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CarPlay Support #475
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If we have (or write) an OpenAPI v3 schema for ABS, we could use this project to generate an SDK for ABS automatically: https://github.com/CreateAPI/CreateAPI. The native iOS Jellyfin app used that for their API package. Publishing something like that would make also make integration into 3rd party apps like Prologue easier. Something like https://github.com/audiobookshelf-flutter/audiobookshelf_api but in Swift. |
See some of the work done here: https://github.com/rasmuslos/audiobooks/tree/master/Shared/Models |
+1 Really need CarPlay support. |
+1 |
+1 Really |
+1, might have to go back to pocketcasts because its straight up dangerous using this app in the car. What needs to be done to get this going? Im not a wiz by any means but if I can dedicate some time to help I'd like to |
Agreed. CarPlay is a must have for safety reasons. Especially as android have android auto support. |
Very much would like to see this implemented. Most of my listening time happens in the car and having the safer controls would mean a lot. |
Playback via CarPlay is currently "fine". Below are my test results. Separately, would a GoFundMe help get this feature request moving forward?
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I guess that is how iOS handles apps that are playing but have no CarPlay app built |
@vdrover Isn't that just the currently playing audio in carplay? Looks like it. If you take a call or anything you can't restart the previously playing audio. |
Yes, that's the "Now Playing" interface. Works the same way on Watch. Unfortunately, "Now Playing" isn't a regular app and won't show up in the recent apps section on the left. |
+1 for this feature. |
Really enjoying the iOS app. I hope CarPlay integration is something that happens sooner rather than later. Kudos to all the devs working on this project. Thank you. |
You can show support for the feature by reacting with a thumbs up to the top comment (please don't just comment "+1") |
Maybe this project can borrow some code from https://github.com/BLeeEZ/amperfy. The Projects are license compatible. Imho a very basic last played and start/stop would be more than enough. In this context may be a Siri integration useful (could also be borrowed). More than this should not be done while driving. |
I just filed for the CarPlay eligibility - hopefully I'll be able to support the project with a version supporting carplay. |
I'm an amateur coder, but I was thinking about forking the app to work on this too. Were you able to file for CarPlay support for your own fork? |
I haven't heard from Apple yet - hopefully they will soon decide if I'm worth to develop Apple CarPlay Apps. |
Thanks for diving into this @kitzler-walli and @sevenlayercookie |
@kitzler-walli did you ever hear back from Apple about CarPlay? |
I got positive feedback from apple but am currently stuck at 200% workload with almost no spare time. I'll get back to you as soon as I have an update. |
Hey @kitzler-walli, I understand that it's presumptuous of me to check about the status of CarPlay support given our own daily jobs, but just in case. Has there been any progress? 🙂 |
@one-harsh , in the meantime, not sure if you already checked it out, but there's quite a good app called "plappa" which has carplay support :-) |
Till now I only had a few hours and the facts that this is my first attempt at a carplay app didn't help. |
Is your feature request related to a problem? Please describe.
Feature parity with Android and better app usability when in the car.
Describe the solution you'd like
We'll also need to simply some data models that rely on Realm or Capacitor so that they are more portable--maybe even making a Swift package for the ABS API for easier integration into other apps.
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