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It would be more efficient and much faster to load only the chunks where there is a player and the chunks are loaded directly from the player, rather than loading the Villager data all at once from scratch. Also, I would like to use an async method of loading VIllager data, it's too slow. Also, killing a Villager doesn't clean up the Villager's data, so it's permanently loaded on the server.
The text was updated successfully, but these errors were encountered:
It would be more efficient and much faster to load only the chunks where there is a player and the chunks are loaded directly from the player, rather than loading the Villager data all at once from scratch. Also, I would like to use an async method of loading VIllager data, it's too slow. Also, killing a Villager doesn't clean up the Villager's data, so it's permanently loaded on the server.
The text was updated successfully, but these errors were encountered: