-
Notifications
You must be signed in to change notification settings - Fork 2
/
progressbar1Dlg.cpp
218 lines (175 loc) · 4.31 KB
/
progressbar1Dlg.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
// progressbar1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "progressbar1.h"
#include "progressbar1Dlg.h"
#include ".\progressbar1dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// Cprogressbar1Dlg dialog
Cprogressbar1Dlg::Cprogressbar1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(Cprogressbar1Dlg::IDD, pParent), pt(NULL)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void Cprogressbar1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_PROGRESS1, p1);
DDX_Control(pDX, IDC_PROGRESS2, p2);
}
BEGIN_MESSAGE_MAP(Cprogressbar1Dlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_ACTIVATE( )
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnBnClickedButton2)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_BUTTON3, OnBnClickedButton3)
END_MESSAGE_MAP()
// Cprogressbar1Dlg message handlers
BOOL Cprogressbar1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
return TRUE; // return TRUE unless you set the focus to a control
}
void Cprogressbar1Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void Cprogressbar1Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR Cprogressbar1Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void Cprogressbar1Dlg::OnBnClickedButton1()
{
// Progress bar in main thread.
if (p1.IsPlaying()) {
p1.Stop();
} else
p1.Play(10,2);
if (pt->IsPlaying()) {
pt->Stop();
} else
pt->Play(10,2);
}
static void long_computation()
{
Beep(880,30);
int n = 15000;
static double a = 3;
for(int i=0;i<n;++i)
for(int j=0;j<n;++j)
a += j;
Beep(920,30);
}
void Cprogressbar1Dlg::OnBnClickedButton2()
{
long_computation();
}
void Cprogressbar1Dlg::OnDestroy()
{
if (pt) {
pt->EndThread();
pt = NULL;
}
CDialog::OnDestroy();
}
DWORD WINAPI thread_func(PVOID param)
{
long_computation();
return 0;
}
void Cprogressbar1Dlg::OnBnClickedButton3()
{
DWORD tid;
HANDLE h = CreateThread(NULL,0,thread_func,0,0,&tid);
CloseHandle(h);
}
void Cprogressbar1Dlg::OnActivate( UINT, CWnd*, BOOL )
{
// This does not work well if put inside OnInitDialog (which is called before all controls in the
// dialog are ready). OnActivate is called later.
if (!pt) {
pt = new CProgressThread(&p2);
pt->CreateThread();
}
}