Frequency, NumericType>(value, unit) {}
/// \brief Constructor. Constructs a scalar velocity gradient from a given scalar displacement
/// gradient and time using the definition of speed.
constexpr ScalarVelocityGradient(
const ScalarDisplacementGradient<NumericType>& scalar_displacement_gradient,
const Time<NumericType>& time)
: ScalarVelocityGradient<NumericType>(scalar_displacement_gradient.Value() / time.Value()) {}
/// \brief Constructor. Constructs a scalar velocity gradient from a given scalar displacement
/// gradient and frequency using the definition of speed.
constexpr ScalarVelocityGradient(
const ScalarDisplacementGradient<NumericType>& scalar_displacement_gradient,
const Frequency<NumericType>& frequency)
: ScalarVelocityGradient<NumericType>(
scalar_displacement_gradient.Value() * frequency.Value()) {}
/// \brief Destructor. Destroys this scalar velocity gradient.
~ScalarVelocityGradient() noexcept = default;
/// \brief Copy constructor. Constructs a scalar velocity gradient by copying another one.
constexpr ScalarVelocityGradient(const ScalarVelocityGradient<NumericType>& other) = default;
/// \brief Copy constructor. Constructs a scalar velocity gradient by copying another one.
template <typename OtherNumericType>
explicit constexpr ScalarVelocityGradient(const ScalarVelocityGradient<OtherNumericType>& other)
: ScalarVelocityGradient(static_cast<NumericType>(other.Value())) {}
/// \brief Move constructor. Constructs a scalar velocity gradient by moving another one.
constexpr ScalarVelocityGradient(ScalarVelocityGradient<NumericType>&& other) noexcept = default;
/// \brief Copy assignment operator. Assigns this scalar velocity gradient by copying another one.
constexpr ScalarVelocityGradient<NumericType>& operator=(
const ScalarVelocityGradient<NumericType>& other) = default;
/// \brief Copy assignment operator. Assigns this scalar velocity gradient by copying another one.
template <typename OtherNumericType>
constexpr ScalarVelocityGradient<NumericType>& operator=(
const ScalarVelocityGradient<OtherNumericType>& other) {
this->value = static_cast<NumericType>(other.Value());
return *this;
}
/// \brief Move assignment operator. Assigns this scalar velocity gradient by moving another one.
constexpr ScalarVelocityGradient<NumericType>& operator=(
ScalarVelocityGradient<NumericType>&& other) noexcept = default;
/// \brief Statically creates a scalar velocity gradient of zero.
[[nodiscard]] static constexpr ScalarVelocityGradient<NumericType> Zero() {
return ScalarVelocityGradient<NumericType>{static_cast<NumericType>(0)};
}
/// \brief Statically creates a scalar velocity gradient with a given value expressed in a given
/// frequency unit.
template <Unit::Frequency Unit>
[[nodiscard]] static constexpr ScalarVelocityGradient<NumericType> Create(
const NumericType value) {
return ScalarVelocityGradient<NumericType>{
ConvertStatically<Unit::Frequency, Unit, Standard<Unit::Frequency>>(value)};
}
constexpr ScalarVelocityGradient<NumericType> operator+(
const ScalarVelocityGradient<NumericType>& other) const {
return ScalarVelocityGradient<NumericType>{this->value + other.value};
}
constexpr ScalarVelocityGradient<NumericType> operator-(
const ScalarVelocityGradient<NumericType>& other) const {
return ScalarVelocityGradient<NumericType>{this->value - other.value};
}
constexpr ScalarVelocityGradient<NumericType> operator*(const NumericType number) const {
return ScalarVelocityGradient<NumericType>{this->value * number};
}
constexpr ScalarVelocityGradient<NumericType> operator/(const NumericType number) const {
return ScalarVelocityGradient<NumericType>{this->value / number};
}
constexpr ScalarDisplacementGradient<NumericType> operator*(const Time<NumericType>& time) const {
return ScalarDisplacementGradient<NumericType>{*this, time};
}
constexpr NumericType operator/(const ScalarVelocityGradient<NumericType>& other) const noexcept {
return this->value / other.value;
}
constexpr ScalarDisplacementGradient<NumericType> operator/(
const Frequency<NumericType>& frequency) const {
return ScalarDisplacementGradient<NumericType>{*this, frequency};
}
constexpr void operator+=(const ScalarVelocityGradient<NumericType>& other) noexcept {
this->value += other.value;
}
constexpr void operator-=(const ScalarVelocityGradient<NumericType>& other) noexcept {
this->value -= other.value;
}
constexpr void operator*=(const NumericType number) noexcept {
this->value *= number;
}
constexpr void operator/=(const NumericType number) noexcept {
this->value /= number;
}
private:
/// \brief Constructor. Constructs a scalar velocity gradient with a given value expressed in the
/// standard frequency unit.
