- Euclidean geometry
- Lobachevsky (hyperbolic) geometry
- Spherical geometry
- Plane
- Sphere
- Cube
- Triangle
- Distance function
- Bezier patch
- Plane
- Horosphere
- Sphere
- Equidistant
- Triangle
- Plane
- Sphere
- Triangle
- Specular material
- Lambertian material
- Transparent material
- Refraction
- Diffusion on fog
- Arbitrary BRDF
- Importance sampling
- Lens blur (depth of field)
- Motion blur of camera
- Motion blur of moving objects
- Gamma correction
- Lens flare
- Noise reduction
- Square tiling
- Hexagonal tiling
- Pentagonal tiling
- Heptagonal tiling
- Apeirogonal tiling