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Pena.java
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Pena.java
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class nave here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Pena extends Actor
{
public static final int UP=0;
public static final int DOWN=1;
public static final int LEFT=2;
public static final int RIGHT=3;
private int directionShot=2;
private boolean isShot=false,isEspecial=false;
public void Pena()
{
// Add your action code here.
}
public void act()
{
if(Greenfoot.isKeyDown("up"))
{
setDireccion(UP);
directionShot=0;
}
if(Greenfoot.isKeyDown("down"))
{
setDireccion(DOWN);
directionShot=1;
}
if(Greenfoot.isKeyDown("left"))
{
setDireccion(LEFT);
directionShot=3;
}
if(Greenfoot.isKeyDown("right"))
{
setDireccion(RIGHT);
directionShot=2;
}
setShot(directionShot);
}
public void setShot(int direction)
{
if(isShot && Greenfoot.isKeyDown("x"))
{
Shot s1= new Shot(direction);
getWorld().addObject(s1,getX(),getY());
isShot=false;
}
if(!isShot && !Greenfoot.isKeyDown("x"))
{
isShot=true;
}
/*if(isEspecial && !Greenfoot.isKeyDown("c"))
{
Espacio esp=(Espacio)getWorld();
if(esp.Poder.obtenerValor()>0)
{
Poder s1= new Poder(direction);
getWorld().addObject(s1,getX(),getY());
isEspecial=false;
esp.Poder.decrementar();
}
}
if(!isEspecial && !Greenfoot.isKeyDown("c"))
{
isEspecial=true;
}*/
}
public void setDireccion(int direccion)
{
switch(direccion)
{
case UP:
setRotation(270);
if(Greenfoot.isKeyDown("space"))
{
setLocation(getX(),getY()-10);
}
else
{
setLocation(getX(),getY()-3);
}
break;
case DOWN:
setRotation(90);
if(Greenfoot.isKeyDown("space"))
{
setLocation(getX(),getY()+10);
}
else
{
setLocation(getX(),getY()+3);
}
break;
case LEFT:
setRotation(180);
if(Greenfoot.isKeyDown("space"))
{
setLocation(getX()-10,getY());
}
else
{
setLocation(getX()-3,getY());
}
break;
case RIGHT:
setRotation(0);
if(Greenfoot.isKeyDown("space"))
{
setLocation(getX()+10,getY());
}
else
{
setLocation(getX()+3,getY());
}
break;
}
}
}