Note: entries where the snippet prefix matches
equivalent C# source are not included.
# |
Sym |
Syntax |
Prefix |
1 |
︲̑ |
protected internal |
pri |
2 |
‒̥ |
public static |
ps |
3 |
◠̥ |
protected static |
prs |
4 |
︲̥ |
internal static |
is |
5 |
︲̥̑ |
protected internal static |
pris |
6 |
▰̥ |
private static |
pvs |
# |
Sym |
Syntax |
Prefix |
7 |
⤳ |
else if |
elif |
8 |
(╯°ѡ°)⸗ |
throw new System.Exception |
throwex |
9 |
㆑ |
return true; |
tt |
10 |
⤬ |
return false; |
ff |
11 |
⏂ |
return null; |
nn |
12 |
⟾ |
yield return |
yr |
13 |
⤇ |
yield break; |
yb |
14 |
⟆ |
yield return null; |
yy |
# |
Sym |
Syntax |
Prefix |
15 |
⒠ |
public static explicit operator |
explicit |
16 |
⒤ |
public static implicit operator |
implicit |
17 |
⒜ |
Action |
act |
# |
Sym |
Syntax |
Prefix |
18 |
【 |
(this, |
xargs |
# |
Sym |
Syntax |
Prefix |
19 |
؟ |
[Test] public void |
test |
20 |
⍜ |
[SetUp] public void |
setup |
21 |
⍉ |
[TearDown] public void |
teardown |
# |
Sym |
Syntax |
Prefix |
22 |
み |
transform |
tra |
23 |
˙ |
.transform.position |
position |
24 |
⁰ |
.transform.rotation |
rotation |
25 |
ˢ |
.transform.lossyScale |
lossyscale |
26 |
フ |
Vector2 |
v2 |
27 |
タ |
Vector4 |
v4 |
28 |
ト |
Vector2 |
p2 |
29 |
メ |
Vector3 |
point3 |
30 |
メ̂ |
Vector4 |
p4 |
31 |
Ʀ |
Physics.Raycast |
raycast |
32 |
Ⴔ |
Physics.Spherecast |
spherecast |
33 |
Ⴋ |
Object.FindObjectOfType |
the |
34 |
Ⴌ |
Object.FindObjectsOfType |
all |
35 |
Ⴄ |
GameObject.Find |
find |
36 |
ᑍ |
void Awake() |
awake |
37 |
ᐅ |
void Start() |
start |
38 |
ᑐ |
void Update() |
update |
39 |
ᑔ |
void FixedUpdate() |
fixedupdate |
40 |
🀰 |
void OnEnable() |
onenable |
41 |
🀱 |
void OnDisable() |
ondisable |
42 |
⒯ |
Time.time |
time |
43 |
𝛿𝚝 |
Time.deltaTime |
deltatime |
44 |
∠ʳ |
Mathf.Deg2Rad |
radians |
45 |
∠° |
Mathf.Rad2Deg |
degrees |
46 |
《 |
gameObject.AddComponent< |
addcomponent |
47 |
⧼ |
GetComponent< |
getcomponent |
48 |
⏚ |
[UnityTest] public IEnumerator |
utest |
49 |
⒪ |
if (Skip()) yield break; |
opt |
50 |
⏰ |
yield return new WaitForSeconds |
yieldsec |
51 |
🍥 |
That.Logger.Log |
log |
52 |
🔺 |
That.Logger.Err |
err |
53 |
🔸 |
That.Logger.Warn |
warn |
# |
Sym |
Syntax |
Prefix |
54 |
◇̠ |
return done(); |
dd |
55 |
☡̱ |
return cont(); |
cc |
56 |
■̠ |
return fail(); |
fa |
57 |
⌽ |
return @void(); |
vvv |
58 |
ⓧ̱ |
return @false(); |
fff |
59 |
𝟾̱ |
return loop.cont(); |
lcc |
60 |
◇̠ʾ |
return pending.done(); |
pdd |
61 |
☡̱ʾ |
return pending.cont(); |
pcc |
62 |
☡̱ʿ |
return impending.cont(); |
icc |
63 |
■̠ʿ |
return impending.fail(); |
iff |
64 |
⼻ |
override public status Step() |
step |
65 |
• |
=> ε( |
sx |
66 |
⎨ |
[log && $" |
nt |
67 |
⟦ |
% @do?[ |
task |
68 |
⸨ |
While( |
drive |
69 |
Ɑℓ |
using Active.Core; using static Active.Status; |
usingal |
70 |
𝐊 |
using Kabuki; |
usingkabuki |
71 |
𝖴 |
using UnityEngine; using UnityEngine.UI; |
usingunity |
72 |
𝖴ᵉ |
using UnityEditor |
usinged |
73 |
𝚂 |
using System; using System.Linq; |
usingsystem |
74 |
𝙲 |
using System.Collections; using System.Collections.Generic; |
usingcollections |