Command-line tool to batch-import assets to Unreal Engine without opening the Editor.
- Make sure you have enough disk space when importing a lot of assets as the Derived Data Cache can get really big!
- Solution was created in VS 2017.
class Options
{
[Option('u', "ue4", Required = true,
HelpText = "Path to UE4 Win64 Binaries.")]
public String UE4Path { get; set; }
[Option('p', "project", Required = true,
HelpText = "Path to UE4 project.")]
public String ProjectPath { get; set; }
[Option('s', "source", Required = true,
HelpText = "Path to folder with source files.")]
public String SourceFilesPath { get; set; }
[Option('i', "importto", Required = true,
HelpText = "UE4 path to where files should get imported to")]
public String ImportedFilesPath { get; set; }
[Option('e', "extension", Required = true,
HelpText = "File extensions to import.")]
public String FileExtensionToSearch { get; set; }
[Option('c', "count", Required = true,
HelpText = "Amount of assets to process at once.")]
public int AmountOfAssetsToProcess { get; set; }
[Option('j', "json", Required = true,
HelpText = "Path to Import Settings JSON file.")]
public string PathToImportJSON { get; set; }
}
Run from Powershell
.\WoWUE4CmdImport.exe -u "C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64" -p "C:\Users\Kia\Desktop\MyProject\MyProject.uproject" -s "D:\MyAssets" -i "Maps/MyMap/Textures/WMOs" -e "svg" -c 3 -j "C:\Git\WoWUE4CmdImport\import_texture.json"
{
"ImportGroups": [
{
"FileNames": [],
"bReplaceExisting": "true",
"DestinationPath": "",
"FactoryName": "FbxFactory",
"ImportSettings": {
"bImportMesh": 1,
"bConvertSceneUnit": 1,
"bConvertScene": 0,
"bCombineMeshes": 1,
"bImportTextures": 0,
"bImportMaterials": 0,
"AnimSequenceImportData": {},
"SkeletalMeshImportData": {},
"TextureImportData": {},
"StaticMeshImportData": {
"bRemoveDegenerates": 1,
"bAutoGenerateCollision": 1
}
}
}
]
}
Parameters are the same as the ones you can find in the UE4 Factory documentation which can be found here: https://docs.unrealengine.com/latest/INT/API/Editor/UnrealEd/Factories/