-
Notifications
You must be signed in to change notification settings - Fork 162
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
TargetInvocationException when importing Hover DLLs in Unity 5.2 #33
Comments
I found a similar Unity issue 718709:
The Unity
However, using the latest patched release ( |
After the DLLs are imported, the error message doesn't appear again. It does not seem to affect the scene or functionality in any way. The stack trace starts at |
This error will appear when importing Hover VR v1.4.0. I'm not sure how to avoid it, but for now, the error message seems harmless. Perhaps this is a bug on the Unity side. Any ideas? |
I am having the same issue with my asset; I haven't been able to figure out the cause. If you figure this out it would be great if you could share the cause; likewise, I will do same if I manage to find the cause first :) |
Hi @kruncher, I'll definitely post back here if I find a solution. If you have an issue/ticket for this issue on your project, feel free to link to it here. That Unity bug ticket referenced above now has a comment ("Still not fixed in 5.2.1f1....") so hopefully Unity knows that the error message is still occurring for us. Edit: I just added a note there, too. |
I did not notice this issue when importing the v2.0.0A (alpha) release in Unity 5.4.1f1. I will close this issue for now. |
With both
Unity 5.2.1f1
andUnity 5.2.1p1
, using the latest changes (in themaster
branch) for new Unity/Oculus/Leap support -- the Unity editor reports the following error when importing the Hover DLLs into the project. As far as I can tell, I have the correctUnityEngine.UI.dll
reference.The text was updated successfully, but these errors were encountered: