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Character: add Character.MoveStraight
Character: added Character.TurnWhenFacing, adjust TurnBeforeWalking
Character: Character.Speaking behavior change in and after 3.6.2
Clarify meaning of negative movement speed for chars and objects
Get Object and Character Baseline articles to some consistency
Removed uses of "Script O-Name" term, use "Script Name" instead
Removed deprecated behavior for Idle Delay (was changed in 3.6.0)
Document Character.on
Note GetAtRoom and ScreenXY depend on OPT_PIXELPERFECT
Compat note for Character.Name
Character: fix wrong link
In ScriptName property mention you can use GetByName to get object back
small adjust
Character.GetByName, ScriptName
added support for a text formatting to a number of functions - `Character.SayAt()` - `Character.SayBackground()` - `DrawingSurface.DrawStringWrapped()` - `DisplayAtY()`
First pass of reformatting AGS script code blocks
add a warning about BlinkingView only used in Sierra-style speech
Updated mention of a general setting in Character.Think (was mentioning pre-3.0 option name)
formatting fix
Modernize Character.Say description
small formatting fix
Document a Character.Speaking quirk where it does not work without SpeechView
Added notes to PlaceOnWalkableArea about 2 quirks it has
small update to Character.Scaling, match Object.Scaling style
Updated Character.Scaling range
Clarified Overlay's ZOrder, noted that equal ZOrders make order undefined
Normalized admonitions
Normalized all code tags with the matching language
Minor clarifications
Added notes regarding relation between volume factors