explicit constexpr ScalarVelocityGradient(const NumericType value)
: DimensionalScalar<Unit::Frequency, NumericType>(value) {}
template <typename OtherNumericType>
friend class VelocityGradient;
};
template <typename NumericType>
inline constexpr bool operator==(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() == right.Value();
}
template <typename NumericType>
inline constexpr bool operator!=(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() != right.Value();
}
template <typename NumericType>
inline constexpr bool operator<(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() < right.Value();
}
template <typename NumericType>
inline constexpr bool operator>(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() > right.Value();
}
template <typename NumericType>
inline constexpr bool operator<=(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() <= right.Value();
}
template <typename NumericType>
inline constexpr bool operator>=(const ScalarVelocityGradient<NumericType>& left,
const ScalarVelocityGradient<NumericType>& right) noexcept {
return left.Value() >= right.Value();
}
template <typename NumericType>
inline std::ostream& operator<<(
std::ostream& stream, const ScalarVelocityGradient<NumericType>& scalar_velocity_gradient) {
stream << scalar_velocity_gradient.Print();
return stream;
}
template <typename NumericType>
inline constexpr ScalarVelocityGradient<NumericType> operator*(
const NumericType number, const ScalarVelocityGradient<NumericType>& scalar_velocity_gradient) {
return scalar_velocity_gradient * number;
}
template <typename NumericType>
inline constexpr ScalarDisplacementGradient<NumericType>::ScalarDisplacementGradient(
const ScalarVelocityGradient<NumericType>& scalar_velocity_gradient,
const Time<NumericType>& time)
: ScalarDisplacementGradient<NumericType>(scalar_velocity_gradient.Value() * time.Value()) {}
template <typename NumericType>
inline constexpr ScalarDisplacementGradient<NumericType>::ScalarDisplacementGradient(
const ScalarVelocityGradient<NumericType>& scalar_velocity_gradient,
const Frequency<NumericType>& frequency)
: ScalarDisplacementGradient<NumericType>(scalar_velocity_gradient.Value() / frequency.Value()) {}
template <typename NumericType>
inline constexpr ScalarVelocityGradient<NumericType> ScalarDisplacementGradient<NumericType>::
operator*(const Frequency<NumericType>& frequency) const {
return ScalarVelocityGradient<NumericType>{*this, frequency};
}
template <typename NumericType>
inline constexpr ScalarVelocityGradient<NumericType> ScalarDisplacementGradient<NumericType>::
operator/(const Time<NumericType>& time) const {
return ScalarVelocityGradient<NumericType>{*this, time};
}
template <typename NumericType>
inline constexpr ScalarDisplacementGradient<NumericType> Time<NumericType>::operator*(
const ScalarVelocityGradient<NumericType>& scalar_velocity_gradient) const {
return ScalarDisplacementGradient<NumericType>{scalar_velocity_gradient, *this};
}
template <typename NumericType>
inline constexpr ScalarVelocityGradient<NumericType> Frequency<NumericType>::operator*(
const ScalarDisplacementGradient<NumericType>& scalar_displacement_gradient) const {
return ScalarVelocityGradient<NumericType>{scalar_displacement_gradient, *this};
}
} // namespace PhQ
namespace std {
template <typename NumericType>
struct hash<PhQ::ScalarVelocityGradient<NumericType>> {
inline size_t operator()(
const PhQ::ScalarVelocityGradient<NumericType>& scalar_velocity_gradient) const {
return hash<NumericType>()(scalar_velocity_gradient.Value());
}
};
} // namespace std
#endif // PHQ_SCALAR_VELOCITY_GRADIENT_HPP