You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Problem this feature should fix
Having to deal with only one file per shader is sometimes a problem (Code duplication).
For instance, it would be nice to share our vertex or our fragment shader between all shaders.
It would also be nice to have a shader library (BRDF, tools, noise...) available for other shaders.
Expected solution
We should implement shader include and variant systems (#define, #ifdef).
The text was updated successfully, but these errors were encountered:
Problem this feature should fix
Having to deal with only one file per shader is sometimes a problem (Code duplication).
For instance, it would be nice to share our vertex or our fragment shader between all shaders.
It would also be nice to have a shader library (BRDF, tools, noise...) available for other shaders.
Expected solution
We should implement shader include and variant systems (
#define
,#ifdef
).The text was updated successfully, but these errors were encountered: